This commit is contained in:
wangjun 2023-09-19 14:26:10 +08:00
commit cc84eccddc
85 changed files with 13232 additions and 12917 deletions

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@ -248,6 +248,7 @@ GameObject:
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@ -330,3 +331,48 @@ MonoBehaviour:
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@ -313,6 +228,7 @@ MonoBehaviour:
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trainStateUrl:
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textMesh: {fileID: 4301222306098253161}
sprites:

View File

@ -55,6 +55,7 @@ namespace Adam
closeBtn.gameObject.SetActive(true);
SwitchPanel(false);
SceneLoad.Instance.SceneChange("工具间场景");
}
}
}

View File

@ -18,6 +18,7 @@ namespace Adam
public GameObject[] panels;
public GameObject buttomPanel;
public Toggle BirdEyeView;
public FirstPersonController firstPersonController;
// Use this for initialization
private void Start()
{
@ -31,6 +32,9 @@ namespace Adam
toggles[index].onValueChanged.AddListener((isOn) =>
{
panels[index].SetActive(isOn);
if (firstPersonController == null)
firstPersonController = GameObject.FindGameObjectWithTag("Player").GetComponent<FirstPersonController>();
firstPersonController.enabled = !isOn;
});
}
SwitchPanel(false);

View File

@ -16,6 +16,7 @@ namespace Components
{
public Text ID;
public Text info;
public Button selfBtn;
public void SetValue(string _id, string _info)
{
ID.text = _id;

View File

@ -13,7 +13,7 @@ using UnityEngine.UI;
//@description:
//============================================================
public class ToolItem : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
public class ToolItem : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public string toolName;
public Button closeButton;
@ -39,7 +39,7 @@ public class ToolItem : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
{
toolName = name;
closeButton.onClick.AddListener(OnClose);
Texture2D icon = Resources.Load<Texture2D>("New/UI/" + name);
showIcon.sprite = ToSprite(icon);
originPos = modelTransform.localPosition;
@ -51,7 +51,10 @@ public class ToolItem : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
public void SetState(bool isActive)
{
closeButton.gameObject.SetActive(isActive);
selfButton.interactable = !isActive;
if (toolName == "工作卡")
selfButton.interactable = isActive;
else
selfButton.interactable = !isActive;
}
/// <summary>
@ -74,7 +77,7 @@ public class ToolItem : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
}
}
private Sprite ToSprite(Texture2D t)
{
@ -96,7 +99,7 @@ public class ToolItem : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
public void OnPointerEnter(PointerEventData eventData)
{
showName.text = toolName;
tips.transform.position = transform.position + new Vector3(0,35 , 0);
tips.transform.position = transform.position + new Vector3(0, 35, 0);
tips.SetActive(true);
}

View File

@ -50,7 +50,6 @@ public enum RightAndWrong
public class ToolModelClick : MonoBehaviour
{
public Attribute attribute = Attribute.defaultModel;
public RightAndWrong rightAndWrong = RightAndWrong.defaultModel;
@ -64,13 +63,6 @@ public class ToolModelClick : MonoBehaviour
public Highlighter selfHighlighter;
//public GameObject tipPrefab;
//public GameObject tip;
//[ContextMenu("Set")]
//public void TTTTT()
//{
// tipPrefab = Resources.Load<GameObject>("ModelTips");
//}
private void Awake()
{
@ -92,18 +84,14 @@ public class ToolModelClick : MonoBehaviour
var current = SceneManager.GetActiveScene();
if (current.name == "工具间场景")
UIManager.Instance.SetThreeDTip(gameObject.name);
//tip = Instantiate(tipPrefab);
//tip.GetComponentInChildren<TextMesh>().text = gameObject.name;
//tip.transform.localPosition = transform.localPosition;
//tip.transform.localScale = Vector3.one;
//tip.transform.LookAt(Camera.main.transform.position);
//tip.transform.localEulerAngles = new Vector3(90f, 0, 0);
}
private void OnMouseDown()
{
if (EventSystem.current.IsPointerOverGameObject())
return;
var current = SceneManager.GetActiveScene();
if (current.name != "工具间场景") return;
onDown?.Invoke();
ToolsItemManager.Instance.CreatToolItem(gameObject);
UIManager.Instance.SetThreeDTip("");
@ -124,6 +112,5 @@ public class ToolModelClick : MonoBehaviour
return;
onExit?.Invoke();
UIManager.Instance.SetThreeDTip("");
//Destroy(tip);
}
}

View File

@ -1,44 +1,63 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
//@create 20230916
//@company QianHuo
//
//@description:
//============================================================
using System.Collections.Generic;
namespace EData
{
[Serializable]
public class Root
public class Exam
{
/// <summary>
///
/// </summary>
public string state;
public string id ;
/// <summary>
/// 试卷11
/// </summary>
public string exam_name ;
/// <summary>
/// 已发布
/// </summary>
public string state ;
/// <summary>
///
/// </summary>
public string message;
public string start_time ;
/// <summary>
///
/// </summary>
public Data data;
}
[Serializable]
public class Data
{
public string end_time ;
/// <summary>
///
/// </summary>
public ExamusersData exam;
public string create_time ;
/// <summary>
///
/// </summary>
public List<ListItem> list;
public string create_user_id ;
/// <summary>
///
/// </summary>
public string r1 ;
/// <summary>
///
/// </summary>
public string r2 ;
/// <summary>
///
/// </summary>
public string r3 ;
/// <summary>
///
/// </summary>
public string r4 ;
/// <summary>
///
/// </summary>
public string r5 ;
/// <summary>
///
/// </summary>
public string state_dsc ;
}
[Serializable]
public class ListItem
@ -46,213 +65,238 @@ namespace EData
/// <summary>
///
/// </summary>
public string id;
public string id ;
/// <summary>
///
/// </summary>
public string exam_id;
public string exam_id ;
/// <summary>
/// 用户9600001129
/// </summary>
public string user_no;
/// <summary>
/// 仪征市弘桥路
/// </summary>
public string Address;
/// <summary>
/// 刘生萍
/// </summary>
public string UserName;
public string user_no ;
/// <summary>
///
/// </summary>
public string AreaID;
public string Address ;
/// <summary>
/// 用户9600001129
/// </summary>
public string UserName ;
/// <summary>
///
/// </summary>
public string AreaName;
public string AreaID ;
/// <summary>
///
/// </summary>
public string UserType;
public string AreaName ;
/// <summary>
///
/// 有光伏
/// </summary>
public string BiaoType;
public string UserType ;
/// <summary>
/// 三相_无互感器_有光伏
/// </summary>
public string BiaoType ;
/// <summary>
/// 自建房场景
/// </summary>
public string Scene;
public string Scene ;
/// <summary>
/// 干扰
/// 异常
/// </summary>
public string UserState;
public string UserState ;
/// <summary>
///
/// </summary>
public int A;
public int A ;
/// <summary>
///
/// </summary>
public int V;
public int V ;
/// <summary>
///
/// </summary>
public int AA;
public int AA ;
/// <summary>
///
/// </summary>
public int AV;
public string AA2 ;
/// <summary>
///
/// </summary>
public int BA;
public string AA3 ;
/// <summary>
///
/// </summary>
public int BV;
public int AV ;
/// <summary>
///
/// </summary>
public int CA;
public string AV2 ;
/// <summary>
///
/// </summary>
public int CV;
public string AV3 ;
/// <summary>
///
/// </summary>
public int Beilv;
public int BA ;
/// <summary>
///
/// </summary>
public int PVW;
public string BA2 ;
/// <summary>
///
/// </summary>
public int PVNumber;
public string BA3 ;
/// <summary>
///
/// </summary>
public int DCW;
public int BV ;
/// <summary>
///
/// </summary>
public string BV2 ;
/// <summary>
///
/// </summary>
public string BV3 ;
/// <summary>
///
/// </summary>
public int CA ;
/// <summary>
///
/// </summary>
public string CA2 ;
/// <summary>
///
/// </summary>
public string CA3 ;
/// <summary>
///
/// </summary>
public int CV ;
/// <summary>
///
/// </summary>
public string CV2 ;
/// <summary>
///
/// </summary>
public string CV3 ;
/// <summary>
///
/// </summary>
public int Beilv ;
/// <summary>
///
/// </summary>
public int PVW ;
/// <summary>
///
/// </summary>
public int PVNumber ;
/// <summary>
///
/// </summary>
public int DCW ;
/// <summary>
/// 电流异常
/// </summary>
public string WarningType;
public string WarningType ;
/// <summary>
/// 电能表短接
/// </summary>
public string OnSite;
public string OnSite ;
/// <summary>
///
/// </summary>
public int Angle;
public int Angle ;
/// <summary>
///
/// </summary>
public string IsChange;
public string IsChange ;
/// <summary>
///
/// </summary>
public string create_time;
public string create_time ;
/// <summary>
///
/// </summary>
public string r1;
public string r1 ;
/// <summary>
///
/// </summary>
public string r2;
public string r2 ;
/// <summary>
///
/// </summary>
public string r3;
public string r3 ;
/// <summary>
///
/// </summary>
public string r4;
public string r4 ;
/// <summary>
///
/// </summary>
public string r5;
public string r5 ;
/// <summary>
///
/// </summary>
public int v1;
public int v1 ;
/// <summary>
///
/// </summary>
public int v2;
public int v2 ;
/// <summary>
///
/// </summary>
public int v3;
public int v3 ;
/// <summary>
///
/// </summary>
public int v4;
public int v4 ;
/// <summary>
///
/// </summary>
public int v5;
public int v5 ;
/// <summary>
///
/// </summary>
public string huhao ;
/// <summary>
///
/// </summary>
public string is_fd ;
}
[Serializable]
public class ExamusersData
public class Data
{
/// <summary>
///
/// </summary>
public string id;
/// <summary>
/// 试卷11
/// </summary>
public string exam_name;
/// <summary>
/// 已发布
/// </summary>
public string state;
public Exam exam ;
/// <summary>
///
/// </summary>
public string start_time;
/// <summary>
///
/// </summary>
public string end_time;
/// <summary>
///
/// </summary>
public string create_time;
/// <summary>
///
/// </summary>
public string create_user_id;
/// <summary>
///
/// </summary>
public string r1;
/// <summary>
///
/// </summary>
public string r2;
/// <summary>
///
/// </summary>
public string r3;
/// <summary>
///
/// </summary>
public string r4;
/// <summary>
///
/// </summary>
public string r5;
/// <summary>
///
/// </summary>
public string state_dsc;
public List<ListItem> list ;
}
}
[Serializable]
public class Root
{
/// <summary>
///
/// </summary>
public string state ;
/// <summary>
///
/// </summary>
public string message ;
/// <summary>
///
/// </summary>
public Data data ;
}
}

