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@ -296,7 +212,6 @@ Transform:
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@ -313,6 +228,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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url: http://111.229.30.246:10013/Handler/Taiqu.ashx?action=rdjdydl&bianhao=
|
url: http://111.229.30.246:10013/Handler/Taiqu.ashx?action=rdjdydl&bianhao=
|
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|
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sprites:
|
sprites:
|
||||||
|
|
|
@ -55,6 +55,7 @@ namespace Adam
|
||||||
closeBtn.gameObject.SetActive(true);
|
closeBtn.gameObject.SetActive(true);
|
||||||
SwitchPanel(false);
|
SwitchPanel(false);
|
||||||
SceneLoad.Instance.SceneChange("工具间场景");
|
SceneLoad.Instance.SceneChange("工具间场景");
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -18,6 +18,7 @@ namespace Adam
|
||||||
public GameObject[] panels;
|
public GameObject[] panels;
|
||||||
public GameObject buttomPanel;
|
public GameObject buttomPanel;
|
||||||
public Toggle BirdEyeView;
|
public Toggle BirdEyeView;
|
||||||
|
public FirstPersonController firstPersonController;
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
@ -31,6 +32,9 @@ namespace Adam
|
||||||
toggles[index].onValueChanged.AddListener((isOn) =>
|
toggles[index].onValueChanged.AddListener((isOn) =>
|
||||||
{
|
{
|
||||||
panels[index].SetActive(isOn);
|
panels[index].SetActive(isOn);
|
||||||
|
if (firstPersonController == null)
|
||||||
|
firstPersonController = GameObject.FindGameObjectWithTag("Player").GetComponent<FirstPersonController>();
|
||||||
|
firstPersonController.enabled = !isOn;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
SwitchPanel(false);
|
SwitchPanel(false);
|
||||||
|
|
|
@ -16,6 +16,7 @@ namespace Components
|
||||||
{
|
{
|
||||||
public Text ID;
|
public Text ID;
|
||||||
public Text info;
|
public Text info;
|
||||||
|
public Button selfBtn;
|
||||||
public void SetValue(string _id, string _info)
|
public void SetValue(string _id, string _info)
|
||||||
{
|
{
|
||||||
ID.text = _id;
|
ID.text = _id;
|
||||||
|
|
|
@ -51,6 +51,9 @@ public class ToolItem : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
|
||||||
public void SetState(bool isActive)
|
public void SetState(bool isActive)
|
||||||
{
|
{
|
||||||
closeButton.gameObject.SetActive(isActive);
|
closeButton.gameObject.SetActive(isActive);
|
||||||
|
if (toolName == "工作卡")
|
||||||
|
selfButton.interactable = isActive;
|
||||||
|
else
|
||||||
selfButton.interactable = !isActive;
|
selfButton.interactable = !isActive;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -50,7 +50,6 @@ public enum RightAndWrong
|
||||||
|
|
||||||
public class ToolModelClick : MonoBehaviour
|
public class ToolModelClick : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
public Attribute attribute = Attribute.defaultModel;
|
public Attribute attribute = Attribute.defaultModel;
|
||||||
public RightAndWrong rightAndWrong = RightAndWrong.defaultModel;
|
public RightAndWrong rightAndWrong = RightAndWrong.defaultModel;
|
||||||
|
|
||||||
|
@ -64,13 +63,6 @@ public class ToolModelClick : MonoBehaviour
|
||||||
|
|
||||||
public Highlighter selfHighlighter;
|
public Highlighter selfHighlighter;
|
||||||
|
|
||||||
//public GameObject tipPrefab;
|
|
||||||
//public GameObject tip;
|
|
||||||
//[ContextMenu("Set")]
|
|
||||||
//public void TTTTT()
|
|
||||||
//{
|
|
||||||
// tipPrefab = Resources.Load<GameObject>("ModelTips");
|
|
||||||
//}
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
@ -92,18 +84,14 @@ public class ToolModelClick : MonoBehaviour
|
||||||
var current = SceneManager.GetActiveScene();
|
var current = SceneManager.GetActiveScene();
|
||||||
