修改接口名称
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@ -22582,7 +22582,7 @@ RectTransform:
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0.000005722046, y: 0.000015258789}
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m_SizeDelta: {x: 0, y: -0.000015259}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -47824,7 +47824,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &465806889
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RectTransform:
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m_ObjectHideFlags: 0
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@ -98799,7 +98799,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &925169282
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RectTransform:
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m_ObjectHideFlags: 0
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@ -106391,7 +106391,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.2, g: 0.19607843, b: 0.19607843, a: 1}
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m_Color: {r: 0.34117648, g: 0.34117648, b: 0.34117648, a: 0.42745098}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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@ -109303,7 +109303,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: -19, y: 46}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &1021690654
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MonoBehaviour:
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@ -112174,9 +112174,9 @@ RectTransform:
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: -2.6999998, y: 0}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &1056303075
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MonoBehaviour:
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@ -113623,6 +113623,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls: []
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recoverBtn: {fileID: 1876085501}
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bottomToolToggle: {fileID: 754664720}
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currentTool: {fileID: 0}
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--- !u!114 &1067605744
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MonoBehaviour:
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@ -179676,6 +179677,18 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 754664720}
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m_TargetAssemblyTypeName: UnityEngine.UI.Toggle, UnityEngine.UI
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m_MethodName: set_isOn
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m_Mode: 6
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!1 &1708713656
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GameObject:
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m_ObjectHideFlags: 0
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@ -224412,10 +224425,10 @@ RectTransform:
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m_Father: {fileID: 1021690653}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 84, y: -26}
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m_SizeDelta: {x: 40, y: 40}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &5799929949178873663
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MonoBehaviour:
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@ -224582,10 +224595,10 @@ RectTransform:
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m_Father: {fileID: 1021690653}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 39, y: -26}
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m_SizeDelta: {x: 40, y: 40}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &5799929950087749826
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MonoBehaviour:
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@ -50,6 +50,7 @@ namespace Components
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{
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SetWorkCardPos();
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UIManager.Instance.ToolsItemManager.recoverBtn.gameObject.SetActive(true);
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UIManager.Instance.ToolsItemManager.bottomToolToggle.interactable = false;
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}
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private void SetWorkCardPos()
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@ -21,7 +21,7 @@ public class ToolsItemManager : MonoSingleton<ToolsItemManager>
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public Button closeBtn;
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public UnityEvent<GameObject> ItemClick;
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public Button recoverBtn;
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public Toggle bottomToolToggle;
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public GameObject currentTool;
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private void Start()
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@ -29,7 +29,7 @@ public class ToolsItemManager : MonoSingleton<ToolsItemManager>
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closeBtn.onClick.AddListener(() => { SwictchToolPanel(false); });
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recoverBtn.onClick.AddListener(() =>
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{
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SetCurrentInstantiateTool(currentTool);
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RecoverCurrentInstantiateTool(currentTool);
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});
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recoverBtn.gameObject.SetActive(false);
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}
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@ -55,6 +55,8 @@ public class ToolsItemManager : MonoSingleton<ToolsItemManager>
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tTemp.selfButton.onClick.AddListener(() =>
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{
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UIManager.Instance.jobCardController.jobCardPanel.SetActive(true);
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SetToggleState();
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});
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}
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else
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@ -63,6 +65,8 @@ public class ToolsItemManager : MonoSingleton<ToolsItemManager>
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{
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ItemClick?.Invoke(tTemp.prefab);
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recoverBtn.gameObject.SetActive(true);
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bottomToolToggle.interactable = false;
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SetToggleState();
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});
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}
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toolItems.Add(tTemp);
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@ -77,10 +81,22 @@ public class ToolsItemManager : MonoSingleton<ToolsItemManager>
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}
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}
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public void SetCurrentInstantiateTool(GameObject tool)
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public void SetToggleState()
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{
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bottomToolToggle.isOn = false;
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SwictchToolPanel(false);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="tool"></param>
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public void RecoverCurrentInstantiateTool(GameObject tool)
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{
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if (tool != null)
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Destroy(tool);
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bottomToolToggle.interactable = true;
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recoverBtn.gameObject.SetActive(false);
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}
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