View File

@ -22,12 +22,22 @@ namespace ttpData
[Serializable]
public class Data
{
public string zhbl;
public string yxrl;
public string[] rdj;
public string qxA;
public string qxB;
public string qxC;
public string qyA;
public string qyB;
public string qyC;
public string dyA;
public string dyB;
public string dyC;
}
[Serializable]
public class TrainState
{
public string state;
public string message;
public string data;
}
}

View File

@ -18,181 +18,182 @@ namespace MobileTerminal
{
public string state;
public string message;
public Data data;
}
[Serializable]
public class Data
{
public JBSX[] jbsx;
public JBXX[] jbxx;
public JLZZXX[] jlzzxx;
}
[Serializable]
public class JBSX
{
/// <summary>
/// 周保林 用电户3209600004110
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 仪征市供电公司
/// </summary>
public string ;
/// <summary>
/// 考核
/// </summary>
public string ;
/// <summary>
/// 否
/// </summary>
public string 线;
/// <summary>
/// 正常用电客户
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 江苏省扬州市仪征市真州镇仪征市区镇解放东路12号
/// </summary>
public string ;
/// <summary>
/// 无转供
/// </summary>
public string ;
}
[Serializable]
public class JBXX
{
/// <summary>
/// 周保林
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 正常用电客户
/// </summary>
public string ;
/// <summary>
/// 考核
/// </summary>
public string ;
/// <summary>
/// 仪征市供电公司
/// </summary>
public string ;
/// <summary>
/// 太阳能发电
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 考核
/// </summary>
public string ;
/// <summary>
/// 否
/// </summary>
public string ;
/// <summary>
/// 否
/// </summary>
public string 线;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 否
/// </summary>
public string ;
/// <summary>
/// PMS_石桥146线
/// </summary>
public string 线;
/// <summary>
/// 江苏省扬州市仪征市真州镇仪征市区镇解放东路12号
/// </summary>
public string ;
}
[Serializable]
public class JLZZXX
{
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 上网计量点1
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ID;
/// <summary>
///
/// </summary>
public string ID;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 否
/// </summary>
public string ;
/// <summary>
/// 否
/// </summary>
public string 线;
/// <summary>
/// 上网关口
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
/// <summary>
/// 在用
/// </summary>
public string ;
/// <summary>
///
/// </summary>
public string ;
public List<string> data;
}
//[Serializable]
//public class Data
//{
// public JBSX[] jbsx;
// public JBXX[] jbxx;
// public JLZZXX[] jlzzxx;
//}
//[Serializable]
//public class JBSX
//{
// /// <summary>
// /// 周保林 用电户3209600004110
// /// </summary>
// public string 名称;
// /// <summary>
// ///
// /// </summary>
// public string 用户编号;
// /// <summary>
// /// 仪征市供电公司
// /// </summary>
// public string 供电单位;
// /// <summary>
// /// 考核
// /// </summary>
// public string 用户分类;
// /// <summary>
// /// 否
// /// </summary>
// public string 是否专线;
// /// <summary>
// /// 正常用电客户
// /// </summary>
// public string 用户状态;
// /// <summary>
// ///
// /// </summary>
// public string 合同容量;
// /// <summary>
// ///
// /// </summary>
// public string 运行容量;
// /// <summary>
// ///
// /// </summary>
// public string 首次建档日期;
// /// <summary>
// /// 江苏省扬州市仪征市真州镇仪征市区镇解放东路12号
// /// </summary>
// public string 用电地址;
// /// <summary>
// /// 无转供
// /// </summary>
// public string 转供户信息;
//}
//[Serializable]
//public class JBXX
//{
// /// <summary>
// /// 周保林
// /// </summary>
// public string 用户名称;
// /// <summary>
// ///
// /// </summary>
// public string 用户编号;
// /// <summary>
// /// 正常用电客户
// /// </summary>
// public string 用户状态;
// /// <summary>
// /// 考核
// /// </summary>
// public string 用户分类;
// /// <summary>
// /// 仪征市供电公司
// /// </summary>
// public string 供电单位;
// /// <summary>
// /// 太阳能发电
// /// </summary>
// public string 所属行业;
// /// <summary>
// ///
// /// </summary>
// public string 合同容量;
// /// <summary>
// ///
// /// </summary>
// public string 运行容量;
// /// <summary>
// ///
// /// </summary>
// public string 电压等级;
// /// <summary>
// ///
// /// </summary>
// public string 重要等级;
// /// <summary>
// /// 考核
// /// </summary>
// public string 用电类别;
// /// <summary>
// /// 否
// /// </summary>
// public string 是否重点用户;
// /// <summary>
// /// 否
// /// </summary>
// public string 是否专线;
// /// <summary>
// ///
// /// </summary>
// public string 首次建档;
// /// <summary>
// /// 否
// /// </summary>
// public string 是否双电源;
// /// <summary>
// /// PMS_石桥146线
// /// </summary>
// public string 线路名称;
// /// <summary>
// /// 江苏省扬州市仪征市真州镇仪征市区镇解放东路12号
// /// </summary>
// public string 用电地址;
//}
//[Serializable]
//public class JLZZXX
//{
// /// <summary>
// ///
// /// </summary>
// public string 序号;
// /// <summary>
// /// 上网计量点1
// /// </summary>
// public string 计量点名称;
// /// <summary>
// ///
// /// </summary>
// public string 计量点ID;
// /// <summary>
// ///
// /// </summary>
// public string 电表ID;
// /// <summary>
// ///
// /// </summary>
// public string 电表资产编号;
// /// <summary>
// /// 否
// /// </summary>
// public string 是否参考表;
// /// <summary>
// /// 否
// /// </summary>
// public string 是否专线;
// /// <summary>
// /// 上网关口
// /// </summary>
// public string 主用途类型;
// /// <summary>
// ///
// /// </summary>
// public string 计量点级数;
// /// <summary>
// /// 在用
// /// </summary>
// public string 状态;
// /// <summary>
// ///
// /// </summary>
// public string 倍率;
//}
}

View File

@ -49,5 +49,26 @@ namespace Adam
}
return pvw;
}
public List<string> GetABCcurrentAndvoltage()
{
List<string> listABC = new List<string>();
for (int i = 0;i < root.data.list.Count; i++)
{
int index = i;
string uerID = GlobalFlag.userId;
if (uerID.Equals(root.data.list[index].user_no))
{
listABC.Add(root.data.list[index].AA.ToString());
listABC.Add(root.data.list[index].BA.ToString());
listABC.Add(root.data.list[index].CA.ToString());
listABC.Add(root.data.list[index].AV.ToString());
listABC.Add(root.data.list[index].BV.ToString());
listABC.Add(root.data.list[index].CV.ToString());
}
}
return listABC;
}
}
}

View File

@ -23,5 +23,5 @@ public class GlobalFlag
public static int pvw;
public static string userId = "9600004109";
public static string userId;
}