if (current.name == "工具间场景")
|
if (current.name == "工具间场景")
|
||||||
UIManager.Instance.SetThreeDTip(gameObject.name);
|
UIManager.Instance.SetThreeDTip(gameObject.name);
|
||||||
//tip = Instantiate(tipPrefab);
|
|
||||||
//tip.GetComponentInChildren<TextMesh>().text = gameObject.name;
|
|
||||||
//tip.transform.localPosition = transform.localPosition;
|
|
||||||
//tip.transform.localScale = Vector3.one;
|
|
||||||
//tip.transform.LookAt(Camera.main.transform.position);
|
|
||||||
//tip.transform.localEulerAngles = new Vector3(90f, 0, 0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnMouseDown()
|
private void OnMouseDown()
|
||||||
{
|
{
|
||||||
if (EventSystem.current.IsPointerOverGameObject())
|
if (EventSystem.current.IsPointerOverGameObject())
|
||||||
return;
|
return;
|
||||||
|
var current = SceneManager.GetActiveScene();
|
||||||
|
if (current.name != "工具间场景") return;
|
||||||
onDown?.Invoke();
|
onDown?.Invoke();
|
||||||
ToolsItemManager.Instance.CreatToolItem(gameObject);
|
ToolsItemManager.Instance.CreatToolItem(gameObject);
|
||||||
UIManager.Instance.SetThreeDTip("");
|
UIManager.Instance.SetThreeDTip("");
|
||||||
|
@ -124,6 +112,5 @@ public class ToolModelClick : MonoBehaviour
|
||||||
return;
|
return;
|
||||||
onExit?.Invoke();
|
onExit?.Invoke();
|
||||||
UIManager.Instance.SetThreeDTip("");
|
UIManager.Instance.SetThreeDTip("");
|
||||||
//Destroy(tip);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,44 +1,63 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using System;
|
using System;
|
||||||
//============================================================
|
using System.Collections.Generic;
|
||||||
//支持中文,文件使用UTF-8编码
|
|
||||||
//@author YangHua
|
|
||||||
//@create 20230916
|
|
||||||
//@company QianHuo
|
|
||||||
//
|
|
||||||
//@description:
|
|
||||||
//============================================================
|
|
||||||
namespace EData
|
namespace EData
|
||||||
{
|
{
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class Root
|
public class Exam
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
public string id ;
|
||||||
|
/// <summary>
|
||||||
|
/// 试卷11
|
||||||
|
/// </summary>
|
||||||
|
public string exam_name ;
|
||||||
|
/// <summary>
|
||||||
|
/// 已发布
|
||||||
|
/// </summary>
|
||||||
public string state ;
|
public string state ;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string message;
|
public string start_time ;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Data data;
|
public string end_time ;
|
||||||
}
|
|
||||||
[Serializable]
|
|
||||||
public class Data
|
|
||||||
{
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public ExamusersData exam;
|
public string create_time ;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public List<ListItem> list;
|
public string create_user_id ;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string r1 ;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string r2 ;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string r3 ;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string r4 ;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string r5 ;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string state_dsc ;
|
||||||
}
|
}
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class ListItem
|
public class ListItem
|
||||||
|
@ -56,11 +75,11 @@ namespace EData
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string user_no ;
|
public string user_no ;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 仪征市弘桥路
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string Address ;
|
public string Address ;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 刘生萍
|
/// 用户9600001129
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string UserName ;
