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-private Material SCMaterial; +[AddComponentMenu("Camera Filter Pack/Blur/GaussianBlur")] +public class CameraFilterPack_Blur_GaussianBlur : MonoBehaviour +{ + #region Variables + public Shader SCShader; + private float TimeX = 1.0f; + [Range(1, 16)] public float Size = 10; -#endregion + private Material SCMaterial; -#region Properties -Material material -{ -get -{ -if(SCMaterial == null) -{ -SCMaterial = new Material(SCShader); -SCMaterial.hideFlags = HideFlags.HideAndDontSave; -} -return SCMaterial; -} -} -#endregion -void Start () -{ + #endregion -SCShader = Shader.Find("CameraFilterPack/Blur_GaussianBlur"); + #region Properties + Material material + { + get + { + if (SCMaterial == null) + { + SCMaterial = new Material(SCShader); + SCMaterial.hideFlags = HideFlags.HideAndDontSave; + } + return SCMaterial; + } + } + #endregion + void Start() + { -if(!SystemInfo.supportsImageEffects) -{ -enabled = false; -return; -} -} + SCShader = Shader.Find("CameraFilterPack/Blur_GaussianBlur"); -void OnRenderImage (RenderTexture sourceTexture, RenderTexture destTexture) -{ -if(SCShader != null) -{ -TimeX+=Time.deltaTime; -if (TimeX>100) TimeX=0; -material.SetFloat("_TimeX", TimeX); -material.SetFloat("_Distortion", Size); -material.SetVector("_ScreenResolution",new Vector2(Screen.width,Screen.height)); -Graphics.Blit(sourceTexture, destTexture, material); -} -else -{ -Graphics.Blit(sourceTexture, destTexture); -} + if (!SystemInfo.supportsImageEffects) + { + enabled = false; + return; + } + } + void OnRenderImage(RenderTexture sourceTexture, RenderTexture destTexture) + { + if (SCShader != null) + { + TimeX += Time.deltaTime; + if (TimeX > 100) TimeX = 0; + material.SetFloat("_TimeX", TimeX); + material.SetFloat("_Distortion", Size); + material.SetVector("_ScreenResolution", new Vector2(Screen.width, Screen.height)); + Graphics.Blit(sourceTexture, destTexture, material); + } + else + { + Graphics.Blit(sourceTexture, destTexture); + } -} - 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temp.transform.localPosition = new Vector3(0.319f, -0.471f, 0.87f); - temp.transform.localRotation = Quaternion.Euler(new Vector3(90, 180, 0)); string name = Filter(temp.name, TempChar); Debug.Log(name); switch (name) @@ -89,16 +116,19 @@ public class GameManager : MonoBehaviour case "ñ": break; case "ǯε": - + interactiveEnum = Interactive.QianXing; + temp.transform.localRotation = Quaternion.Euler(new Vector3(90, 180, 0)); + temp.transform.localPosition = new Vector3(0.312f, 0.316f, 0.618f); break; case "": + interactiveEnum = Interactive.YanDian; + temp.transform.localPosition = new Vector3(0.307f, 0.504f, 0.654f); temp.AddComponent(); break; default: break; } } - public string Filter(string str, char[] charsToRemove) { return String.Concat(str.Split(charsToRemove.ToArray())); @@ -121,3 +151,9 @@ public class data2s public string jxfs; public string zhbl; } +public enum Interactive +{ + none, + YanDian, + QianXing +} diff --git a/Electrical_inspectionCompetitionSystem/Assets/Script/Interactive/ClampAmmetersInteractive.cs b/Electrical_inspectionCompetitionSystem/Assets/Script/Interactive/ClampAmmetersInteractive.cs index 3ef4c9c7..6b26a27f 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Script/Interactive/ClampAmmetersInteractive.cs +++ b/Electrical_inspectionCompetitionSystem/Assets/Script/Interactive/ClampAmmetersInteractive.cs @@ -22,7 +22,7 @@ public class ClampAmmetersInteractive : MonoBehaviour } private void OnMouseDown() { - Debug.Log("ok"); + //Debug.Log("ok"); if (GameManager.ins.temp.transform!