This commit is contained in:
huangjiayu 2023-09-03 15:21:35 +08:00
parent 85b72569da
commit c5b425266a
88 changed files with 342745 additions and 26082 deletions

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@ -2,15 +2,17 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
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serializedVersion: 8
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
m_Name: "\u7EC4 2"
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
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@ -55,6 +57,7 @@ Material:
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@ -74,5 +77,5 @@ Material:
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m_Colors:
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@ -4,6 +4,7 @@ using UnityEngine;
public class tizi_area : MonoBehaviour
{
public int dianjicishu;
public GameObject ÌÝ×Ó;
// Start is called before the first frame update
void Start()
@ -38,4 +39,21 @@ public class tizi_area : MonoBehaviour
}
}
public void shouhui() {
dianjicishu += 1;
if (dianjicishu > 1)
{
dianjicishu = 0;
}
if (dianjicishu == 1)
{
gameObject.SetActive(true);
}
else { gameObject.SetActive(false); }
}
}

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,142 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HighlightingSystem;
public class FlowControlBase : MonoBehaviour
{
public = .;
/// <summary>
/// 该步骤高亮提示脚本合集
/// </summary>
public GameObject[] ;
/// <summary>
/// 该步骤中需要完成交互的物体
/// </summary>
public FlowInterObjectBase[] ;
/// <summary>
/// 交互物体的总控父物体
/// </summary>
public GameObject father;
//private List<FlowInterObjectBase> 已完成交互;
/// <summary>
/// 该步骤的分值
/// </summary>
public int =0;
/// <summary>
/// 已完成步骤数
/// </summary>
public int = 0;
/// <summary>
/// 只进行一次的阶段控制开关
/// </summary>
[HideInInspector]
public bool first = true;
public bool ON = false;
// Start is called before the first frame update
// Update is called once per frame
public virtual void reset()
{
= .;
father.SetActive(false);
for (int i = 0; i < .Length; i++)
{if ([i].GetComponent<HighlightingSystem.Highlighter>())
{
[i].GetComponent<HighlightingSystem.Highlighter>().constant = false;
// Debug.Log("触发");
if ([i].name == "高亮")
{
[i].SetActive(false);
}
}
else
{
[i].SetActive(false);
//Debug.Log("触发");
}
}
for (int i = 0; i < .Length; i++)
{
[i]. = false;
[i].first = true;
}
}
public virtual void Enter()
{
father.SetActive(true) ;
if (ON == true)
{
for (int i = 0; i < .Length; i++)
{
if ([i].GetComponent<HighlightingSystem.Highlighter>())
{
[i].GetComponent<HighlightingSystem.Highlighter>().constant = true;
// Debug.Log("触发");
if ([i].name == "高亮")
{
[i].SetActive(true);
}
}
else
{
[i].SetActive(true);
//Debug.Log("触发");
}
}
}
= .;
}
public virtual void Update()
{
if ( == .)
{
for (int i = 0; i < .Length; i++)
{
if ([i]. == true && [i].first == true)
{
+= [i].;
+=1;
[i].first = false;
}
}
if ( == .Length)
{ Complete(); }
}
}
public virtual void Complete()
{
= .;
}
}

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@ -0,0 +1,83 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FlowControlManager : MonoBehaviour
{
public int index;
public List<FlowControlBase> = new List<FlowControlBase>();
public bool ;
private int oldindex;
private int checkindex;
public int = 0;
// Start is called before the first frame update
void Start()
{
foreach (var item in GetComponentsInChildren<FlowControlBase>())
{
.Add(item);
}
for (int i = 0; i < .Count; i++)
{
[i].reset();
}
if ( == true)
{
for (int i = 0; i < .Count; i++)
{
[i].ON = true;
}
}
}
// Update is called once per frame
void Update()
{
nodechange();
if ([index]. == .)
{
[index].Update();
}
NextNode();
}
/// <summary>
/// 切换步骤
/// </summary>
public void nodechange() {
if ([index].first == true)
{
[index].reset();
[index].Enter();
// Debug.Log("触发1");
[index].first = false;
}
}
public void NextNode() {
if ([index]. == .)
{
+= [index].;
[index].reset();
index = index+=1;
}
}
/// <summary>
/// 侦测步骤变化
/// </summary>
}

