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{
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public int dianjicishu;
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||||
gameObject.SetActive(true);
|
||||
|
||||
}
|
||||
else { gameObject.SetActive(false); }
|
||||
|
||||
}
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 299c6266637e01946afa9473f2edd2e7
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,142 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using HighlightingSystem;
|
||||
public class FlowControlBase : MonoBehaviour
|
||||
{
|
||||
public 流程状态 流程状态 = 流程状态.未完成;
|
||||
/// <summary>
|
||||
/// 该步骤高亮提示脚本合集
|
||||
/// </summary>
|
||||
|
||||
public GameObject[] 提示;
|
||||
/// <summary>
|
||||
/// 该步骤中需要完成交互的物体
|
||||
/// </summary>
|
||||
public FlowInterObjectBase[] 交互物体;
|
||||
/// <summary>
|
||||
/// 交互物体的总控父物体
|
||||
/// </summary>
|
||||
public GameObject father;
|
||||
//private List<FlowInterObjectBase> 已完成交互;
|
||||
/// <summary>
|
||||
/// 该步骤的分值
|
||||
/// </summary>
|
||||
public int 步骤分值 =0;
|
||||
/// <summary>
|
||||
/// 已完成步骤数
|
||||
/// </summary>
|
||||
public int 步骤数 = 0;
|
||||
/// <summary>
|
||||
/// 只进行一次的阶段控制开关
|
||||
/// </summary>
|
||||
[HideInInspector]
|
||||
|
||||
public bool first = true;
|
||||
public bool 提示ON = false;
|
||||
|
||||
// Start is called before the first frame update
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
public virtual void reset()
|
||||
{
|
||||
|
||||
流程状态 = 流程状态.未完成;
|
||||
father.SetActive(false);
|
||||
|
||||
for (int i = 0; i < 提示.Length; i++)
|
||||
{if (提示[i].GetComponent<HighlightingSystem.Highlighter>())
|
||||
{
|
||||
提示[i].GetComponent<HighlightingSystem.Highlighter>().constant = false;
|
||||
// Debug.Log("触发");
|
||||
|
||||
if (提示[i].name == "高亮")
|
||||
{
|
||||
|
||||
|
||||
|
||||
提示[i].SetActive(false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
提示[i].SetActive(false);
|
||||
//Debug.Log("触发");
|
||||
}
|
||||
|
||||
}
|
||||
for (int i = 0; i < 交互物体.Length; i++)
|
||||
{
|
||||
交互物体[i].交互完成 = false;
|
||||
交互物体[i].first = true;
|
||||
}
|
||||
|
||||
}
|
||||
public virtual void Enter()
|
||||
{
|
||||
father.SetActive(true) ;
|
||||
if (提示ON == true)
|
||||
{
|
||||
for (int i = 0; i < 提示.Length; i++)
|
||||
{
|
||||
if (提示[i].GetComponent<HighlightingSystem.Highlighter>())
|
||||
{
|
||||
提示[i].GetComponent<HighlightingSystem.Highlighter>().constant = true;
|
||||
// Debug.Log("触发");
|
||||
if (提示[i].name == "高亮")
|
||||
{
|
||||
|
||||
|
||||
|
||||
提示[i].SetActive(true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
提示[i].SetActive(true);
|
||||
//Debug.Log("触发");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
流程状态 = 流程状态.进行中;
|
||||
}
|
||||
|
||||
|
||||
public virtual void Update()
|
||||
{
|
||||
|
||||
if (流程状态 == 流程状态.进行中)
|
||||
{
|
||||
for (int i = 0; i < 交互物体.Length; i++)
|
||||
{
|
||||
if (交互物体[i].交互完成 == true && 交互物体[i].first == true)
|
||||
{
|
||||
|
||||
步骤分值 += 交互物体[i].小步分值;
|
||||
步骤数+=1;
|
||||
交互物体[i].first = false;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
if (步骤数 == 交互物体.Length)
|
||||
{ Complete(); }
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
public virtual void Complete()
|
||||
{
|
||||
流程状态 = 流程状态.已完成;
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c073fe67d5b9f6442b6a291e748b2bd6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,83 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class FlowControlManager : MonoBehaviour
|
||||
{
|
||||
public int index;
|
||||
public List<FlowControlBase> 步骤合集 = new List<FlowControlBase>();
|
||||
|
||||
public bool 开启提示;
|
||||
private int oldindex;
|
||||
private int checkindex;
|
||||
public int 总得分 = 0;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
foreach (var item in GetComponentsInChildren<FlowControlBase>())
|
||||
{
|
||||
步骤合集.Add(item);
|
||||
}
|
||||
for (int i = 0; i < 步骤合集.Count; i++)
|
||||
{
|
||||
步骤合集[i].reset();
|
||||
}
|
||||
if (开启提示 == true)
|
||||
{
|
||||
for (int i = 0; i < 步骤合集.Count; i++)
|
||||
{
|
||||
步骤合集[i].提示ON = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