View File

@ -28,36 +28,36 @@ namespace Adam
public void OnGo()
{
string sceneInfo = ExamusersController.Instance.GetSceneInfoByUseNo(userID.text);
GlobalFlag.userId = userID.text;
Debug.Log(GlobalFlag.userId);
string[] tt = ToolUtility.GetInfo(sceneInfo, '_');
SceneInfoData sceneInfoData = new SceneInfoData(tt[0], tt[1], tt[2]);
GlobalFlag.sceneData = sceneInfoData;
GlobalFlag.pvw = ExamusersController.Instance.GetPVWByUseNo(userID.text);
switch (tt[3])
{
case "自建房场景":
SceneLoad.Instance.SceneChange("居民自建");
break;
case "农家乐场景":
SceneLoad.Instance.SceneChange("农家乐");
break;
case "小商户场景":
SceneLoad.Instance.SceneChange("小商户");
break;
case "农贸市场场景":
SceneLoad.Instance.SceneChange("农贸市场");
break;
}
SceneLoad.Instance.SceneChange(tt[3]);
//switch (tt[3])
//{
// case "自建房场景":
// SceneLoad.Instance.SceneChange("居民自建");
// break;
// case "农家乐场景":
// SceneLoad.Instance.SceneChange("农家乐");
// break;
// case "小商户场景":
// SceneLoad.Instance.SceneChange("小商户");
// break;
// case "农贸市场场景":
// SceneLoad.Instance.SceneChange("农贸市场");
// break;
//}
SwitchPanel();
UIManager.Instance.backToToolBtn.gameObject.SetActive(true);
}
public void SwitchPanel()
{
UIManager.Instance.threeDTip.gameObject.SetActive(false);
GoToTheScenePlane.SetActive(false);
}
}

View File

@ -21,10 +21,16 @@ namespace Adam
public InputField[] userIDs;
public InputField[] userNames;
public InputField[] workSpace;
public InputField[] aqcss;
public InputField[] fxdfx;
public GameObject jobCardPanel;
public GameObject jobChoiceQuestionPanel;
public OptionItem optionItemPrefab;
public Transform optionItemContent;
public Text optionTitleText;
/// <summary>
/// 风险点分析
/// </summary>
@ -75,10 +81,12 @@ namespace Adam
if (index == 0)
{
GetAQCSandFXDFX("FXDFX");
optionTitleText.text = "工作现场风险点分析";
}
else if (index == 1)
{
GetAQCSandFXDFX("AQCS");
optionTitleText.text = "注意事项及安全措施";
}
else
{
@ -99,9 +107,28 @@ namespace Adam
for (int i = 0; i < af.data.Length; i++)
{
int index = i;
string infoTemp = af.data[index];
OptionItem optionItemTemp = Instantiate(optionItemPrefab, optionItemContent);
optionItemTemp.SetValue(index.ToString(), af.data[i]);
optionItemTemp.SetValue(index.ToString(), infoTemp);
optionItemTemp.selfBtn.onClick.AddListener(() =>
{
OnOptionItemClick(index, infoTemp, name);
});
}
}
private void OnOptionItemClick(int index, string info, string name)
{
if (name == "FXDFX")
{
fxdfx[index].text = info;
}
else if (name == "AQCS")
{
aqcss[index].text = info;
}
}
}
}

View File

@ -18,8 +18,8 @@ using UnityEngine.UI;
public class MobileTerminalController : MonoBehaviour
{
public string userViewUrl = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=dianbianhao&bianhao= ";
public string tabelViewUrl = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=bianhaobiaoji&bianhao=";
public string userViewUrl;
public string tabelViewUrl;
public InputField number;
/// <summary>
/// 表记数据
@ -68,32 +68,37 @@ public class MobileTerminalController : MonoBehaviour
isOnLoad = true;
string url = userViewUrl + number.text;
mData = await AsyncWebReq.Get<UserViewData>(url);
string jsonData = JsonConvert.SerializeObject(mData);
AsyncWebReq.SetValue(jsonData, out jbsx, out jbxx, out jlzzxx);
foreach (var item in jbsx)
for (int i = 0; i < mData.data.Count; i++)
{
MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
string info = item.Key + ": " + item.Value;
itemTip.SetValue(info);
itemTip.SetValue(mData.data[i]);
}
//string jsonData = JsonConvert.SerializeObject(mData);
//AsyncWebReq.SetValue(jsonData, out jbsx, out jbxx, out jlzzxx);
foreach (var item in jbxx)
{
MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
string info = item.Key + ": " + item.Value;
itemTip.SetValue(info);
}
//foreach (var item in jbsx)
//{
// MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
// string info = item.Key + ": " + item.Value;
// itemTip.SetValue(info);
//}
for (int i = 0; i < jlzzxx.Count; i++)
{
foreach (var item in jlzzxx[i])
{
MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
string info = item.Key + ": " + item.Value;
itemTip.SetValue(info);
}
}
//foreach (var item in jbxx)
//{
// MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
// string info = item.Key + ": " + item.Value;
// itemTip.SetValue(info);
//}
//for (int i = 0; i < jlzzxx.Count; i++)
//{
// foreach (var item in jlzzxx[i])
// {
// MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
// string info = item.Key + ": " + item.Value;
// itemTip.SetValue(info);
// }
//}
SwitchView(0);
isOnLoad = false;
}
@ -125,7 +130,7 @@ public class MobileTerminalController : MonoBehaviour
/// </summary>
public void OnElectricitView()
{
if(isOnLoad ) return;
if (isOnLoad) return;
if (number.text == "") return;
OnUser();

View File

@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class ShowNameplate : MonoBehaviour
{
@ -15,9 +16,12 @@ public class ShowNameplate : MonoBehaviour
private void OnMouseDown()
{
if (EventSystem.current.IsPointerOverGameObject())
{
return;
}
NameplateController.Instance.RefreshShown();
if (!NameplateController.Instance.DictextMeshPro.ContainsKey(myName))
if (!NameplateController.Instance.DictextMeshPro.ContainsKey(myName))
{
return;
}
@ -26,7 +30,7 @@ public class ShowNameplate : MonoBehaviour
NameplateController.Instance.NameplateImage.overrideSprite = sprite;
NameplateController.Instance.NameplateImage.SetNativeSize();
switch (myName)
switch (myName)
{
case "低压互感器铭牌":
multiple = 1.0f;

View File

@ -12,5 +12,12 @@ using UnityEngine;
public class ToolModelManager : MonoBehaviour
{
public ToolModelClick[] toolModelClicks;
public void GetAllToolModels()
{
GameObject toolContent = GameObject.FindGameObjectWithTag("AllTools");
toolModelClicks = toolContent.transform.GetComponentsInChildren<ToolModelClick>();
}
}

View File

@ -21,6 +21,7 @@ public class ToolsItemManager : MonoSingleton<ToolsItemManager>
public Button closeBtn;
public UnityEvent<GameObject> ItemClick;
public Button recoverBtn;
public UnityEvent recoverEvent = new UnityEvent();
public Toggle bottomToolToggle;
public GameObject currentTool;
public GameObject ServerRecorderPanel;
@ -30,7 +31,9 @@ public class ToolsItemManager : MonoSingleton<ToolsItemManager>
closeBtn.onClick.AddListener(() => { SwictchToolPanel(false); });
recoverBtn.onClick.AddListener(() =>
{
recoverEvent?.Invoke();
RecoverCurrentInstantiateTool(currentTool);
});
recoverBtn.gameObject.SetActive(false);
ServerRecorderPanel.gameObject.SetActive(false);
@ -125,6 +128,15 @@ public class ToolsItemManager : MonoSingleton<ToolsItemManager>
}
}
public void ResetState()
{
for (int i = 0; i < toolItems.Count; i++)
{
toolItems[i].SetState(true);
}
}
public IEnumerator WaitShowServerRecorderPanel()
{
ServerRecorderPanel.gameObject.SetActive(true);

View File

@ -1,6 +1,7 @@
using Adam;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
//============================================================
@ -20,6 +21,7 @@ public class UIManager : MonoSingleton<UIManager>
public BottomController bottomCotroller;
public JobCardController jobCardController;
public ExitCheckController exitCheckController;
public ToolModelManager toolModelManager;
public Button exitBtn;
public Button backToToolBtn;
public Text threeDTip;
@ -39,14 +41,34 @@ public class UIManager : MonoSingleton<UIManager>
}
});
exitBtn.gameObject.SetActive(false);
backToToolBtn.onClick.AddListener(BackToTool);
backToToolBtn.onClick.AddListener(() =>
{
ToolsItemManager.recoverEvent.RemoveAllListeners();
ToolsItemManager.ResetState();
backToToolBtn.gameObject.SetActive(false);
bottomCotroller.BirdEyeView.gameObject.SetActive(false);
BackToTool();
});
backToToolBtn.gameObject.SetActive(false);
DontDestroyOnLoad(this);
}
private void BackToTool()
private async void BackToTool()
{
SceneLoad.Instance.SceneChange("工具间场景");
await Task.Delay(500);
toolModelManager.GetAllToolModels();
for (int i = 0; i < ToolsItemManager.toolItems.Count; i++)
{
for (int j = 0; j < toolModelManager.toolModelClicks.Length; j++)
{
if (ToolsItemManager.toolItems[i].originPos == toolModelManager.toolModelClicks[j].transform.localPosition)
{
Destroy(toolModelManager.toolModelClicks[j].gameObject);
}
}
}
}
public void SetThreeDTip(string name)
@ -59,7 +81,6 @@ public class UIManager : MonoSingleton<UIManager>
{
threeDTip.transform.parent.gameObject.SetActive(true);
threeDTip.text = name;
}
}
}