View File

@ -0,0 +1,11 @@
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View File

@ -13,23 +13,25 @@ public class CurrentJudgment : MonoBehaviour
/// </summary>
public Vector3 penPos,penRot;
public bool ;
// public GameObject ŃéľçąĘ;
// Start is called before the first frame update
void Start()
{
}
private void OnMouseDown()
{
if (testPen.gameObject.activeInHierarchy)
{
if (testPen.isOperation)
return;
testPen.transform.SetParent(this.transform);
testPen.transform.DOLocalMove(penPos, 1.5f).OnComplete(()=> {
testPen.Inspection(ÊÇ·ñ´øµç);
});
testPen.transform.DOLocalRotate(penRot, 1.5f);
}
}
//private void OnMouseDown()
//{if (testPen == null)
// return;
// if (testPen.gameObject.activeInHierarchy)
// {
// if (testPen.isOperation)
// return;
// testPen.transform.SetParent(this.transform);
// testPen.transform.DOLocalMove(penPos, 1.5f).OnComplete(()=> {
// testPen.Inspection(Ęǡń´řľç);
// });
// testPen.transform.DOLocalRotate(penRot, 1.5f);
// }
//}
}

View File

@ -23,9 +23,10 @@ public class Doorchange : MonoBehaviour
if (other.name == "Player")
{
for (int i = 0; i < door_Control.Length; i++)
{
{
door_Control[i]. = false;
door_Control[i].animator.Play(door_Control[i].);
if (door_Control[i]. == true)
{ door_Control[i].animator.Play(door_Control[i].); }
}

View File

@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FlowInterObjectBase : MonoBehaviour
{
//public FlowsBase 流程脚本;
public string ;
public ;
public ;
public bool = false;
public int ;
// [HideInInspector]
public bool first = true;
public int ;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,11 @@
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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InterObject_control : ToolBase
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,11 @@
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@ -19,9 +19,7 @@ public class TriggerActive_control : MonoBehaviour
}
private void OnTriggerEnter(Collider other)
{ if ( == true)
{
{
if (first == false)
return;
.SetActive(true);
@ -29,18 +27,21 @@ public class TriggerActive_control : MonoBehaviour
}
else {
.SetActive(true);
}
}
private void OnTriggerExit(Collider other)
{
.SetActive(false);
}
.SetActive(false);
if ( == false)
{
first = true;
}
}
}

View File

@ -0,0 +1,31 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class interAreacheck : FlowInterObjectBase
{
public string otherName;
// Start is called before the first frame update
private void OnTriggerEnter(Collider other)
{
Debug.Log("触发");
if (first == true)
{ if (other.name == otherName)
{
= true;
}
}
}
}

View File

@ -0,0 +1,11 @@
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@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class interButtoncheck : FlowInterObjectBase
{
public Button button;
// Start is called before the first frame update
private void Start()
{
button.onClick.AddListener(onclick);
}
public void onclick() {
½»»¥Íê³É = true;
}
}

View File

@ -0,0 +1,11 @@
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@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class interGameobjectcheck : FlowInterObjectBase
{
public GameObject[] ;
// Start is called before the first frame update
private void Start()
{
for (int i = 0; i < .Length; i++)
{
EventTriggerListener.Get([i]).onClick += g => { onclick(); };
}
}
public void onclick() {
= true;
}
}

View File

@ -0,0 +1,11 @@
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@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class interTogglecheck : FlowInterObjectBase
{
public Toggle toggle;
// Start is called before the first frame update
private void Start()
{
toggle.onValueChanged.AddListener(onclick);
}
public void onclick(bool change) {
½»»¥Íê³É = true;
}
}

View File

@ -0,0 +1,11 @@
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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class tizi_count : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,11 @@
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@ -64,15 +64,18 @@ namespace MyFrameworkPure
{
Debug.Log(name + "节点不存在!");
return;
}
ExecuteStep(step);
}
public string IndexToName(int step)
{
//int index = nodeList[step].Name.IndexOf("@");
//return index < 0 ? nodeList[step].Name : nodeList[step].Name.Remove(index);
return nodeList[step].Name;
}
public void ExecuteStep(int step)
{

View File

@ -9,6 +9,7 @@ public class door_control : MonoBehaviour
[SerializeField] private MouseButton mouseButton = MouseButton.Left;
public bool = false;
public bool = false;
public GameObject ;
public string ;
public string ;
public Animator animator;
@ -18,21 +19,27 @@ public class door_control : MonoBehaviour
EventTriggerListener.Get(transform.gameObject).onClick_Data += Onclick;
}
void Onclick(GameObject go,PointerEventData e) {
if (.activeSelf == true)
return;
if(e.button != (PointerEventData.InputButton)mouseButton)
return;
// 是否开门 = !是否开门;
if ( == true)
{
= !;
if ( == true)
{
animator.Play();
= false;
}
if ( == false)
{
//是否开门 = false;
animator.Play();
= true;
//是否开门 = false;
}
else
{
//是否开门 = true;
animator.Play();
//是否开门 = true;
}