nodechange();
|
||||
if (步骤合集[index].流程状态 == 流程状态.进行中)
|
||||
{
|
||||
步骤合集[index].Update();
|
||||
|
||||
}
|
||||
NextNode();
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// 切换步骤
|
||||
/// </summary>
|
||||
public void nodechange() {
|
||||
|
||||
|
||||
if (步骤合集[index].first == true)
|
||||
{
|
||||
步骤合集[index].reset();
|
||||
步骤合集[index].Enter();
|
||||
// Debug.Log("触发1");
|
||||
步骤合集[index].first = false;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
public void NextNode() {
|
||||
|
||||
|
||||
if (步骤合集[index].流程状态 == 流程状态.已完成)
|
||||
{
|
||||
总得分 += 步骤合集[index].步骤分值;
|
||||
步骤合集[index].reset();
|
||||
index = index+=1;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// 侦测步骤变化
|
||||
/// </summary>
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 423e0d7c2e5199c42bf9270155738329
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -13,23 +13,25 @@ public class CurrentJudgment : MonoBehaviour
|
|||
/// </summary>
|
||||
public Vector3 penPos,penRot;
|
||||
public bool 是否带电;
|
||||
// public GameObject ŃéľçąĘ;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
if (testPen.gameObject.activeInHierarchy)
|
||||
{
|
||||
if (testPen.isOperation)
|
||||
return;
|
||||
testPen.transform.SetParent(this.transform);
|
||||
testPen.transform.DOLocalMove(penPos, 1.5f).OnComplete(()=> {
|
||||
testPen.Inspection(ÊÇ·ñ´øµç);
|
||||
});
|
||||
testPen.transform.DOLocalRotate(penRot, 1.5f);
|
||||
}
|
||||
}
|
||||
//private void OnMouseDown()
|
||||
//{if (testPen == null)
|
||||
// return;
|
||||
// if (testPen.gameObject.activeInHierarchy)
|
||||
// {
|
||||
// if (testPen.isOperation)
|
||||
// return;
|
||||
// testPen.transform.SetParent(this.transform);
|
||||
// testPen.transform.DOLocalMove(penPos, 1.5f).OnComplete(()=> {
|
||||
// testPen.Inspection(Ęǡń´řľç);
|
||||
// });
|
||||
// testPen.transform.DOLocalRotate(penRot, 1.5f);
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
|
|
@ -23,9 +23,10 @@ public class Doorchange : MonoBehaviour
|
|||
if (other.name == "Player")
|
||||
{
|
||||
for (int i = 0; i < door_Control.Length; i++)
|
||||
{
|
||||
{
|
||||
door_Control[i].启用交互 = false;
|
||||
door_Control[i].animator.Play(door_Control[i].关门动画);
|
||||
if (door_Control[i].是否开门 == true)
|
||||
{ door_Control[i].animator.Play(door_Control[i].关门动画); }
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,28 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class FlowInterObjectBase : MonoBehaviour
|
||||
{
|
||||
//public FlowsBase 流程脚本;
|
||||
public string 物品名称;
|
||||
public 物品分类 物品分类;
|
||||
public 物品状态 物品状态;
|
||||
public bool 交互完成 = false;
|
||||
public int 小步骤序号;
|
||||
// [HideInInspector]
|
||||
public bool first = true;
|
||||
|
||||
public int 小步分值;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9b8c412641467984fb74013822f64e3f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,18 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class InterObject_control : ToolBase
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6dbfc2e6fda53684690cd73bf0b1fb7d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -19,9 +19,7 @@ public class TriggerActive_control : MonoBehaviour
|
|||
|
||||
}
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{ if (是否只执行一次 == true)
|
||||
{
|
||||
|
||||
{
|
||||
if (first == false)
|
||||
return;
|
||||
触发物体.SetActive(true);
|
||||
|
@ -29,18 +27,21 @@ public class TriggerActive_control : MonoBehaviour
|
|||
|
||||
|
||||
|
||||
}
|
||||
else {
|
||||
|
||||
触发物体.SetActive(true);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
触发物体.SetActive(false);
|
||||
}
|
||||
|
||||
触发物体.SetActive(false);
|
||||
if (是否只执行一次 == false)
|
||||
{
|
||||
|
||||
first = true;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,31 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class interAreacheck : FlowInterObjectBase
|
||||
{
|
||||
public string otherName;
|
||||
// Start is called before the first frame update
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
Debug.Log("触发");
|
||||
if (first == true)
|
||||
{ if (other.name == otherName)
|
||||
{
|