View File

@ -1,5 +1,7 @@
using Adam;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using ttpData;
using UnityEngine;
//============================================================
@ -14,18 +16,41 @@ namespace Views
{
public class ThreeTransformerPhotovoltaicView : MonoBehaviour
{
public string url = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=rdjdydl&bianhao=";
public string url = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=zhengchang&bianhao=";
public string trainStateUrl = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=isright&bianhao=";
public SpriteRenderer spriteRenderer;
public TextMesh textMesh;
public string isFD;
public Sprite[] sprites;
public string[] infos;
public List<string> infos = new List<string>();
public ThreeTransformerPhotovoltaicData ttpData;
public TrainState trainData;
// Use this for initialization
private async void Start()
{
string _url = url + GlobalFlag.userId;
Debug.Log(_url);
ThreeTransformerPhotovoltaicData ttpData = await AsyncWebReq.Get<ThreeTransformerPhotovoltaicData>(_url);
infos = ttpData.data.rdj;
string trainUrl = trainStateUrl + GlobalFlag.userId;
ttpData = await AsyncWebReq.Get<ThreeTransformerPhotovoltaicData>(_url);
infos = ttpData.data.rdj.ToList();
trainData = await AsyncWebReq.Get<TrainState>(trainUrl);
if (trainData.message == "正常")
{
infos.Add(ttpData.data.qxA);
infos.Add(ttpData.data.qxB);
infos.Add(ttpData.data.qxC);
infos.Add(ttpData.data.dyA);
infos.Add(ttpData.data.dyB);
infos.Add(ttpData.data.dyC);
}
else
{
List<string> listTemp = ExamusersController.Instance.GetABCcurrentAndvoltage();
foreach (string info in listTemp)
{
infos.Add(info);
Debug.Log(info);
}
}
}
public int index = 0;

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m_ValidKeywords:
- _EMISSION
- _METALLICGLOSSMAP
- _NORMALMAP
- _SPECGLOSSMAP
m_InvalidKeywords: []
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
@ -49,7 +47,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 2800000, guid: d0b7d05edaefa614e8929df8517a966f, type: 3}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
@ -61,7 +59,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 2800000, guid: c5c247aacad8d25458d64deab8e0b469, type: 3}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
@ -71,7 +69,7 @@ Material:
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _Glossiness: 1
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
@ -83,6 +81,6 @@ Material:
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- _ZWrite: 1
m_Colors:
- _Color: {r: 0.9528302, g: 0.9528302, b: 0.9528302, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

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@ -11,9 +11,7 @@ Material:
m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _EMISSION
- _METALLICGLOSSMAP
- _NORMALMAP
- _SPECGLOSSMAP
m_InvalidKeywords: []
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
@ -49,7 +47,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 2800000, guid: d5f54caf270ea3248b7a4b29e2d91922, type: 3}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
@ -61,7 +59,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 2800000, guid: 337bc24cb63a502498f73f3f989a58aa, type: 3}
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
@ -71,9 +69,9 @@ Material:
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _Glossiness: 1
- _GlossyReflections: 1
- _Metallic: 0
- _Metallic: 0.5
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02

View File

@ -10,14 +10,14 @@ Material:
m_Name: LOGO
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _ALPHABLEND_ON
- _ALPHATEST_ON
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
m_CustomRenderQueue: 2450
stringTagMap:
RenderType: Transparent
RenderType: TransparentCutout
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
@ -61,21 +61,21 @@ Material:
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _Cutoff: 0.618
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.14142135
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 2
- _Mode: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 5
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

View File

@ -406,7 +406,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 183119646645465955}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1b7105d1f10415c419458fa7df96cb55, type: 3}
m_Name:
@ -880,6 +880,8 @@ MonoBehaviour:
name: "\u7528\u7535_AA2"
linearMeasure: 0
floats: []
Fuan: 5
unit: A
--- !u!114 &1791810255
MonoBehaviour:
m_ObjectHideFlags: 0
@ -1011,10 +1013,11 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a43fdde5b2278bc4ea8228a3eae8c8ec, type: 3}
m_Name:
m_EditorClassIdentifier:
electricity: 0
activation: 0
electricity: 1
activation: 5
name: "\u7528\u7535_CV2"
isBlack: 0
VV: V
--- !u!1 &763471463664476292
GameObject:
m_ObjectHideFlags: 0
@ -1623,10 +1626,11 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a43fdde5b2278bc4ea8228a3eae8c8ec, type: 3}
m_Name:
m_EditorClassIdentifier:
electricity: 0
activation: 0
electricity: 1
activation: 5
name: "\u7528\u7535_CV3"
isBlack: 0
VV: V
--- !u!1 &1241165713762030815
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#endregion
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@ -8,9 +8,11 @@ public class Multimeter : MonoBehaviour
[Header("ÊÇ·ñ´øµç")]
public bool electricity = false;
[Header("µçÁ÷")]
public int activation;
public string activation;
public string name;
public bool isBlack;
public string VV;
public bool isok = false;
private void OnMouseDown()
{
@ -19,18 +21,21 @@ public class Multimeter : MonoBehaviour
GameManager.ins.BlackWanYon.transform.parent = transform;
GameManager.ins.BlackWanYon.transform.DOLocalRotate(new Vector3(56, 0, 0), 0.25f);
GameManager.ins.BlackWanYon.transform.DOScale(new Vector3(200,200,200), 0.25f);
GameManager.ins.BlackWanYon.transform.DOLocalMove(new Vector3(0,0,-2), 0.25f);
GameManager.ins.BlackWanYon.transform.DOLocalMove(new Vector3(-0.14f, -0.08f, 0.11f), 0.25f);
GameManager.ins.BlackWanYon.layer = 0;
GameManager.ins.MultimeterIm.gameObject.SetActive(true);
}
if (GameManager.ins.RedWanYon != null&&!isBlack)
{
GameManager.ins.RedWanYon.transform.parent = transform;
GameManager.ins.RedWanYon.transform.DOLocalRotate(new Vector3(56, 0, 0), 0.25f);
GameManager.ins.RedWanYon.transform.DOScale(new Vector3(200,200,200), 0.25f);
GameManager.ins.RedWanYon.transform.DOLocalMove(new Vector3(0,0, -2f), 0.25f);
GameManager.ins.RedWanYon.transform.DOLocalMove(new Vector3(-0.08f,0.08f,0.11f), 0.25f);
GameManager.ins.RedWanYon.layer = 0;
GameManager.ins.MultimeterIm.gameObject.SetActive(true);
GameManager.ins.show(activation + VV);
Debug.Log(activation + VV + "安康就是看到机会");
}
Debug.Log("³É¹¦");
}

View File

@ -5,8 +5,8 @@ using UnityEngine.EventSystems;
public class MultimeterManager : MonoBehaviour
{
[SerializeField] Transform blackXian;
[SerializeField] Transform RedXian;
public Transform blackXian;
public Transform RedXian;
private Multimeter multimeter;
public Camera Camera;
public List<Multimeter> Multimeter;
@ -26,13 +26,10 @@ public class MultimeterManager : MonoBehaviour
{
// 从相机位置发射一条射线经过屏幕上的鼠标点击位置
Ray ray = Camera.ScreenPointToRay(Input.mousePosition);
// 声明一个射线碰撞信息类
RaycastHit hit;
// 进行碰撞检测
bool res = Physics.Raycast(ray, out hit, 1 << 7) && !EventSystem.current.IsPointerOverGameObject();
if (res)
{
// 如果产生了碰撞
@ -40,11 +37,13 @@ public class MultimeterManager : MonoBehaviour
{
//GameManager.ins.BlackWanYon = null;
GameManager.ins.RedWanYon = RedXian.gameObject;
//GameManager.ins.RedWanYonPos = GameManager.ins.RedWanYon.transform.localPosition;
}
if (hit.collider.name.Equals("BlackWanYon"))
{
//GameManager.ins.RedWanYon = null;
GameManager.ins.BlackWanYon = blackXian.gameObject;
//GameManager.ins.BlackWanYonPos = GameManager.ins.BlackWanYon.transform.localPosition;
}
Debug.Log(hit.collider.name);
}