|
public string UserName ;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -72,11 +91,11 @@ namespace EData
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string AreaName ;
|
public string AreaName ;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
/// 有光伏
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string UserType ;
|
public string UserType ;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
/// 三相_无互感器_有光伏
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string BiaoType ;
|
public string BiaoType ;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -84,7 +103,7 @@ namespace EData
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string Scene ;
|
public string Scene ;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 干扰
|
/// 异常
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string UserState ;
|
public string UserState ;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -102,26 +121,74 @@ namespace EData
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
public string AA2 ;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string AA3 ;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
public int AV ;
|
public int AV ;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
public string AV2 ;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string AV3 ;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
public int BA ;
|
public int BA ;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
public string BA2 ;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string BA3 ;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
public int BV ;
|
public int BV ;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
public string BV2 ;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string BV3 ;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
public int CA ;
|
public int CA ;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
public string CA2 ;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string CA3 ;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
public int CV ;
|
public int CV ;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
public string CV2 ;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string CV3 ;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
public int Beilv ;
|
public int Beilv ;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
|
@ -195,64 +262,41 @@ namespace EData
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int v5 ;
|
public int v5 ;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string huhao ;
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
public string is_fd ;
|
||||||
}
|
}
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class ExamusersData
|
public class Data
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string id;
|
public Exam exam ;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 试卷11
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string exam_name;
|
public List<ListItem> list ;
|
||||||
|
}
|
||||||
|
[Serializable]
|
||||||
|
public class Root
|
||||||
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 已发布
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string state ;
|
public string state ;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string start_time;
|
public string message ;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string end_time;
|
public Data data ;
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string create_time;
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string create_user_id;
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string r1;
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string r2;
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string r3;