||||
|
||||
|
||||
交互完成 = true;
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d4a108786e3642748915dcd07ba5d662
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,22 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class interButtoncheck : FlowInterObjectBase
|
||||
{
|
||||
public Button button;
|
||||
|
||||
// Start is called before the first frame update
|
||||
|
||||
private void Start()
|
||||
{
|
||||
button.onClick.AddListener(onclick);
|
||||
}
|
||||
public void onclick() {
|
||||
|
||||
½»»¥Íê³É = true;
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6f8f4cf7456d48c4a8dd7c9d801af6fc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,26 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class interGameobjectcheck : FlowInterObjectBase
|
||||
{
|
||||
public GameObject[] 交互;
|
||||
|
||||
// Start is called before the first frame update
|
||||
|
||||
private void Start()
|
||||
{
|
||||
for (int i = 0; i < 交互.Length; i++)
|
||||
{
|
||||
EventTriggerListener.Get(交互[i]).onClick += g => { onclick(); };
|
||||
}
|
||||
|
||||
}
|
||||
public void onclick() {
|
||||
|
||||
交互完成 = true;
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3ac1c0f4a26b64247ae0c3eb20e90024
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,22 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
public class interTogglecheck : FlowInterObjectBase
|
||||
{
|
||||
public Toggle toggle;
|
||||
|
||||
// Start is called before the first frame update
|
||||
|
||||
private void Start()
|
||||
{
|
||||
toggle.onValueChanged.AddListener(onclick);
|
||||
}
|
||||
public void onclick(bool change) {
|
||||
|
||||
½»»¥Íê³É = true;
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 35d998479dbb6de4c9c2cb1750eb11ec
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,18 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class tizi_count : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b97ebdb4b5800f64f9cddd5b60f2c364
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -64,15 +64,18 @@ namespace MyFrameworkPure
|
|||
{
|
||||
Debug.Log(name + "节点不存在!");
|
||||
return;
|
||||
|
||||
}
|
||||
ExecuteStep(step);
|
||||
}
|
||||
|
||||
public string IndexToName(int step)
|
||||
{
|
||||
|
||||
//int index = nodeList[step].Name.IndexOf("@");
|
||||
//return index < 0 ? nodeList[step].Name : nodeList[step].Name.Remove(index);
|
||||
return nodeList[step].Name;
|
||||
|
||||
}
|
||||
public void ExecuteStep(int step)
|
||||
{
|
||||
|
|
|
@ -9,6 +9,7 @@ public class door_control : MonoBehaviour
|
|||
[SerializeField] private MouseButton mouseButton = MouseButton.Left;
|
||||
public bool 启用交互 = false;
|
||||
public bool 是否开门 = false;
|
||||
public GameObject 验电笔;
|
||||
public string 开门动画;
|
||||
public string 关门动画;
|
||||
public Animator animator;
|
||||
|
@ -18,21 +19,27 @@ public class door_control : MonoBehaviour
|
|||
EventTriggerListener.Get(transform.gameObject).onClick_Data += Onclick;
|
||||
}
|
||||
void Onclick(GameObject go,PointerEventData e) {
|
||||
|
||||
|
||||
if (验电笔.activeSelf == true)
|
||||
return;
|
||||
if(e.button != (PointerEventData.InputButton)mouseButton)
|
||||
return;
|
||||
|
||||
|
||||
// 是否开门 = !是否开门;
|
||||
if (启用交互 == true)
|
||||
{
|
||||
是否开门 = !是否开门;
|
||||
if (是否开门 == true)
|
||||
{
|
||||
animator.Play(关门动画);
|
||||
是否开门 = false;
|
||||
}
|
||||
if (是否开门 == false)
|
||||
{
|
||||
//是否开门 = false;
|
||||
animator.Play(开门动画);
|
||||
是否开门 = true;
|
||||
//是否开门 = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//是否开门 = true;
|
||||
animator.Play(关门动画);
|
||||
//是否开门 = true;
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -10,7 +10,7 @@ public class CheckCurrent : MonoBehaviour
|
|||
public Transform 拖拽起始位置;
|
||||
public GameObject 使用中模型;
|
||||
public GameObject 初始角度模型;
|
||||
public HighlightingSystem.Highlighter highlighter;
|
||||
public GameObject highlighter;
|
||||
private Vector3 startrot;
|
||||
private Vector3 startpos;
|
||||
public Vector3 originpos;
|
||||
|
@ -19,82 +19,84 @@ public class CheckCurrent : MonoBehaviour
|
|||
// st frame update
|
||||
void Start()
|
||||
{
|
||||