View File

@ -12,6 +12,8 @@ public class MultimeterRecovery : MonoBehaviour
[SerializeField] Transform trans;
[SerializeField] Vector3 Redpos;
[SerializeField] Vector3 Blackpos;
public float Multimeter;
public string MultimeterV;
// Start is called before the first frame update
void Start()
{
@ -19,6 +21,8 @@ public class MultimeterRecovery : MonoBehaviour
btn = GetComponent<Button>();
btn.onClick.AddListener(() =>
{
GameManager.ins.DianFuIm.gameObject.SetActive(true);
GameManager.ins.DianFuTex.text = Multimeter + MultimeterV;
trans = GameManager.ins.temp.transform;
if (GameManager.ins.RedWanYon)
{

View File

@ -21,7 +21,7 @@ public class AmpereMeter : MonoBehaviour
if (Input.GetMouseButton(0))
{
//1.参数ray 为射线碰撞检测的光线(返回一个从相机到屏幕鼠标位置的光线)
Ray ray = cam.ScreenPointToRay(Input.mousePosition);
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, 50) && !EventSystem.current.IsPointerOverGameObject()) //如果碰撞检测到物体
{

View File

@ -4,148 +4,40 @@ using UnityEngine;
public class CameraControl : MonoBehaviour
{
public static CameraControl Instance { private set; get; }
public float minDis = 0.5f;
public float maxDis = 1.5f;
public float rSmoothTime = 0.3f, sSmoothTime = 0.3f, mSmoothTime = 0.3f;
public float mouseRotSpeed = 8, mouseMoveSpeed = 1, mouseZoomSpeed = 15;
public float minVerticalAngle = -30, maxVerticalAngle = 60;
public float minHorizontalAngle = -60, maxHorizontalAngle = 60;
[Header("初始化数据"), SerializeField] float orginDis = 0;
Vector3 currentPosition, movVelocity, targetPosition;
float targetDis, currentDis, disVelocity;
Vector3 currentRotation, targetRotation, rotVelocity;
[SerializeField] Transform target;
Vector3 pos;
bool isok = false;
public bool ZhoLI = false;//是否是重力模式
float speed = 20;
private void Awake()
{
Instance = this;
SetCameraTrans();
//Debug.Log("CameraControl");
}
[ContextMenu("设置相机位置")]
private void SetCameraTrans()
{
currentDis = targetDis = orginDis;
currentPosition = targetPosition = transform.position;
currentRotation = targetRotation = transform.localEulerAngles;
}
public void SetOrginDis(Vector3 orginPos, Vector3 orginRO)
{
target = null;
targetPosition = orginPos;
targetRotation = orginRO;
targetDis = 0;
}
public void SetPos(Vector3 pos,Vector3 ro)
{
targetPosition = pos;
targetRotation = ro;
}
float fieldView;
public Camera playerCamera;
private void Update()
{
if (Input.touchCount == 0 && Input.GetMouseButton(1))
fieldView = playerCamera.fieldOfView;
fieldView -= Input.GetAxis("Mouse ScrollWheel") * 10f;
fieldView = Mathf.Clamp(fieldView, 30, 60);
playerCamera.fieldOfView = fieldView;
if (GameManager.ins.interactiveEnum != Interactive.YanDian)
{
targetRotation.y += Input.GetAxis("Mouse X") * mouseRotSpeed;
targetRotation.x -= Input.GetAxis("Mouse Y") * mouseRotSpeed;
}
targetDis = targetDis - Input.GetAxis("Mouse ScrollWheel") * mouseZoomSpeed;
targetRotation.x = Mathf.Clamp(targetRotation.x, minVerticalAngle, maxVerticalAngle);
//targetRotation.y = Mathf.Clamp(targetRotation.y, minHorizontalAngle, maxHorizontalAngle);
targetDis = Mathf.Clamp(targetDis, minDis, maxDis);
currentDis = Mathf.SmoothDamp(currentDis, targetDis, ref disVelocity, rSmoothTime);
currentRotation = Vector3.SmoothDamp(currentRotation, targetRotation, ref rotVelocity, rSmoothTime);
var tmpRotation = Quaternion.Euler(currentRotation);
var offset = tmpRotation * Vector3.forward * -currentDis;
if (target != null)
{
targetPosition = target.position;
}
currentPosition = Vector3.SmoothDamp(currentPosition, targetPosition, ref movVelocity, mSmoothTime);
var tmpPosition = currentPosition + offset;
if (transform.rotation != tmpRotation)
{
transform.rotation=tmpRotation;
}
if (ZhoLI)
{
if (transform.position.y > 3f)
if (GameManager.ins.temp && !GameManager.ins.temp.name.Equals("ǯÐεçÁ÷±í(Clone)"))
{
transform.position = new Vector3(transform.position.x, 2.1f, transform.position.z);
switch (fieldView / 10)
{
case 3:
GameManager.ins.temp.transform.localPosition = new Vector3(0, 0.53f, 1.10f);
break;
case 4:
GameManager.ins.temp.transform.localPosition = new Vector3(0, 0.63f, 0.82f);
break;
case 5:
GameManager.ins.temp.transform.localPosition = new Vector3(0.04f, 0.55f, 0.81f);
break;
case 6:
GameManager.ins.temp.transform.localPosition = new Vector3(0.12f, 0.46f, 0.81f);
break;
default:
break;
}
}
}
else
{
if (transform.position.y > 20f)
{
transform.position = new Vector3(transform.position.x, 20f, transform.position.z);
}
}
if (transform.position.y < 2f)
{
transform.position = new Vector3(transform.position.x, 2.1f, transform.position.z);
}
if (Input.GetKey(KeyCode.LeftShift))
{
speed = 25f;
}
else
{
speed = 12f;
}
}
float x= Mathf.Clamp(transform.position.x, -137f, 102f);
//float y = Mathf.Clamp(transform.position.y, 2.1f, 20f);
float z= Mathf.Clamp(transform.position.z, -125f, 119f);
transform.position = new Vector3(x,transform.position.y,z);
}
private void FixedUpdate()
{
float x = Input.GetAxis("Horizontal");
float y = Input.GetAxis("Vertical");
float z = Input.GetAxis("Updown");
if (x != 0 || y != 0 || z != 0)
{
Debug.Log("Horizontal " + x + " Ver" + y);
if (!ZhoLI)
{
z = (z * Time.deltaTime * speed);
Debug.Log(z);
}
pos = new Vector3(x * Time.deltaTime * speed, z, y * Time.deltaTime * speed);
isok = true;
}
else
{
isok = false;
}
if (isok)
{
if (transform.position != pos || x != 0 || y != 0||z !=0)
{
transform.Translate(pos);
}
}
}
//public void Fly()
//{
// ZhoLI = false;
// transform.GetComponent<Rigidbody>().useGravity = false;
// transform.position = new Vector3(transform.position.x, 20f, transform.position.z);
//}
//public void NotFly()
//{
// ZhoLI = true;
// transform.GetComponent<Rigidbody>().useGravity = true;
// transform.position = new Vector3(transform.position.x,2.1f,transform.position.z);
//}
}
////声明部分public float horizontalinput;
/////水平参数public float Verticalinput;

