提交GameManager

This commit is contained in:
康地林 2023-09-14 10:41:23 +08:00
parent 6002315ece
commit bf398d3ad2
8 changed files with 195 additions and 40 deletions

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@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public static GameManager ins;
public CameraManager CameraManager;
List<GameObject> tools;
public void Awake()
{
if (ins!=null)
{
Destroy(ins);
return;
}
ins = this;
}
// Start is called before the first frame update
void Start()
{
}
public void ToolsShow()
{
}
}

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@ -7,18 +7,20 @@ using TMPro;
public class CameraManager : MonoBehaviour public class CameraManager : MonoBehaviour
{ {
[SerializeField] Button Btn; [SerializeField] Button Btn;
Transform trans; [SerializeField]Transform trans;
[SerializeField] Vector3 tempPos; [SerializeField] Vector3 tempPos;
Quaternion RotePos; Quaternion RotePos;
TextMeshProUGUI text; TextMeshProUGUI text;
int sum = 2;//点击的数量 /// <summary>
// Start is called before the first frame update /// 调用俯瞰赋值
private void Start() /// </summary>
/// <param name="to"></param>
public void BtnOnClick(Toggle to)
{ {
text = Btn.GetComponentInChildren<TextMeshProUGUI>(); text = Btn.GetComponentInChildren<TextMeshProUGUI>();
Btn.onClick.AddListener(() => to.onValueChanged.AddListener((x) =>
{ {
if (sum%2==0) if (x)
{ {
OverLook(); OverLook();
text.text = "屎械篇夕"; text.text = "屎械篇夕";
@ -28,9 +30,7 @@ public class CameraManager : MonoBehaviour
ReturnLook(); ReturnLook();
text.text = "県遨夕"; text.text = "県遨夕";
} }
sum++;
}); });
trans = GameObject.Find("overlook").transform;
tempPos = transform.position; tempPos = transform.position;
RotePos = transform.rotation; RotePos = transform.rotation;
} }

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@ -16,16 +16,11 @@ public class door_control : MonoBehaviour
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
EventTriggerListener.Get(transform.gameObject).onClick_Data += Onclick; //EventTriggerListener.Get(transform.gameObject).onClick_Data += Onclick;
} }
void Onclick(GameObject go,PointerEventData e) { private void OnMouseDown()
//if (验电笔.activeSelf == true) {
// return; // 是否开门 = !是否开门;
if(e.button != (PointerEventData.InputButton)mouseButton)
return;
// 是否开门 = !是否开门;
if ( == true) if ( == true)
{//sssssssss {//sssssssss
= !; = !;
@ -44,14 +39,5 @@ public class door_control : MonoBehaviour
} }
} }
return;
}
// Update is called once per frame
void Update()
{
} }
} }

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@ -35,12 +35,12 @@
"source": "builtin", "source": "builtin",
"dependencies": { "dependencies": {
"com.unity.ide.visualstudio": "2.0.16", "com.unity.ide.visualstudio": "2.0.16",
"com.unity.ide.rider": "3.0.15", "com.unity.ide.rider": "3.0.16",
"com.unity.ide.vscode": "1.2.5", "com.unity.ide.vscode": "1.2.5",
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"com.unity.performance.profile-analyzer": "1.1.1", "com.unity.performance.profile-analyzer": "1.1.1",
"com.unity.test-framework": "1.1.31", "com.unity.test-framework": "1.1.31",
"com.unity.testtools.codecoverage": "1.0.1" "com.unity.testtools.codecoverage": "1.2.2"
} }
}, },
"com.unity.ide.rider": { "com.unity.ide.rider": {
@ -92,7 +92,7 @@
"url": "https://packages.unity.cn" "url": "https://packages.unity.cn"
}, },
"com.unity.services.core": { "com.unity.services.core": {
"version": "1.4.2", "version": "1.6.0",
"depth": 1, "depth": 1,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
@ -121,7 +121,7 @@
"url": "https://packages.unity.cn" "url": "https://packages.unity.cn"
}, },
"com.unity.testtools.codecoverage": { "com.unity.testtools.codecoverage": {
"version": "1.0.1", "version": "1.2.2",
"depth": 1, "depth": 1,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {

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