// startrot = 验电笔.transform.localEulerAngles;
|
||||
// startpos = 验电笔.transform.localPosition;
|
||||
startrot = 验电笔.transform.localEulerAngles;
|
||||
startpos = 验电笔.transform.localPosition;
|
||||
|
||||
originpos = transform.localPosition;
|
||||
originrot = transform.localEulerAngles;
|
||||
parent = transform.parent;
|
||||
//parent = transform.parent;
|
||||
}
|
||||
private void OnEnable()
|
||||
{
|
||||
// 拖拽起始位置.transform.localPosition = originpos;
|
||||
// 拖拽起始位置.transform.localEulerAngles = originrot;
|
||||
拖拽起始位置.transform.localPosition = originpos;
|
||||
拖拽起始位置.transform.localEulerAngles = originrot;
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
//if (raycast_Control.hitgo != null) {
|
||||
|
||||
|
||||
// if (raycast_Control.hitgo.GetComponent<CurrentJudgment>())
|
||||
// {
|
||||
// if (raycast_Control.hitgo.GetComponent<CurrentJudgment>().是否带电 == true)
|
||||
// { audioSource.gameObject.SetActive(true);
|
||||
// highlighter.constant = true;
|
||||
// }
|
||||
// 初始角度模型.SetActive(false);
|
||||
// 使用中模型.SetActive(true);
|
||||
// 验电笔.transform.localEulerAngles = raycast_Control.hitgo.transform.forward;
|
||||
// 验电笔.transform.position = raycast_Control.hitInfo.point;
|
||||
// 验电笔.GetComponent<Collider>().enabled = true;
|
||||
// }
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
|
||||
// audioSource.gameObject.SetActive(false);
|
||||
// highlighter.constant = false;
|
||||
// 初始角度模型.SetActive(true);
|
||||
// 使用中模型.SetActive(false);
|
||||
// 验电笔.transform.localPosition = startpos;
|
||||
// 验电笔.transform.localEulerAngles = startrot;
|
||||
// 验电笔.GetComponent<Collider>().enabled = false;
|
||||
//}
|
||||
}
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
if (isOperation == true)
|
||||
if (raycast_Control.hitgo != null)
|
||||
{
|
||||
isOperation = false;
|
||||
|
||||
transform.parent = parent;
|
||||
transform.localPosition = originpos;
|
||||
transform.localEulerAngles = originrot;
|
||||
transform.Find("Cube").gameObject.SetActive(false);
|
||||
|
||||
if (raycast_Control.hitgo.GetComponent<CurrentJudgment>())
|
||||
{
|
||||
if (raycast_Control.hitgo.GetComponent<CurrentJudgment>().是否带电 == true)
|
||||
{
|
||||
audioSource.gameObject.SetActive(true);
|
||||
highlighter.SetActive(true);
|
||||
}
|
||||
初始角度模型.SetActive(false);
|
||||
使用中模型.SetActive(true);
|
||||
验电笔.transform.localEulerAngles = raycast_Control.hitgo.transform.forward;
|
||||
验电笔.transform.position = raycast_Control.hitInfo.point;
|
||||
验电笔.GetComponent<Collider>().enabled = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
audioSource.gameObject.SetActive(false);
|
||||
highlighter.SetActive(false);
|
||||
初始角度模型.SetActive(true);
|
||||
使用中模型.SetActive(false);
|
||||
验电笔.transform.localPosition = startpos;
|
||||
验电笔.transform.localEulerAngles = startrot;
|
||||
验电笔.GetComponent<Collider>().enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
//private void OnMouseDown()
|
||||
//{
|
||||
// if (isOperation == true)
|
||||
// {
|
||||
// isOperation = false;
|
||||
|
||||
// transform.parent = parent;
|
||||
// transform.localPosition = originpos;
|
||||
// transform.localEulerAngles = originrot;
|
||||
// transform.Find("Cube").gameObject.SetActive(false);
|
||||
// }
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// 正在操作
|
||||
/// </summary>
|
||||
public bool isOperation = false;
|
||||
Transform parent;
|
||||
//public bool isOperation = false;
|
||||
//Transform parent;
|
||||
|
||||
/// <summary>
|
||||
/// 验电
|
||||
/// </summary>
|
||||
/// <param hasEle="有电"></param>
|
||||
public void Inspection(bool hasEle)
|
||||
{
|
||||
isOperation = true;
|
||||
///// <summary>
|
||||
///// 验电
|
||||
///// </summary>
|
||||
///// <param hasEle="有电"></param>
|
||||
//public void Inspection(bool hasEle)
|
||||
//{
|
||||
// isOperation = true;
|
||||
|
||||
if (hasEle)
|
||||
{
|
||||
audioSource.gameObject.SetActive(true);
|
||||
highlighter.constant = true;
|
||||
transform.Find("Cube").gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
// if (hasEle)
|
||||
// {
|
||||
// audioSource.gameObject.SetActive(true);