View File

@ -8,169 +8,14 @@ using TMPro;
public class CameraControl1 : MonoBehaviour
{
public static CameraControl1 ins;
[Header("设置参数")]
[SerializeField] float minDis = 2;
[SerializeField] float maxDis ;
[SerializeField] float mouseRotSpeed = 8;
[SerializeField] float touchZoomSpeed = 0.1f;
[SerializeField] float touchRotateSpeed = 0.3f;
[SerializeField] float mouseMoveSpeed = 1;
[SerializeField] float mouseZoomSpeed = 10;
[SerializeField] float rSmoothTime = 0.3f;
[SerializeField] float sSmoothTime = 0.3f;
[SerializeField] float mSmoothTime = 0.3f;
[SerializeField] float minVerticalAngle = 0;
[SerializeField] float maxVerticalAngle = 60;
[Header("用于展示数据")]
[SerializeField] float horizontalAngle = 0;
[SerializeField] float verticalAngle = 0;
[SerializeField] float currentDis = 80;
[SerializeField] Vector3 originPosition;
[SerializeField] Vector3 targetPosition;
//[HideInInspector] public bool isrotateend;
bool isrotateable;
bool isscaleable;
float _targetDis;
private Touch oldTouch1;
private Touch oldTouch2;
//
public bool UPDOWN = false;
float targetDis
{
set
{
_targetDis = value > maxDis ? maxDis : value < minDis ? minDis : value;
}
get { return _targetDis; }
}
Vector3 rVelocity = Vector3.zero;
float sVelocity = 0;
Vector3 mVelocity = Vector3.zero;
Vector3 dampRotation;
Transform targetTrans;
bool m_IsSingleFinger;
private void Awake()
{
ins = this;
targetDis = currentDis;
targetPosition = originPosition;
}
[ContextMenu("设置相机位置")]
private void SetCameraTrans()
{
transform.eulerAngles = new Vector3(verticalAngle, horizontalAngle, 0);
var offset = transform.forward * -currentDis;
transform.position = originPosition + offset;
}
public void SetTarget(Transform target, float distance = 4)
{
targetDis = distance;
targetTrans = target;
}
public void SetCenterPoint(Vector3 target, float distance = 4)
{
targetDis = distance;
targetPosition = target;
}
public void Recover(float max, float min)
{
// targetPosition = originPosition = Vector3.zero;
horizontalAngle -= horizontalAngle % 360;
verticalAngle = 0;
maxDis = max;
minDis = min;
targetDis = maxDis;
// targetTrans = null;
}
public void RecoverTwo()
{
horizontalAngle -= horizontalAngle % 360;
verticalAngle = 0;
targetDis = maxDis;
}
float fieldView;
public Camera playerCamera;
private void Update()
{
//限制视角上下
if (UPDOWN)
{
if (verticalAngle < -15)
{
verticalAngle = -15;
}
}
if (Input.touchCount == 0)
{
// isscaleable = true;
isrotateable = true;
if (Input.GetMouseButton(0))
{
horizontalAngle += Input.GetAxis("Mouse X") * mouseRotSpeed;
verticalAngle -= Input.GetAxis("Mouse Y") * mouseRotSpeed;
verticalAngle = Mathf.Clamp(verticalAngle, minVerticalAngle, maxVerticalAngle);
}
targetDis = targetDis - Input.GetAxis("Mouse ScrollWheel") * mouseZoomSpeed;
}
if (Input.touchCount == 1)
{
if (isrotateable)
{
if (Input.touches[0].phase == TouchPhase.Began)
{
oldTouch1 = Input.touches[0];
}
var deltaPos = Input.touches[0].position - oldTouch1.position;
horizontalAngle += deltaPos.x * touchRotateSpeed*3f ;
verticalAngle -= deltaPos.y * touchRotateSpeed;
verticalAngle = Mathf.Clamp(verticalAngle, minVerticalAngle, maxVerticalAngle);
oldTouch1 = Input.touches[0];
}
}
if (Input.touchCount == 2)
{
isrotateable = false ;
if (Input.touches[1].phase == TouchPhase.Began)
{
oldTouch1 = Input.touches[0];
oldTouch2 = Input.touches[1];
}
float currentTouchDistance = Vector2.Distance(Input.touches[0].position, Input.touches[1].position);
float lastTouchDistance = Vector2.Distance(oldTouch1.position, oldTouch2.position);
if (Input.touches[0].phase != TouchPhase.Ended && Input.touches[1].phase != TouchPhase.Ended)
{
//计算上次和这次双指触摸之间的距离差距
//然后去更改摄像机的距离
targetDis -= (currentTouchDistance - lastTouchDistance) * touchZoomSpeed;
oldTouch1 = Input.touches[0];
oldTouch2 = Input.touches[1];
}
}
currentDis = Mathf.SmoothDamp(currentDis, targetDis, ref sVelocity, rSmoothTime);
dampRotation = Vector3.SmoothDamp(dampRotation, new Vector3(verticalAngle, horizontalAngle), ref rVelocity, rSmoothTime);
transform.rotation = Quaternion.Euler(dampRotation);
if (targetTrans != null)
{
if (originPosition != targetTrans.position)
originPosition = Vector3.SmoothDamp(originPosition, targetTrans.position, ref mVelocity, mSmoothTime);
}
else
{
if (originPosition != targetPosition)
originPosition = Vector3.SmoothDamp(originPosition, targetPosition, ref mVelocity, mSmoothTime);
}
var offset = transform.forward * -currentDis;
transform.position = originPosition + offset;
fieldView = playerCamera.fieldOfView;
fieldView -= Input.GetAxis("Mouse ScrollWheel") * 10f;
fieldView = Mathf.Clamp(fieldView, 30, 60);
playerCamera.fieldOfView = fieldView;
}
}

View File

@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DoolsPlayer : MonoBehaviour
{
[SerializeField] door_control mesh;
// Start is called before the first frame update
void Start()
{
mesh. = false;
}
private void OnMouseDown()
{
mesh. = true;
gameObject.SetActive(false);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7c87fecd3e21b334ba6ebe2ad40d106c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -24,14 +24,16 @@ public class GameManager : MonoBehaviour
[SerializeField] SceneData SceneData;//暂时数据
[SerializeField] List<GameObject> Inverter;
[SerializeField] Transform trans;
public StopValve WanStopValve;//万用表UI旋钮
public StopValve QianStopValve;//钳形表UI旋钮
public StopValveGai WanStopValve;//万用表UI旋钮
public StopValveGai QianStopValve;//钳形表UI旋钮
[SerializeField] GameObject NiBianQi;
[SerializeField] Image XiangWeiUI;//相位UI
public GameObject temp;
[SerializeField] List<GameObject> interactive;
public List<GameObject> interactive;
public GameObject RedWanYon;
public Vector3 RedWanYonPos;
public GameObject BlackWanYon;
public Vector3 BlackWanYonPos;
public GameObject FuAnBiao;
public Interactive interactiveEnum = Interactive.none;
public Transform biaojiPos;
@ -39,6 +41,7 @@ public class GameManager : MonoBehaviour
public Image MultimeterIm;
public Image DianFuIm;
public Text DianFuTex;
[SerializeField] FirstPersonController FirstPersonController;
public void Awake()
{
if (ins != null)
@ -52,8 +55,17 @@ public class GameManager : MonoBehaviour
// Start is called before the first frame update
private void Start()
{
UIManager.Instance.ToolsItemManager.ItemClick.AddListener(ToolsShow);
string sceneInfo = "三相_无互感器_无光伏";
UIManager.Instance.ToolsItemManager.recoverEvent.AddListener(() =>
{
WanStopValve.gameObject.SetActive(false);
QianStopValve.gameObject.SetActive(false);
DianFuIm.gameObject.SetActive(false);
interactiveEnum = Interactive.none;
FirstPersonController.enabled = true;
});
string sceneInfo = GlobalFlag.SceneInfo();
var tempStr = sceneInfo.Split('_');
int pvwCount = (GlobalFlag.pvw * 1000) / 295;
if (tempStr[tempStr.Length-1].Equals("有光伏"))
@ -74,20 +86,25 @@ public class GameManager : MonoBehaviour
GameObject obj = Instantiate(Inverter[i]);
obj.transform.localPosition = biaojiPos.localPosition;
obj.transform.localEulerAngles = biaojiPos.localEulerAngles;
interactive.Add(obj.GetComponentInChildren<door_control>().gameObject);
}
}
}
public void show(string Str)
{
DianFuIm.gameObject.SetActive(true);
DianFuTex.text = Str;
}
private void Update()
{
switch (interactiveEnum)
{
case Interactive.none:
for (int i = 0; i < interactive.Count; i++)
{
interactive[i].transform.GetComponent<door_control>(). = true;
}
break;
//case Interactive.none:
// for (int i = 0; i < interactive.Count; i++)
// {
// interactive[i].transform.GetComponent<door_control>().启用交互 = true;
// }
// break;
case Interactive.YanDian:
for (int i = 0; i < interactive.Count; i++)
{
@ -103,16 +120,18 @@ public class GameManager : MonoBehaviour
default:
break;
}
if (Input.GetKeyDown(KeyCode.K))
{
ToolsShow(QianXing);
}
//if (Input.GetKeyDown(KeyCode.K))
//{
// ToolsShow(QianXing);
//}
}
/// <summary>
/// 工具生成方法
/// </summary>
public void ToolsShow(GameObject tools)
{
Camera.main.fieldOfView = 60;
FirstPersonController.enabled = false;
if (temp != null)
{
Destroy(temp.gameObject);
@ -131,14 +150,15 @@ public class GameManager : MonoBehaviour
QianStopValve.gameObject.SetActive(false);
GameObject t2 = GameObject.FindGameObjectWithTag("旋转");
WanStopValve.trans = t2.transform;
BlackWanYonPos = temp.GetComponent<MultimeterManager>().blackXian.localPosition;
RedWanYonPos = temp.GetComponent<MultimeterManager>().RedXian.localPosition;
temp.GetComponent<MultimeterManager>();
temp.GetComponent<MultimeterManager>().Camera = toolsCam;
temp.GetComponent<ToolModelClick>().line.SetActive(true);
break;
case "钳形电流表":
interactiveEnum = Interactive.QianXing;
temp.transform.localRotation = Quaternion.Euler(new Vector3(90, 180, 0));
temp.transform.localEulerAngles = new Vector3(90, 180, 0);
QianStopValve.trans = temp.transform.Find("旋转");
WanStopValve.gameObject.SetActive(false);
QianStopValve.gameObject.SetActive(true);

