提交视距拉近的更改
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@ -12,23 +12,27 @@ public class CameraControl : MonoBehaviour
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fieldView -= Input.GetAxis("Mouse ScrollWheel") * 10f;
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fieldView -= Input.GetAxis("Mouse ScrollWheel") * 10f;
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fieldView = Mathf.Clamp(fieldView, 30, 60);
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fieldView = Mathf.Clamp(fieldView, 30, 60);
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playerCamera.fieldOfView = fieldView;
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playerCamera.fieldOfView = fieldView;
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switch (fieldView/10)
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if (GameManager.ins.temp&& !GameManager.ins.temp.name.Equals("ǯÐεçÁ÷±í(Clone)"))
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{
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{
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case 3:
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switch (fieldView / 10)
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{
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break;
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case 3:
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case 4:
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GameManager.ins.temp.transform.localPosition = new Vector3(0, 0.53f, 1.10f);
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break;
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break;
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case 4:
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case 5:
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GameManager.ins.temp.transform.localPosition = new Vector3(0, 0.63f, 0.82f);
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break;
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break;
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case 5:
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case 6:
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GameManager.ins.temp.transform.localPosition = new Vector3(0.04f, 0.55f, 0.81f);
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break;
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break;
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case 6:
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default:
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GameManager.ins.temp.transform.localPosition = new Vector3(0.12f, 0.46f, 0.81f);
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break;
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break;
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default:
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break;
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}
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}
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}
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}
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}
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}
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}
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