|
||||
// highlighter.constant = true;
|
||||
// transform.Find("Cube").gameObject.SetActive(true);
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
|
|
@ -20,11 +20,11 @@ public class Raycast_control : MonoBehaviour
|
|||
|
||||
Ray ray = main.ScreenPointToRay(Input.mousePosition);
|
||||
//声明一个Ray结构体,用于存储该射线的发射点,方向
|
||||
|
||||
|
||||
//声明一个RaycastHit结构体,存储碰撞信息
|
||||
if (Physics.Raycast(ray, out hitInfo, 10000, 1 << 7))
|
||||
{
|
||||
Debug.Log(hitInfo.collider.gameObject.name);
|
||||
// Debug.Log(hitInfo.collider.gameObject.name);
|
||||
hitgo = hitInfo.collider.gameObject;
|
||||
Debug.DrawRay(ray.origin, ray.direction, Color.red);
|
||||
//这里使用了RaycastHit结构体中的collider属性
|
||||
|
@ -32,7 +32,8 @@ public class Raycast_control : MonoBehaviour
|
|||
//通过collider.gameObject.name,来获取该碰撞器的游戏对象的名字。
|
||||
}
|
||||
|
||||
else {
|
||||
else
|
||||
{
|
||||
|
||||
|
||||
hitgo
|
||||
|
@ -41,6 +42,13 @@ public class Raycast_control : MonoBehaviour
|
|||
}
|
||||
|
||||
|
||||
}
|
||||
else {
|
||||
hitgo
|
||||
= null;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -3,10 +3,11 @@
|
|||
--- !u!55 &1
|
||||
PhysicsManager:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 11
|
||||
serializedVersion: 13
|
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m_Gravity: {x: 0, y: -9.81, z: 0}
|
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m_DefaultMaterial: {fileID: 0}
|
||||
m_BounceThreshold: 2
|
||||
m_DefaultMaxDepenetrationVelocity: 10
|
||||
m_SleepThreshold: 0.005
|
||||
m_DefaultContactOffset: 0.01
|
||||
m_DefaultSolverIterations: 6
|
||||
|
@ -17,11 +18,12 @@ PhysicsManager:
|
|||
m_ClothInterCollisionDistance: 0
|
||||
m_ClothInterCollisionStiffness: 0
|
||||
m_ContactsGeneration: 1
|
||||
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
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m_LayerCollisionMatrix: 7ffffffffffffffffffffffffffffffffffffffffffffffffffffffffeffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
m_AutoSimulation: 1
|
||||
m_AutoSyncTransforms: 0
|
||||
m_ReuseCollisionCallbacks: 1
|
||||
m_ClothInterCollisionSettingsToggle: 0
|
||||
m_ClothGravity: {x: 0, y: -9.81, z: 0}
|
||||
m_ContactPairsMode: 0
|
||||
m_BroadphaseType: 0
|
||||
m_WorldBounds:
|
||||
|
@ -31,4 +33,6 @@ PhysicsManager:
|
|||
m_FrictionType: 0
|
||||
m_EnableEnhancedDeterminism: 0
|
||||
m_EnableUnifiedHeightmaps: 1
|
||||
m_DefaultMaxAngluarSpeed: 7
|
||||
m_ImprovedPatchFriction: 0
|
||||
m_SolverType: 0
|
||||
m_DefaultMaxAngularSpeed: 7
|
||||
|
|
|
@ -14,19 +14,19 @@ MonoBehaviour:
|
|||
m_EditorClassIdentifier:
|
||||
m_Children:
|
||||
- {fileID: 3}
|
||||
- {fileID: 7}
|
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- {fileID: 9}
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- {fileID: 11}
|
||||
- {fileID: 12}
|
||||
- {fileID: 14}
|
||||
- {fileID: 16}
|
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m_Position:
|
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serializedVersion: 2
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x: 0
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y: 30
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width: 1920
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height: 947
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m_MinSize: {x: 400, y: 200}
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m_MaxSize: {x: 32384, y: 16192}
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height: 939
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m_MinSize: {x: 500, y: 200}
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m_MaxSize: {x: 40480, y: 16192}
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vertical: 0
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controlID: -1
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controlID: 18318
|
||||
--- !u!114 &2
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
|
@ -47,10 +47,10 @@ MonoBehaviour:
|
|||
m_Tooltip:
|
||||
m_Pos:
|
||||
serializedVersion: 2
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x: 0
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y: 283