View File

@ -10,7 +10,7 @@ public class CheckCurrent : MonoBehaviour
public Transform ;
public GameObject 使;
public GameObject ;
public HighlightingSystem.Highlighter highlighter;
public GameObject highlighter;
private Vector3 startrot;
private Vector3 startpos;
public Vector3 originpos;
@ -19,82 +19,84 @@ public class CheckCurrent : MonoBehaviour
// st frame update
void Start()
{
// startrot = 验电笔.transform.localEulerAngles;
// startpos = 验电笔.transform.localPosition;
startrot = .transform.localEulerAngles;
startpos = .transform.localPosition;
originpos = transform.localPosition;
originrot = transform.localEulerAngles;
parent = transform.parent;
//parent = transform.parent;
}
private void OnEnable()
{
// 拖拽起始位置.transform.localPosition = originpos;
// 拖拽起始位置.transform.localEulerAngles = originrot;
.transform.localPosition = originpos;
.transform.localEulerAngles = originrot;
}
// Update is called once per frame
void Update()
{
//if (raycast_Control.hitgo != null) {
// if (raycast_Control.hitgo.GetComponent<CurrentJudgment>())
// {
// if (raycast_Control.hitgo.GetComponent<CurrentJudgment>().是否带电 == true)
// { audioSource.gameObject.SetActive(true);
// highlighter.constant = true;
// }
// 初始角度模型.SetActive(false);
// 使用中模型.SetActive(true);
// 验电笔.transform.localEulerAngles = raycast_Control.hitgo.transform.forward;
// 验电笔.transform.position = raycast_Control.hitInfo.point;
// 验电笔.GetComponent<Collider>().enabled = true;
// }
//}
//else
//{
// audioSource.gameObject.SetActive(false);
// highlighter.constant = false;
// 初始角度模型.SetActive(true);
// 使用中模型.SetActive(false);
// 验电笔.transform.localPosition = startpos;
// 验电笔.transform.localEulerAngles = startrot;
// 验电笔.GetComponent<Collider>().enabled = false;
//}
}
private void OnMouseDown()
{
if (isOperation == true)
if (raycast_Control.hitgo != null)
{
isOperation = false;
transform.parent = parent;
transform.localPosition = originpos;
transform.localEulerAngles = originrot;
transform.Find("Cube").gameObject.SetActive(false);
if (raycast_Control.hitgo.GetComponent<CurrentJudgment>())
{
if (raycast_Control.hitgo.GetComponent<CurrentJudgment>(). == true)
{
audioSource.gameObject.SetActive(true);
highlighter.SetActive(true);
}
.SetActive(false);
使.SetActive(true);
.transform.localEulerAngles = raycast_Control.hitgo.transform.forward;
.transform.position = raycast_Control.hitInfo.point;
.GetComponent<Collider>().enabled = true;
}
}
else
{
audioSource.gameObject.SetActive(false);
highlighter.SetActive(false);
.SetActive(true);
使.SetActive(false);
.transform.localPosition = startpos;
.transform.localEulerAngles = startrot;
.GetComponent<Collider>().enabled = false;
}
}
//private void OnMouseDown()
//{
// if (isOperation == true)
// {
// isOperation = false;
// transform.parent = parent;
// transform.localPosition = originpos;
// transform.localEulerAngles = originrot;
// transform.Find("Cube").gameObject.SetActive(false);
// }
//}
/// <summary>
/// 正在操作
/// </summary>
public bool isOperation = false;
Transform parent;
//public bool isOperation = false;
//Transform parent;
/// <summary>
/// 验电
/// </summary>
/// <param hasEle="有电"></param>
public void Inspection(bool hasEle)
{
isOperation = true;
///// <summary>
///// 验电
///// </summary>
///// <param hasEle="有电"></param>
//public void Inspection(bool hasEle)
//{
// isOperation = true;
if (hasEle)
{
audioSource.gameObject.SetActive(true);
highlighter.constant = true;
transform.Find("Cube").gameObject.SetActive(true);
}
}
// if (hasEle)
// {
// audioSource.gameObject.SetActive(true);
// highlighter.constant = true;
// transform.Find("Cube").gameObject.SetActive(true);
// }
//}
}