View File

@ -0,0 +1,40 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BoxDools : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
private void OnTriggerEnter(Collider other)
{
if (other != null)
{
for (int i = 0; i < GameManager.ins.interactive.Count; i++)
{
if (!GameManager.ins.interactive[i].GetComponent<door_control>().)
{
GameManager.ins.interactive[i].GetComponent<door_control>(). = true;
}
}
}
}
private void OnTriggerExit(Collider other)
{
if (other != null)
{
for (int i = 0; i < GameManager.ins.interactive.Count; i++)
{
GameManager.ins.interactive[i].GetComponent<door_control>(). = false;
if (GameManager.ins.interactive[i].GetComponent<door_control>().)
{
GameManager.ins.interactive[i].GetComponent<door_control>().animator.Play(GameManager.ins.interactive[i].GetComponent<door_control>().);
}
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d0b0614c3ab559a47b4d270033167a8a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -11,7 +11,7 @@ public class BoxPengZhuang : MonoBehaviour
// Start is called before the first frame update
void Start()
{
}
private void OnTriggerEnter(Collider other)
@ -20,7 +20,11 @@ public class BoxPengZhuang : MonoBehaviour
{
g1.gameObject.SetActive(true);
g1.init(dialogue);
fraction.CompletedorNot = true;
if (fraction)
{
fraction.CompletedorNot = true;
}
PlayerPrefs.SetString("isWorkingPersonnel", "1");
GetComponent<Fraction>().CompletedorNot = true;
}
}

View File

@ -11,6 +11,8 @@ public class ClampAmmetersInteractive : MonoBehaviour
public string name;
public float linearMeasure;//默认的大小
public List<float> floats;
public string Fuan;
public string unit;
private void Start()
{
transform.AddComponent<MeshCollider>();
@ -28,17 +30,27 @@ public class ClampAmmetersInteractive : MonoBehaviour
//Debug.Log("ok");
if (GameManager.ins.temp.transform != null && GameManager.ins.temp.transform.name.Equals("钳形电流表(Clone)") || GameManager.ins.temp.transform.name.Equals("钳形电流表_大(Clone)"))
{
GameManager.ins.DianFuIm.gameObject.SetActive(true);
GameManager.ins.temp.transform.parent = g1.transform;
GameManager.ins.temp.transform.DOLocalRotate(new Vector3(40.35f,186.12f,-142.8f), 0.25f);
GameManager.ins.temp.transform.DOScale(new Vector3(30,30,30), 0.25f);
GameManager.ins.temp.transform.DOLocalMove(new Vector3(0.6f,-5.43f,-7.09f), 0.25f);
GameManager.ins.temp.transform.DOLocalRotate(new Vector3(47.52f,0,53.88f), 0.25f);
GameManager.ins.temp.transform.DOScale(new Vector3(50,50,50), 0.25f);
GameManager.ins.temp.transform.DOLocalMove(new Vector3(1.42f,-6.02f,8.35f), 0.25f);
GameManager.ins.DianFuTex.text = Fuan +" "+ unit;
for (int i = 0; i < floats.Count; i++)
{
if (floats[(int)(GameManager.ins.QianStopValve.linearMeasure / 10)]> linearMeasure)
if (floats[(int)(GameManager.ins.QianStopValve.Sum / 10)]> linearMeasure)
{
GetComponent<Fraction>().CompletedorNot = true;
}
}
}
}
private void Update()
{
if (Input.GetKeyDown("t"))
{
Debug.Log(GameManager.ins.DianFuTex.text + "==== GameManager.ins.DianFuTex.text");
}
}
}

View File

@ -0,0 +1,70 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Views;
public class ClampAmmetersManager : MonoBehaviour
{
[SerializeField] List<ClampAmmetersInteractive> clampAmmetersInteractives = new List<ClampAmmetersInteractive>();
[SerializeField] List<Multimeter> Multimeter = new List<Multimeter>();
public Dictionary<int, float> data = new Dictionary<int, float>();
public ThreeTransformerPhotovoltaicView Three;
private void Awake()
{
run();
}
// Start is called before the first frame update
void Start()
{
//init();
StartCoroutine(QiDon());
}
IEnumerator QiDon()
{
yield return new WaitForSeconds(5f);
init();
}
/// <summary>
/// 获取低下预设数据
/// </summary>
void run()
{
clampAmmetersInteractives = GetComponentsInChildren<ClampAmmetersInteractive>().ToList();
Multimeter = GetComponentsInChildren<Multimeter>().ToList();
Three = GetComponentInChildren<ThreeTransformerPhotovoltaicView>();
}
void init()
{
for (int i = 0; i < clampAmmetersInteractives.Count; i++)
{
if (clampAmmetersInteractives[i].name.Equals("用电_AA2")|| clampAmmetersInteractives[i].name.Equals("用电_AA3"))
{
clampAmmetersInteractives[i].Fuan = Three.ttpData.data.qxA;
}
if (clampAmmetersInteractives[i].name.Equals("用电_BA2")|| clampAmmetersInteractives[i].name.Equals("用电_BA3"))
{
clampAmmetersInteractives[i].Fuan = Three.ttpData.data.qxB;
}
if (clampAmmetersInteractives[i].name.Equals("用电_CA2") || clampAmmetersInteractives[i].name.Equals("用电_CA3") )
{
clampAmmetersInteractives[i].Fuan = Three.ttpData.data.qxC;
}
}
for (int i = 0; i < Multimeter.Count; i++)
{
if (Multimeter[i].name.Equals("用电_AV1"))
{
Multimeter[i].activation = Three.ttpData.data.dyA;
}
if (Multimeter[i].name.Equals("用电_BV1"))
{
Multimeter[i].activation = Three.ttpData.data.dyB;
}
if (Multimeter[i].name.Equals("用电_CV1"))
{
Multimeter[i].activation = Three.ttpData.data.dyC;
}
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cf85d7ecb61a07b44af353b4076e57ff
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -3,7 +3,7 @@ using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, /*IDragHandler,*/ IPointerClickHandler
{
private Vector3 start = new Vector3(0, 0, -80);
//滑动点到阀门图片中点的向量
@ -32,29 +32,42 @@ public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDra
public void OnBeginDrag(PointerEventData eventData)
{
currentPos = eventData.position;
//currentPos = transform.position;
//sum = (int)linearMeasure;
}
/// <summary>
/// 拖拽中
/// </summary>
/// <param name="eventData"></param>
public void OnDrag(PointerEventData eventData)
///// <summary>
///// 拖拽中
///// </summary>
///// <param name="eventData"></param>
//public void OnDrag(PointerEventData eventData)
//{
// timeCount += Time.deltaTime;
// if (timeCount > limitTime)
// {
// float x = Input.GetAxis("Mouse X");
// float y = Input.GetAxis("Mouse Y");
// if (x != 0 || y != 0)
// {
// if (x > 0 || y > 0)
// {
// sum = ZhuanSum;
// }
// else if (x < 0 || y < 0)
// {
// sum = -ZhuanSum;
// }
// }
// Debug.Log("旋转的方法"+x+" "+y);
// Deng(sum);
// timeCount = 0;
// }
//}
void Update()
{
timeCount += Time.deltaTime;
if (timeCount > limitTime)
if (true)
{
if (currentPos.x - eventData.position.x > 0)
{
sum += ZhuanSum;
}
if (currentPos.x - eventData.position.x < 0)
{
sum += -ZhuanSum;
}
Debug.Log("旋转的方法");
Deng(sum);
timeCount = 0;
}
}
void Deng(float angle)
@ -82,4 +95,38 @@ public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDra
{
timeCount = 0;
}
public void OnPointerClick(PointerEventData eventData)
{
//timeCount += Time.deltaTime;
//if (timeCount > limitTime)
//{
//float x = Input.GetAxis("Mouse X");
//float y = Input.GetAxis("Mouse Y");
//if (x != 0 || y != 0)
//{
// if (x > 0 || y > 0)
// {
// sum = ZhuanSum;
// }
// else if (x < 0 || y < 0)
// {
// sum = -ZhuanSum;
// }
//}
//Debug.Log("旋转的方法" + x + " " + y);
//Deng(sum);
int z = (int)linearMeasure;
if (z % max != 0)
{
z += ZhuanSum;
}
else
{
z = mix;
}
Deng(z);
// timeCount = 0;
//}
}
}

