2023.9.2
This commit is contained in:
parent
06edd30838
commit
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@ -7,17 +7,29 @@ public class CheckCurrent : MonoBehaviour
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public Raycast_control raycast_Control;
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public Raycast_control raycast_Control;
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public AudioSource audioSource;
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public AudioSource audioSource;
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public Transform 验电笔;
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public Transform 验电笔;
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public Transform 拖拽起始位置;
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public GameObject 使用中模型;
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public GameObject 使用中模型;
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public GameObject 初始角度模型;
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public GameObject 初始角度模型;
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private Vector3 originrot;
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// Start is called before the fir
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// st frame update
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void Start()
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void Start()
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{
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}
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originrot = 拖拽起始位置.transform.localEulerAngles ;
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}
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private void OnEnable()
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{
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//拖拽起始位置.transform.localPosition = originpos;
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//拖拽起始位置.transform.localEulerAngles = originrot;
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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@ -27,11 +39,16 @@ public class CheckCurrent : MonoBehaviour
|
||||||
if (raycast_Control.hitgo.GetComponent<CurrentJudgment>())
|
if (raycast_Control.hitgo.GetComponent<CurrentJudgment>())
|
||||||
{
|
{
|
||||||
if (raycast_Control.hitgo.GetComponent<CurrentJudgment>().是否带电 == true)
|
if (raycast_Control.hitgo.GetComponent<CurrentJudgment>().是否带电 == true)
|
||||||
{ audioSource.gameObject.SetActive(true); }
|
{ audioSource.gameObject.SetActive(true);
|
||||||
|
highlighter.constant = true;
|
||||||
|
}
|
||||||
|
初始角度模型.SetActive(false);
|
||||||
|
使用中模型.SetActive(true);
|
||||||
验电笔.transform.localEulerAngles = raycast_Control.hitgo.transform.forward;
|
验电笔.transform.localEulerAngles = raycast_Control.hitgo.transform.forward;
|
||||||
验电笔.transform.position = raycast_Control.hitInfo.point;
|
验电笔.transform.position = raycast_Control.hitInfo.point;
|
||||||
验电笔.GetComponent<Collider>().enabled = true;
|
验电笔.GetComponent<Collider>().enabled = true;
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -41,11 +58,12 @@ public class CheckCurrent : MonoBehaviour
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
audioSource.gameObject.SetActive(false);
|
audioSource.gameObject.SetActive(false);
|
||||||
|
highlighter.constant = false;
|
||||||
Ñéµç±Ê.transform.localEulerAngles = startrot;
|
初始角度模型.SetActive(true);
|
||||||
|
使用中模型.SetActive(false);
|
||||||
验电笔.transform.localPosition = startpos;
|
验电笔.transform.localPosition = startpos;
|
||||||
|
验电笔.transform.localEulerAngles = startrot;
|
||||||
验电笔.GetComponent<Collider>().enabled = false;
|
验电笔.GetComponent<Collider>().enabled = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue