2023.9.2
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06edd30838
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Electrical_inspectionCompetitionSystem/Assets
8.23/GameAssets/Models/0719/配电箱线缆及G杆抱箍.fbm
Scenes
Script/raycast
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@ -7,17 +7,29 @@ public class CheckCurrent : MonoBehaviour
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public Raycast_control raycast_Control;
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public AudioSource audioSource;
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public Transform 验电笔;
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public Transform 拖拽起始位置;
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public GameObject 使用中模型;
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public GameObject 初始角度模型;
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public HighlightingSystem.Highlighter highlighter;
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private Vector3 startrot;
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private Vector3 startpos;
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// Start is called before the first frame update
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private Vector3 originpos;
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private Vector3 originrot;
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// Start is called before the fir
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// st frame update
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void Start()
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{
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startrot = 验电笔.transform.localEulerAngles;
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startpos = 验电笔.transform.localPosition;
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}
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originpos = 拖拽起始位置.transform.localPosition ;
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originrot = 拖拽起始位置.transform.localEulerAngles ;
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}
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private void OnEnable()
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{
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//拖拽起始位置.transform.localPosition = originpos;
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//拖拽起始位置.transform.localEulerAngles = originrot;
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}
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// Update is called once per frame
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void Update()
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{
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@ -27,11 +39,16 @@ public class CheckCurrent : MonoBehaviour
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if (raycast_Control.hitgo.GetComponent<CurrentJudgment>())
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{
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if (raycast_Control.hitgo.GetComponent<CurrentJudgment>().是否带电 == true)
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{ audioSource.gameObject.SetActive(true); }
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{ audioSource.gameObject.SetActive(true);
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highlighter.constant = true;
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}
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初始角度模型.SetActive(false);
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使用中模型.SetActive(true);
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验电笔.transform.localEulerAngles = raycast_Control.hitgo.transform.forward;
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验电笔.transform.position = raycast_Control.hitInfo.point;
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验电笔.GetComponent<Collider>().enabled = true;
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}
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@ -41,11 +58,12 @@ public class CheckCurrent : MonoBehaviour
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else
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{
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audioSource.gameObject.SetActive(false);
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Ñéµç±Ê.transform.localEulerAngles = startrot;
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highlighter.constant = false;
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初始角度模型.SetActive(true);
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使用中模型.SetActive(false);
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验电笔.transform.localPosition = startpos;
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验电笔.transform.localEulerAngles = startrot;
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验电笔.GetComponent<Collider>().enabled = false;
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}
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}
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