View File

@ -20,11 +20,11 @@ public class Raycast_control : MonoBehaviour
Ray ray = main.ScreenPointToRay(Input.mousePosition);
//声明一个Ray结构体用于存储该射线的发射点方向
//声明一个RaycastHit结构体存储碰撞信息
if (Physics.Raycast(ray, out hitInfo, 10000, 1 << 7))
{
Debug.Log(hitInfo.collider.gameObject.name);
// Debug.Log(hitInfo.collider.gameObject.name);
hitgo = hitInfo.collider.gameObject;
Debug.DrawRay(ray.origin, ray.direction, Color.red);
//这里使用了RaycastHit结构体中的collider属性
@ -32,7 +32,8 @@ public class Raycast_control : MonoBehaviour
//通过collider.gameObject.name来获取该碰撞器的游戏对象的名字。
}
else {
else
{
hitgo
@ -41,6 +42,13 @@ public class Raycast_control : MonoBehaviour
}
}
else {
hitgo
= null;
}

View File

@ -3,10 +3,11 @@
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m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2
m_DefaultMaxDepenetrationVelocity: 10
m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.01
m_DefaultSolverIterations: 6
@ -17,11 +18,12 @@ PhysicsManager:
m_ClothInterCollisionDistance: 0
m_ClothInterCollisionStiffness: 0
m_ContactsGeneration: 1
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_LayerCollisionMatrix: 7ffffffffffffffffffffffffffffffffffffffffffffffffffffffffeffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_AutoSimulation: 1
m_AutoSyncTransforms: 0
m_ReuseCollisionCallbacks: 1
m_ClothInterCollisionSettingsToggle: 0
m_ClothGravity: {x: 0, y: -9.81, z: 0}
m_ContactPairsMode: 0
m_BroadphaseType: 0
m_WorldBounds:
@ -31,4 +33,6 @@ PhysicsManager:
m_FrictionType: 0
m_EnableEnhancedDeterminism: 0
m_EnableUnifiedHeightmaps: 1
m_DefaultMaxAngluarSpeed: 7
m_ImprovedPatchFriction: 0
m_SolverType: 0
m_DefaultMaxAngularSpeed: 7

View File

@ -14,19 +14,19 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Children:
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vertical: 0
controlID: -1
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@ -47,10 +47,10 @@ MonoBehaviour:
m_Tooltip:
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width: 708
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m_ViewDataDictionary: {fileID: 0}
m_OverlayCanvas:
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m_Stats: 0
m_SelectedSizes: 07000000000000000000000000000000000000000000000000000000000000000000000000000000
m_SelectedSizes: 03000000000000000000000000000000000000000000000000000000000000000000000000000000
m_ZoomArea:
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m_LastWindowPixelSize: {x: 708, y: 608}
m_ClearInEditMode: 1
m_NoCameraWarning: 1
m_LowResolutionForAspectRatios: 01000000000000000000
@ -133,17 +133,17 @@ MonoBehaviour:
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displayed: 1
snapOffset: {x: 0, y: 0}
snapOffsetDelta: {x: -101, y: -26}
snapOffsetDelta: {x: -99, y: -26}
snapCorner: 3
id: Tool Settings
index: 0
@ -215,7 +241,7 @@ MonoBehaviour:
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displayed: 1
snapOffset: {x: -141, y: 149}
snapOffsetDelta: {x: 0, y: 0}
snapOffsetDelta: {x: 42, y: 0}
snapCorner: 1
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@ -247,7 +273,7 @@ MonoBehaviour:
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collapsed: 0
displayed: 1
snapOffset: {x: 0, y: 0}
snapOffset: {x: 0, y: 25}
snapOffsetDelta: {x: 0, y: 0}
snapCorner: 0
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@ -269,9 +295,9 @@ MonoBehaviour:
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collapsed: 0
displayed: 1
snapOffset: {x: 67.5, y: -125}
snapOffset: {x: 1, y: 86}
snapOffsetDelta: {x: 0, y: 0}
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snapCorner: 0
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@ -418,7 +444,7 @@ MonoBehaviour:
id: Scene View/Tilemap Palette Helper
index: 12
layout: 4
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m_SceneIsLit: 1
@ -428,9 +454,9 @@ MonoBehaviour:
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m_AudioPlay: 0
m_Position:
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m_Target: {x: 89.060875, y: 1.3732378, z: 311.73105}
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m_Value: {x: 89.060875, y: 1.3732378, z: 311.73105}
m_RenderMode: 0
m_CameraMode:
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@ -459,9 +485,9 @@ MonoBehaviour:
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yGrid:
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m_Target: 0
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m_Size: {x: 1, y: 1}
@ -473,17 +499,17 @@ MonoBehaviour:
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m_ShowGrid: 0
m_GridAxis: 1
m_gridOpacity: 0.5
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m_Value: 0.8931505
m_Value: 0.13417056
m_Ortho:
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speed: 2
@ -491,7 +517,7 @@ MonoBehaviour:
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