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string r4;
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string r5;
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string state_dsc;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
|
@ -22,12 +22,22 @@ namespace ttpData
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class Data
|
public class Data
|
||||||
{
|
{
|
||||||
|
public string zhbl;
|
||||||
|
public string yxrl;
|
||||||
public string[] rdj;
|
public string[] rdj;
|
||||||
public string qxA;
|
public string qxA;
|
||||||
public string qxB;
|
public string qxB;
|
||||||
public string qxC;
|
public string qxC;
|
||||||
public string qyA;
|
public string dyA;
|
||||||
public string qyB;
|
public string dyB;
|
||||||
public string qyC;
|
public string dyC;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class TrainState
|
||||||
|
{
|
||||||
|
public string state;
|
||||||
|
public string message;
|
||||||
|
public string data;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -18,181 +18,182 @@ namespace MobileTerminal
|
||||||
{
|
{
|
||||||
public string state;
|
public string state;
|
||||||
public string message;
|
public string message;
|
||||||
public Data data;
|
public List<string> data;
|
||||||
}
|
|
||||||
[Serializable]
|
|
||||||
public class Data
|
|
||||||
{
|
|
||||||
public JBSX[] jbsx;
|
|
||||||
public JBXX[] jbxx;
|
|
||||||
public JLZZXX[] jlzzxx;
|
|
||||||
}
|
|
||||||
[Serializable]
|
|
||||||
public class JBSX
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 周保林 用电户:3209600004110
|
|
||||||
/// </summary>
|
|
||||||
public string 名称;
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string 用户编号;
|
|
||||||
/// <summary>
|
|
||||||
/// 仪征市供电公司
|
|
||||||
/// </summary>
|
|
||||||
public string 供电单位;
|
|
||||||
/// <summary>
|
|
||||||
/// 考核
|
|
||||||
/// </summary>
|
|
||||||
public string 用户分类;
|
|
||||||
/// <summary>
|
|
||||||
/// 否
|
|
||||||
/// </summary>
|
|
||||||
public string 是否专线;
|
|
||||||
/// <summary>
|
|
||||||
/// 正常用电客户
|
|
||||||
/// </summary>
|
|
||||||
public string 用户状态;
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string 合同容量;
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string 运行容量;
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string 首次建档日期;
|
|
||||||
/// <summary>
|
|
||||||
/// 江苏省扬州市仪征市真州镇(仪征市区)镇解放东路12号
|
|
||||||
/// </summary>
|
|
||||||
public string 用电地址;
|
|
||||||
/// <summary>
|
|
||||||
/// 无转供
|
|
||||||
/// </summary>
|
|
||||||
public string 转供户信息;
|
|
||||||
}
|
|
||||||
[Serializable]
|
|
||||||
public class JBXX
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// 周保林
|
|
||||||
/// </summary>
|
|
||||||
public string 用户名称;
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string 用户编号;
|
|
||||||
/// <summary>
|
|
||||||
/// 正常用电客户
|
|
||||||
/// </summary>
|
|
||||||
public string 用户状态;
|
|
||||||
/// <summary>
|
|
||||||
/// 考核
|
|
||||||
/// </summary>
|
|
||||||
public string 用户分类;
|
|
||||||
/// <summary>
|
|
||||||
/// 仪征市供电公司
|
|
||||||
/// </summary>
|
|
||||||
public string 供电单位;
|
|
||||||
/// <summary>
|
|
||||||
/// 太阳能发电
|
|
||||||
/// </summary>
|
|
||||||
public string 所属行业;
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string 合同容量;
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string 运行容量;
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string 电压等级;
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string 重要等级;
|
|
||||||
/// <summary>
|
|
||||||
/// 考核
|
|
||||||
/// </summary>
|
|
||||||
public string 用电类别;
|
|
||||||
/// <summary>
|
|
||||||
/// 否
|
|
||||||
/// </summary>
|
|
||||||
public string 是否重点用户;
|
|
||||||
/// <summary>
|
|
||||||
/// 否
|
|
||||||
/// </summary>
|
|
||||||
public string 是否专线;