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width: 1137
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height: 716
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x: 100
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y: 73
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width: 708
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height: 608
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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|
@ -70,7 +70,7 @@ MonoBehaviour:
|
|||
m_VSyncEnabled: 0
|
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m_Gizmos: 0
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m_Stats: 0
|
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m_SelectedSizes: 07000000000000000000000000000000000000000000000000000000000000000000000000000000
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m_SelectedSizes: 03000000000000000000000000000000000000000000000000000000000000000000000000000000
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m_ZoomArea:
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m_HRangeLocked: 0
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m_VRangeLocked: 0
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|
@ -97,23 +97,23 @@ MonoBehaviour:
|
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serializedVersion: 2
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x: 0
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y: 21
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width: 1137
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height: 695
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m_Scale: {x: 0.5921875, y: 0.5921875}
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m_Translation: {x: 568.49994, y: 347.5}
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width: 708
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height: 587
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m_Scale: {x: 0.36875, y: 0.36875}
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m_Translation: {x: 354, y: 293.5}
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m_MarginLeft: 0
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m_MarginRight: 0
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m_MarginTop: 0
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m_MarginBottom: 0
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m_LastShownAreaInsideMargins:
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serializedVersion: 2
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x: -959.9999
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y: -586.8074
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width: 1919.9999
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height: 1173.6147
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x: -960
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y: -795.9322
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width: 1920
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height: 1591.8644
|
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m_MinimalGUI: 1
|
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m_defaultScale: 0.5921875
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m_LastWindowPixelSize: {x: 1137, y: 716}
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m_defaultScale: 0.36875
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m_LastWindowPixelSize: {x: 708, y: 608}
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m_ClearInEditMode: 1
|
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m_NoCameraWarning: 1
|
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m_LowResolutionForAspectRatios: 01000000000000000000
|
||||
|
@ -133,17 +133,17 @@ MonoBehaviour:
|
|||
m_EditorClassIdentifier:
|
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m_Children:
|
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- {fileID: 4}
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- {fileID: 6}
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- {fileID: 9}