View File

@ -0,0 +1,66 @@
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class StopValveGai : MonoBehaviour
{
[SerializeField] int mix;
[SerializeField] int max;
[SerializeField] float initPos;
public float Sum;
public Transform trans;
[SerializeField] float x;
[SerializeField] int ZhuanSum;//要旋转一次的角度
[SerializeField] bool isok = false;
[SerializeField] Button btn;
// Start is called before the first frame update
void Start()
{
btn.onClick.AddListener(() =>
{
if (!isok)
{
if (Sum < max)
{
Sum += ZhuanSum;
}
else
{
isok = true;
}
}
else
{
if (Sum > mix)
{
Sum -= ZhuanSum;
}
else
{
isok = false;
}
}
Deng(Sum);
});
}
void Deng(float angle)
{
float z = Mathf.Clamp(angle, mix, max);
btn.transform.eulerAngles = new Vector3(0, 0, z);
Sum = z;
if (transform.name.Equals("万用表"))
{
trans.DOLocalRotate(new Vector3(x, 0, ~(int)z), 0.01f);
}
else
{
trans.DOLocalRotate(new Vector3(x, ~(int)z, 0), 0.01f);
}
//Debug.Log(Mathf.Clamp(~(int)z, mix, max));
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0b7c408bc8b18a74d973d332a824aac6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -24,7 +24,7 @@ public class TestPenInteractive : MonoBehaviour
//1.参数ray 为射线碰撞检测的光线(返回一个从相机到屏幕鼠标位置的光线)
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, 50)) //如果碰撞检测到物体
if (Physics.Raycast(ray, out hit, 100)) //如果碰撞检测到物体
{
if (hit.collider.transform.tag.Equals("YanDian"))
{
@ -47,7 +47,7 @@ public class TestPenInteractive : MonoBehaviour
g1.SetActive(false);
}
}
}
}
}
@ -56,7 +56,7 @@ public class TestPenInteractive : MonoBehaviour
g1.SetActive(false);
transform.parent = GameManager.ins.Player.transform;
transform.localPosition = new Vector3(0.307f, 0.504f, 0.654f);
transform.localEulerAngles = new Vector3(-180,-180,180);
transform.localEulerAngles = new Vector3(-180, -180, 180);
}
}
private void OnDisable()

View File

@ -1,20 +1,16 @@
using UnityEngine;
using UnityEngine.EventSystems;
using Vuplex.WebView;
public class newfollow : MonoBehaviour
{
[SerializeField] GameObject game;
[SerializeField] string name;
public string url;
//[SerializeField] Dialogue dialogue;
// Start is called before the first frame update
//void Start()
//{
// //EventTriggerListener.Get(transform.gameObject).onClick += g =>
// //{
[SerializeField] string _name;
public CanvasWebViewPrefab _focusedPrefab;
public GameObject _canvas;
private void Start()
{
// //};
//}
}
private void Update()
{
// 鼠标左键按下
@ -31,18 +27,113 @@ public class newfollow : MonoBehaviour
if (res)
{
// 如果产生了碰撞
if (hit.transform.name.Equals(name))
if (hit.transform.name.Equals(_name))
{
Debug.Log(hit.transform.name);
game.SetActive(true);
//game.init(url);
CreatView();
}
}
}
if (Input.GetKeyDown(KeyCode.Escape))
{
if (_focusedPrefab != null)
Destroy(_focusedPrefab.gameObject);
}
}
//// Update is called once per frame
//private void FixedUpdate()
//{
// transform.LookAt(game);
//}
private void CreatView()
{
// Enable the native touch screen keyboard for Android and iOS.
Web.SetTouchScreenKeyboardEnabled(true);
//_canvas = GameObject.Find("Canvas");
// Create a webview for the main content.
var mainWebViewPrefab = CanvasWebViewPrefab.Instantiate();
mainWebViewPrefab.transform.SetParent(_canvas.transform, false);
var rectTransform = mainWebViewPrefab.transform as RectTransform;
rectTransform.anchoredPosition3D = Vector3.zero;
rectTransform.offsetMin = Vector2.zero;
rectTransform.offsetMax = Vector2.zero;
mainWebViewPrefab.transform.localScale = Vector3.one;
_focusedPrefab = mainWebViewPrefab;
mainWebViewPrefab.Initialized += (s, e) =>
{
var webViewWithPopups = mainWebViewPrefab.WebView as IWithPopups;
if (webViewWithPopups == null)
{
mainWebViewPrefab.WebView.LoadHtml(NOT_SUPPORTED_HTML);
return;
}
WebViewLogger.Log("Loading Pinterest as an example because it uses popups for third party login. Click 'Login', then select Facebook or Google to open a popup for authentication.");
mainWebViewPrefab.WebView.LoadUrl("http://111.229.30.246:10015/");
webViewWithPopups.SetPopupMode(PopupMode.LoadInNewWebView);
webViewWithPopups.PopupRequested += (webView, eventArgs) =>
{
WebViewLogger.Log("Popup opened with URL: " + eventArgs.Url);
var popupPrefab = CanvasWebViewPrefab.Instantiate(eventArgs.WebView);
_focusedPrefab = popupPrefab;
popupPrefab.transform.SetParent(_canvas.transform, false);
var popupRectTransform = popupPrefab.transform as RectTransform;
popupRectTransform.anchoredPosition3D = Vector3.zero;
popupRectTransform.offsetMin = Vector2.zero;
popupRectTransform.offsetMax = Vector2.zero;
popupPrefab.transform.localScale = Vector3.one;
// Place the popup in front of the main webview.
var localPosition = popupPrefab.transform.localPosition;
localPosition.z = 0.1f;
popupPrefab.transform.localPosition = localPosition;
popupPrefab.Initialized += (sender, initializedEventArgs) =>
{
popupPrefab.WebView.CloseRequested += (popupWebView, closeEventArgs) =>
{
WebViewLogger.Log("Closing the popup");
_focusedPrefab = mainWebViewPrefab;
popupPrefab.Destroy();
};
};
};
};
}
const string NOT_SUPPORTED_HTML = @"
<body>
<style>
body {
font-family: sans-serif;
display: flex;
justify-content: center;
align-items: center;
line-height: 1.25;
}
div {
max-width: 80%;
}
li {
margin: 10px 0;
}
</style>
<div>
<p>
Sorry, but this 3D WebView package doesn't support yet the <a href='https://developer.vuplex.com/webview/IWithPopups'>IWithPopups</a> interface. Current packages that support popups:
</p>
<ul>
<li>
<a href='https://developer.vuplex.com/webview/StandaloneWebView'>3D WebView for Windows and macOS</a>
</li>
<li>
<a href='https://developer.vuplex.com/webview/AndroidWebView'>3D WebView for Android</a>
</li>
<li>
<a href='https://developer.vuplex.com/webview/AndroidGeckoWebView'>3D WebView for Android with Gecko Engine</a>
</li>
</ul>
</div>
</body>
";
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WorkingPersonnel : MonoBehaviour
{
public static WorkingPersonnel instance;
[SerializeField] string isWorkingPersonnel;
[SerializeField] GameObject game;
private void Awake()
{
if (instance != null)
{
Destroy(gameObject);
return;
}
instance = this;
DontDestroyOnLoad(gameObject);
}
// Start is called before the first frame update
void Start()
{
if (string.IsNullOrEmpty(PlayerPrefs.GetString("isWorkingPersonnel")))
{
PlayerPrefs.GetString("isWorkingPersonnel", "0");
}
else
{
isWorkingPersonnel = PlayerPrefs.GetString("isWorkingPersonnel");
if (isWorkingPersonnel.Equals("1"))
{
game.SetActive(false);
}
}
}
private void OnDestroy()
{
PlayerPrefs.SetString("isWorkingPersonnel","0");
}
}

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@ -7,7 +7,6 @@
"com.unity.ide.visualstudio": "2.0.16",
"com.unity.ide.vscode": "1.2.5",
"com.unity.postprocessing": "3.2.2",
"com.unity.shadergraph": "12.1.8",
"com.unity.test-framework": "1.1.31",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.6.4",

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@ -91,23 +91,6 @@
},
"url": "https://packages.unity.cn"
},
"com.unity.render-pipelines.core": {
"version": "12.1.8",
"depth": 1,
"source": "builtin",
"dependencies": {
"com.unity.ugui": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
}
},
"com.unity.searcher": {
"version": "4.9.1",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.cn"
},
"com.unity.services.core": {
"version": "1.6.0",
"depth": 1,
@ -126,15 +109,6 @@
"dependencies": {},
"url": "https://packages.unity.cn"
},
"com.unity.shadergraph": {
"version": "12.1.8",
"depth": 0,
"source": "builtin",
"dependencies": {
"com.unity.render-pipelines.core": "12.1.8",
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}
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@ -18,7 +18,7 @@ PhysicsManager:
m_ClothInterCollisionDistance: 0
m_ClothInterCollisionStiffness: 0
m_ContactsGeneration: 1
m_LayerCollisionMatrix: 7ffffffffffffffffffffffffffffffffffffffffffffffffffffffffeffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_LayerCollisionMatrix: 7ffefffffffffffffffffffffffffffffffffffffffffffffffffffffefeffff7effffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_EditorVersionWithRevision: 2021.3.15f1c1 (080beb55ecda)
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@ -14,6 +14,7 @@ TagManager:
- Line
- "\u65CB\u8F6C"
- FuAnBiao
- AllTools
layers:
- Default
- TransparentFX
@ -23,7 +24,7 @@ TagManager:
- UI
- QianXing
- Player
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