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string 首次建档;
|
|
||||||
/// <summary>
|
|
||||||
/// 否
|
|
||||||
/// </summary>
|
|
||||||
public string 是否双电源;
|
|
||||||
/// <summary>
|
|
||||||
/// PMS_石桥146线
|
|
||||||
/// </summary>
|
|
||||||
public string 线路名称;
|
|
||||||
/// <summary>
|
|
||||||
/// 江苏省扬州市仪征市真州镇(仪征市区)镇解放东路12号
|
|
||||||
/// </summary>
|
|
||||||
public string 用电地址;
|
|
||||||
}
|
|
||||||
[Serializable]
|
|
||||||
public class JLZZXX
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string 序号;
|
|
||||||
/// <summary>
|
|
||||||
/// 上网计量点1
|
|
||||||
/// </summary>
|
|
||||||
public string 计量点名称;
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string 计量点ID;
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string 电表ID;
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string 电表资产编号;
|
|
||||||
/// <summary>
|
|
||||||
/// 否
|
|
||||||
/// </summary>
|
|
||||||
public string 是否参考表;
|
|
||||||
/// <summary>
|
|
||||||
/// 否
|
|
||||||
/// </summary>
|
|
||||||
public string 是否专线;
|
|
||||||
/// <summary>
|
|
||||||
/// 上网关口
|
|
||||||
/// </summary>
|
|
||||||
public string 主用途类型;
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string 计量点级数;
|
|
||||||
/// <summary>
|
|
||||||
/// 在用
|
|
||||||
/// </summary>
|
|
||||||
public string 状态;
|
|
||||||
/// <summary>
|
|
||||||
///
|
|
||||||
/// </summary>
|
|
||||||
public string 倍率;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//[Serializable]
|
||||||
|
//public class Data
|
||||||
|
//{
|
||||||
|
// public JBSX[] jbsx;
|
||||||
|
// public JBXX[] jbxx;
|
||||||
|
// public JLZZXX[] jlzzxx;
|
||||||
|
//}
|
||||||
|
//[Serializable]
|
||||||
|
//public class JBSX
|
||||||
|
//{
|
||||||
|
// /// <summary>
|
||||||
|
// /// 周保林 用电户:3209600004110
|
||||||
|
// /// </summary>
|
||||||
|
// public string 名称;
|
||||||
|
// /// <summary>
|
||||||
|
// ///
|
||||||
|
// /// </summary>
|
||||||
|
// public string 用户编号;
|
||||||
|
// /// <summary>
|
||||||
|
// /// 仪征市供电公司
|
||||||
|
// /// </summary>
|
||||||
|
// public string 供电单位;
|
||||||
|
// /// <summary>
|
||||||
|
// /// 考核
|
||||||
|
// /// </summary>
|
||||||
|
// public string 用户分类;
|
||||||
|
// /// <summary>
|
||||||
|
// /// 否
|
||||||
|
// /// </summary>
|
||||||
|
// public string 是否专线;
|
||||||
|
// /// <summary>
|
||||||
|
// /// 正常用电客户
|
||||||
|
// /// </summary>
|
||||||
|
// public string 用户状态;
|
||||||
|
// /// <summary>
|
||||||
|
// ///
|
||||||
|
// /// </summary>
|
||||||
|
// public string 合同容量;
|
||||||
|
// /// <summary>
|
||||||
|
// ///
|
||||||
|
// /// </summary>
|
||||||
|
// public string 运行容量;
|
||||||
|
// /// <summary>
|
||||||
|
// ///
|
||||||
|
// /// </summary>
|
||||||
|
// public string 首次建档日期;
|
||||||
|
// /// <summary>
|
||||||
|
// /// 江苏省扬州市仪征市真州镇(仪征市区)镇解放东路12号
|
||||||
|
// /// </summary>
|
||||||
|
// public string 用电地址;
|
||||||
|
// /// <summary>
|
||||||
|
// /// 无转供
|
||||||
|
// /// </summary>
|
||||||
|
// public string 转供户信息;
|
||||||
|
//}
|
||||||
|
//[Serializable]
|
||||||
|
//public class JBXX
|
||||||
|
//{
|
||||||
|
// /// <summary>
|
||||||
|
// /// 周保林
|
||||||
|
// /// </summary>
|
||||||
|
// public string 用户名称;
|
||||||
|
// /// <summary>
|
||||||
|
// ///
|
||||||
|
// /// </summary>
|
||||||
|
// public string 用户编号;
|
||||||
|
// /// <summary>
|
||||||
|
// /// 正常用电客户
|
||||||
|
// /// </summary>
|
||||||
|
// public string 用户状态;
|
||||||
|
// /// <summary>
|
||||||
|
// /// 考核
|
||||||
|
// /// </summary>
|
||||||
|
// public string 用户分类;
|
||||||
|
// /// <summary>
|
||||||
|
// /// 仪征市供电公司
|
||||||
|
// /// </summary>
|
||||||
|
// public string 供电单位;
|
||||||
|
// /// <summary>
|
||||||
|
// /// 太阳能发电
|
||||||
|
// /// </summary>
|
||||||
|
// public string 所属行业;
|