=null) { GameManager.ins.temp.transform.parent = g1.transform; diff --git a/Electrical_inspectionCompetitionSystem/Assets/Script/Interactive/StopValve.cs b/Electrical_inspectionCompetitionSystem/Assets/Script/Interactive/StopValve.cs new file mode 100644 index 00000000..7445387f --- /dev/null +++ b/Electrical_inspectionCompetitionSystem/Assets/Script/Interactive/StopValve.cs @@ -0,0 +1,81 @@ +using DG.Tweening; +using System; +using System.Collections; +using System.Collections.Generic; +using System.Threading.Tasks; +using TMPro; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; +using ZenFulcrum.EmbeddedBrowser; + +public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler +{ + //滑动点 + private Vector3 end; + private Vector3 start = new Vector3(0, 0, -80); + //滑动点到阀门图片中点的向量 + private Vector3 v1; + private Vector3 v2; + private float al; + [SerializeField] private Image stopValveImage; //截止阀 + Vector2 tempPos; + + private float valveOpen; //阀门开度 + public int index; //阀门旋转多少圈可以开到100 + int sum = 80; + void OnEnable() + { + //UIManager.ins.ButtonToUI_but(true, confirm, popup); + //AudioManager.ins.PlayAudio(7); + //StartCoroutine(Deng()); + } + /// + /// 开始拖拽 + /// + /// + public Vector2 currentPos = new Vector2(); + public void OnBeginDrag(PointerEventData eventData) + { + v1 = start - stopValveImage.transform.position; + currentPos = eventData.position; + } + public float timeCount = 0; + public float limitTime = 0; + /// + /// 拖拽中 + /// + /// + public void OnDrag(PointerEventData eventData) + { + timeCount += Time.deltaTime; + if (timeCount > limitTime) + { + Debug.Log(currentPos.x-eventData.position.x); + if (currentPos.x - eventData.position.x > 0) + { + sum = 10; + } + if (currentPos.x - eventData.position.x < 0) + { + sum = -10; + } + Debug.Log("旋转的方法"); + Deng(sum); + timeCount = 0; + } + } + void Deng(float angle) + { + float Temp = Math.Clamp(angle,-80,80); + stopValveImage.transform.Rotate(new Vector3(0,0, Temp)); + } + /// + /// 拖拽结束 + /// + /// + public void OnEndDrag(PointerEventData eventData) + { + timeCount = 0; + } +} diff --git a/Electrical_inspectionCompetitionSystem/Assets/Script/Interactive/StopValve.cs.meta b/Electrical_inspectionCompetitionSystem/Assets/Script/Interactive/StopValve.cs.meta new file mode 100644 index 00000000..a043be3c --- /dev/null +++ b/Electrical_inspectionCompetitionSystem/Assets/Script/Interactive/StopValve.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b97fc131199427b429ff1fa4ef30af6f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Electrical_inspectionCompetitionSystem/Packages/packages-lock.json b/Electrical_inspectionCompetitionSystem/Packages/packages-lock.json index 0cbeb9db..f98f7bdf 100644 --- a/Electrical_inspectionCompetitionSystem/Packages/packages-lock.json +++ b/Electrical_inspectionCompetitionSystem/Packages/packages-lock.json @@ -35,12 +35,12 @@ "source": "builtin", "dependencies": { "com.unity.ide.visualstudio": "2.0.16", - "com.unity.ide.rider": "3.0.15", + "com.unity.ide.rider": "3.0.16", "com.unity.ide.vscode": "1.2.5", "com.unity.editorcoroutines": "1.0.0", "com.unity.performance.profile-analyzer": "1.1.1", "com.unity.test-framework": "1.1.31", - "com.unity.testtools.codecoverage": "1.0.1" + "com.unity.testtools.codecoverage": "1.2.2" } }, "com.unity.ide.rider": { @@ -92,7 +92,7 @@ "url": "https://packages.unity.cn" }, "com.unity.services.core": { - "version": "1.4.2", + "version": "1.6.0", "depth": 1, "source": "registry", "dependencies": { @@ -121,7 +121,7 @@ "url": "https://packages.unity.cn" }, "com.unity.testtools.codecoverage": { - "version": "1.0.1", + "version": "1.2.2", "depth": 1, "source": "registry", "dependencies": {