修改工具间场景

This commit is contained in:
YangHua 2023-09-13 21:35:27 +08:00
parent 5caf71a5cc
commit c2581ef8b7
11 changed files with 41441 additions and 7697 deletions

View File

@ -33,6 +33,7 @@ namespace Adam
public void OnLoad() public void OnLoad()
{ {
SceneLoad.Instance.SceneChange("工具间场景"); SceneLoad.Instance.SceneChange("工具间场景");
UIManager.Instance.bottomCotroller.SwitchPanel(true);
loadBtn.gameObject.SetActive(false); loadBtn.gameObject.SetActive(false);
SwitchPanel(false); SwitchPanel(false);
} }

View File

@ -6,16 +6,17 @@ using UnityEngine.UI;
//支持中文文件使用UTF-8编码 //支持中文文件使用UTF-8编码
//@author YangHua //@author YangHua
//@create 20230913 //@create 20230913
//@company QianHuo //@company Adam
// //
//@description: //@description:
//============================================================ //============================================================
namespace QianHuo namespace Adam
{ {
public class BottomController : MonoBehaviour public class BottomController : MonoBehaviour
{ {
public Toggle[] toggles; public Toggle[] toggles;
public GameObject[] panels; public GameObject[] panels;
public GameObject buttomPanel;
// Use this for initialization // Use this for initialization
private void Start() private void Start()
{ {
@ -31,6 +32,12 @@ namespace QianHuo
panels[index].SetActive(isOn); panels[index].SetActive(isOn);
}); });
} }
SwitchPanel(false);
}
public void SwitchPanel(bool isActive)
{
buttomPanel.SetActive(isActive);
} }
} }
} }

View File

@ -16,7 +16,7 @@ public class UIManager : MonoSingleton<UIManager>
public ToolsItemManager ToolsItemManager; public ToolsItemManager ToolsItemManager;
public MobileTerminalController MobileTerminalController; public MobileTerminalController MobileTerminalController;
public AssignmentController assignmentController; public AssignmentController assignmentController;
public BottomController bottomCotroller;
// Use this for initialization // Use this for initialization
private void Start() private void Start()
{ {

View File

@ -10,6 +10,7 @@ public class MapFlowManager : MonoBehaviour
void Start() void Start()
{ {
//XUIPanel.ShowPanel<ExamDataPanel>("畿窟묏데푯澗"); //XUIPanel.ShowPanel<ExamDataPanel>("畿窟묏데푯澗");
obj.SetActive(false);
Invoke("Delay",12f); Invoke("Delay",12f);
} }
void Delay() void Delay()

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