||||||
|
// /// <summary>
|
||||||
|
// ///
|
||||||
|
// /// </summary>
|
||||||
|
// public string 合同容量;
|
||||||
|
// /// <summary>
|
||||||
|
// ///
|
||||||
|
// /// </summary>
|
||||||
|
// public string 运行容量;
|
||||||
|
// /// <summary>
|
||||||
|
// ///
|
||||||
|
// /// </summary>
|
||||||
|
// public string 电压等级;
|
||||||
|
// /// <summary>
|
||||||
|
// ///
|
||||||
|
// /// </summary>
|
||||||
|
// public string 重要等级;
|
||||||
|
// /// <summary>
|
||||||
|
// /// 考核
|
||||||
|
// /// </summary>
|
||||||
|
// public string 用电类别;
|
||||||
|
// /// <summary>
|
||||||
|
// /// 否
|
||||||
|
// /// </summary>
|
||||||
|
// public string 是否重点用户;
|
||||||
|
// /// <summary>
|
||||||
|
// /// 否
|
||||||
|
// /// </summary>
|
||||||
|
// public string 是否专线;
|
||||||
|
// /// <summary>
|
||||||
|
// ///
|
||||||
|
// /// </summary>
|
||||||
|
// public string 首次建档;
|
||||||
|
// /// <summary>
|
||||||
|
// /// 否
|
||||||
|
// /// </summary>
|
||||||
|
// public string 是否双电源;
|
||||||
|
// /// <summary>
|
||||||
|
// /// PMS_石桥146线
|
||||||
|
// /// </summary>
|
||||||
|
// public string 线路名称;
|
||||||
|
// /// <summary>
|
||||||
|
// /// 江苏省扬州市仪征市真州镇(仪征市区)镇解放东路12号
|
||||||
|
// /// </summary>
|
||||||
|
// public string 用电地址;
|
||||||
|
//}
|
||||||
|
//[Serializable]
|
||||||
|
//public class JLZZXX
|
||||||
|
//{
|
||||||
|
// /// <summary>
|
||||||
|
// ///
|
||||||
|
// /// </summary>
|
||||||
|
// public string 序号;
|
||||||
|
// /// <summary>
|
||||||
|
// /// 上网计量点1
|
||||||
|
// /// </summary>
|
||||||
|
// public string 计量点名称;
|
||||||
|
// /// <summary>
|
||||||
|
// ///
|
||||||
|
// /// </summary>
|
||||||
|
// public string 计量点ID;
|
||||||
|
// /// <summary>
|
||||||
|
// ///
|
||||||
|
// /// </summary>
|
||||||
|
// public string 电表ID;
|
||||||
|
// /// <summary>
|
||||||
|
// ///
|
||||||
|
// /// </summary>
|
||||||
|
// public string 电表资产编号;
|
||||||
|
// /// <summary>
|
||||||
|
// /// 否
|
||||||
|
// /// </summary>
|
||||||
|
// public string 是否参考表;
|
||||||
|
// /// <summary>
|
||||||
|
// /// 否
|
||||||
|
// /// </summary>
|
||||||
|
// public string 是否专线;
|
||||||
|
// /// <summary>
|
||||||
|
// /// 上网关口
|
||||||
|
// /// </summary>
|
||||||
|
// public string 主用途类型;
|
||||||
|
// /// <summary>
|
||||||
|
// ///
|
||||||
|
// /// </summary>
|
||||||
|
// public string 计量点级数;
|
||||||
|
// /// <summary>
|
||||||
|
// /// 在用
|
||||||
|
// /// </summary>
|
||||||
|
// public string 状态;
|
||||||
|
// /// <summary>
|
||||||
|
// ///
|
||||||
|
// /// </summary>
|
||||||
|
// public string 倍率;
|
||||||
|
//}
|
||||||
}
|
}
|
||||||
|
|
|
@ -49,5 +49,26 @@ namespace Adam
|
||||||
}
|
}
|
||||||
return pvw;
|
return pvw;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<string> GetABCcurrentAndvoltage()
|
||||||
|
{
|
||||||
|
List<string> listABC = new List<string>();
|
||||||
|
for (int i = 0;i < root.data.list.Count; i++)
|
||||||
|
{
|
||||||
|
int index = i;
|
||||||
|
string uerID = GlobalFlag.userId;
|
||||||
|
if (uerID.Equals(root.data.list[index].user_no))
|
||||||
|
{
|
||||||
|
listABC.Add(root.data.list[index].AA.ToString());
|
||||||
|
listABC.Add(root.data.list[index].BA.ToString());
|
||||||
|
listABC.Add(root.data.list[index].CA.ToString());
|
||||||
|
listABC.Add(root.data.list[index].AV.ToString());
|
||||||
|
listABC.Add(root.data.list[index].BV.ToString());
|
||||||
|
listABC.Add(root.data.list[index].CV.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return listABC;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -23,5 +23,5 @@ public class GlobalFlag
|
||||||
|
|
||||||
public static int pvw;
|
public static int pvw;
|
||||||
|
|
||||||
public static string userId = "9600004109";
|
public static string userId;
|
||||||
}
|
}
|
||||||
|
|
|