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m_Position:
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serializedVersion: 2
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x: 0
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y: 0
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width: 1138
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height: 947
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m_MinSize: {x: 100, y: 200}
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m_MaxSize: {x: 8096, y: 16192}
|
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width: 810
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height: 939
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m_MinSize: {x: 200, y: 200}
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m_MaxSize: {x: 16192, y: 16192}
|
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vertical: 1
|
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controlID: -1
|
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controlID: 18319
|
||||
--- !u!114 &4
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
|
@ -153,24 +153,50 @@ MonoBehaviour:
|
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 1
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m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
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m_Script: {fileID: 12010, guid: 0000000000000000e000000000000000, type: 0}
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m_Name:
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m_EditorClassIdentifier:
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m_Children:
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- {fileID: 5}
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- {fileID: 8}
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m_Position:
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serializedVersion: 2
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x: 0
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y: 0
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width: 810
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height: 629
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m_MinSize: {x: 200, y: 100}
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m_MaxSize: {x: 16192, y: 8096}
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vertical: 0
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controlID: 18320
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--- !u!114 &5
|
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MonoBehaviour:
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m_ObjectHideFlags: 52
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 1
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m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
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m_Name: SceneView
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m_EditorClassIdentifier:
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m_Children: []
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m_Position:
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serializedVersion: 2
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y: 0
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width: 1138
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height: 210
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width: 100
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height: 629
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m_MinSize: {x: 201, y: 221}
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m_MaxSize: {x: 4001, y: 4021}
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m_ActualView: {fileID: 5}
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m_ActualView: {fileID: 6}
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m_Panes:
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- {fileID: 5}
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m_Selected: 0
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Loading…
Reference in New Issue