@ -28,36 +28,36 @@ namespace Adam
|
||||||
|
|
||||||
public void OnGo()
|
public void OnGo()
|
||||||
{
|
{
|
||||||
|
|
||||||
string sceneInfo = ExamusersController.Instance.GetSceneInfoByUseNo(userID.text);
|
string sceneInfo = ExamusersController.Instance.GetSceneInfoByUseNo(userID.text);
|
||||||
|
GlobalFlag.userId = userID.text;
|
||||||
|
Debug.Log(GlobalFlag.userId);
|
||||||
string[] tt = ToolUtility.GetInfo(sceneInfo, '_');
|
string[] tt = ToolUtility.GetInfo(sceneInfo, '_');
|
||||||
|
|
||||||
SceneInfoData sceneInfoData = new SceneInfoData(tt[0], tt[1], tt[2]);
|
SceneInfoData sceneInfoData = new SceneInfoData(tt[0], tt[1], tt[2]);
|
||||||
GlobalFlag.sceneData = sceneInfoData;
|
GlobalFlag.sceneData = sceneInfoData;
|
||||||
GlobalFlag.pvw = ExamusersController.Instance.GetPVWByUseNo(userID.text);
|
GlobalFlag.pvw = ExamusersController.Instance.GetPVWByUseNo(userID.text);
|
||||||
switch (tt[3])
|
SceneLoad.Instance.SceneChange(tt[3]);
|
||||||
{
|
//switch (tt[3])
|
||||||
case "自建房场景":
|
//{
|
||||||
SceneLoad.Instance.SceneChange("居民自建");
|
// case "自建房场景":
|
||||||
break;
|
// SceneLoad.Instance.SceneChange("居民自建");
|
||||||
case "农家乐场景":
|
// break;
|
||||||
SceneLoad.Instance.SceneChange("农家乐");
|
// case "农家乐场景":
|
||||||
break;
|
// SceneLoad.Instance.SceneChange("农家乐");
|
||||||
case "小商户场景":
|
// break;
|
||||||
SceneLoad.Instance.SceneChange("小商户");
|
// case "小商户场景":
|
||||||
break;
|
// SceneLoad.Instance.SceneChange("小商户");
|
||||||
case "农贸市场场景":
|
// break;
|
||||||
SceneLoad.Instance.SceneChange("农贸市场");
|
// case "农贸市场场景":
|
||||||
break;
|
// SceneLoad.Instance.SceneChange("农贸市场");
|
||||||
}
|
// break;
|
||||||
|
//}
|
||||||
SwitchPanel();
|
SwitchPanel();
|
||||||
UIManager.Instance.backToToolBtn.gameObject.SetActive(true);
|
UIManager.Instance.backToToolBtn.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SwitchPanel()
|
public void SwitchPanel()
|
||||||
{
|
{
|
||||||
|
UIManager.Instance.threeDTip.gameObject.SetActive(false);
|
||||||
GoToTheScenePlane.SetActive(false);
|
GoToTheScenePlane.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -21,10 +21,16 @@ namespace Adam
|
||||||
public InputField[] userIDs;
|
public InputField[] userIDs;
|
||||||
public InputField[] userNames;
|
public InputField[] userNames;
|
||||||
public InputField[] workSpace;
|
public InputField[] workSpace;
|
||||||
|
|
||||||
|
public InputField[] aqcss;
|
||||||
|
public InputField[] fxdfx;
|
||||||
|
|
||||||
public GameObject jobCardPanel;
|
public GameObject jobCardPanel;
|
||||||
public GameObject jobChoiceQuestionPanel;
|
public GameObject jobChoiceQuestionPanel;
|
||||||
public OptionItem optionItemPrefab;
|
public OptionItem optionItemPrefab;
|
||||||
public Transform optionItemContent;
|
public Transform optionItemContent;
|
||||||
|
|
||||||
|
public Text optionTitleText;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 风险点分析
|
/// 风险点分析
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -75,10 +81,12 @@ namespace Adam
|
||||||
if (index == 0)
|
if (index == 0)
|
||||||
{
|
{
|
||||||
GetAQCSandFXDFX("FXDFX");
|
GetAQCSandFXDFX("FXDFX");
|
||||||
|
optionTitleText.text = "工作现场风险点分析";
|
||||||
}
|
}
|
||||||
else if (index == 1)
|
else if (index == 1)
|
||||||
{
|
{
|
||||||
GetAQCSandFXDFX("AQCS");
|
GetAQCSandFXDFX("AQCS");
|
||||||
|
optionTitleText.text = "注意事项及安全措施";
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -99,9 +107,28 @@ namespace Adam
|
||||||
for (int i = 0; i < af.data.Length; i++)
|
for (int i = 0; i < af.data.Length; i++)
|
||||||
{
|
{
|
||||||
int index = i;
|
int index = i;
|
||||||
|
string infoTemp = af.data[index];
|
||||||
OptionItem optionItemTemp = Instantiate(optionItemPrefab, optionItemContent);
|
OptionItem optionItemTemp = Instantiate(optionItemPrefab, optionItemContent);
|
||||||
optionItemTemp.SetValue(index.ToString(), af.data[i]);
|
optionItemTemp.SetValue(index.ToString(), infoTemp);
|
||||||
}
|
optionItemTemp.selfBtn.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
OnOptionItemClick(index, infoTemp, name);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void OnOptionItemClick(int index, string info, string name)
|
||||||
|
{
|
||||||
|
if (name == "FXDFX")
|
||||||
|
{
|
||||||
|
fxdfx[index].text = info;
|
||||||
|
}
|
||||||
|
else if (name == "AQCS")
|
||||||
|
{
|
||||||
|
aqcss[index].text = info;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -18,8 +18,8 @@ using UnityEngine.UI;
|
||||||
|
|
||||||
public class MobileTerminalController : MonoBehaviour
|
public class MobileTerminalController : MonoBehaviour
|
||||||
{
|
{
|
||||||
public string userViewUrl = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=dianbianhao&bianhao= ";
|
public string userViewUrl;
|
||||||
public string tabelViewUrl = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=bianhaobiaoji&bianhao=";
|
public string tabelViewUrl;
|
||||||
public InputField number;
|
public InputField number;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 表记数据
|
/// 表记数据
|
||||||
|
@ -68,32 +68,37 @@ public class MobileTerminalController : MonoBehaviour
|
||||||
isOnLoad = true;
|
isOnLoad = true;
|
||||||
string url = userViewUrl + number.text;
|
string url = userViewUrl + number.text;
|
||||||
mData = await AsyncWebReq.Get<UserViewData>(url);
|
mData = await AsyncWebReq.Get<UserViewData>(url);
|
||||||
string jsonData = JsonConvert.SerializeObject(mData);
|
for (int i = 0; i < mData.data.Count; i++)
|
||||||
AsyncWebReq.SetValue(jsonData, out jbsx, out jbxx, out jlzzxx);
|
|
||||||
|
|
||||||
foreach (var item in jbsx)
|
|
||||||
{
|
{
|
||||||
MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
|
MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
|
||||||
string info = item.Key + ": " + item.Value;
|
itemTip.SetValue(mData.data[i]);
|
||||||
itemTip.SetValue(info);
|
|
||||||
}
|
}
|
||||||
|
//string jsonData = JsonConvert.SerializeObject(mData);
|
||||||
|
//AsyncWebReq.SetValue(jsonData, out jbsx, out jbxx, out jlzzxx);
|
||||||
|
|
||||||
foreach (var item in jbxx)
|
//foreach (var item in jbsx)
|
||||||
{
|
//{
|
||||||
MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
|
// MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
|
||||||
string info = item.Key + ": " + item.Value;
|
// string info = item.Key + ": " + item.Value;
|
||||||
itemTip.SetValue(info);
|
// itemTip.SetValue(info);
|
||||||
}
|
//}
|
||||||
|
|
||||||
for (int i = 0; i < jlzzxx.Count; i++)
|
//foreach (var item in jbxx)
|
||||||
{
|
//{
|
||||||
foreach (var item in jlzzxx[i])
|
// MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
|
||||||
{
|
// string info = item.Key + ": " + item.Value;
|
||||||
MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
|
// itemTip.SetValue(info);
|
||||||
string info = item.Key + ": " + item.Value;
|
//}
|
||||||
itemTip.SetValue(info);
|
|
||||||
}
|
//for (int i = 0; i < jlzzxx.Count; i++)
|
||||||
}
|
//{
|
||||||
|
// foreach (var item in jlzzxx[i])
|
||||||
|
// {
|
||||||
|
// MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, userContent);
|
||||||
|
// string info = item.Key + ": " + item.Value;
|
||||||
|
// itemTip.SetValue(info);
|
||||||
|
// }
|
||||||
|
//}
|
||||||
SwitchView(0);
|
SwitchView(0);
|
||||||
isOnLoad = false;
|
isOnLoad = false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
public class ShowNameplate : MonoBehaviour
|
public class ShowNameplate : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
@ -15,8 +16,11 @@ public class ShowNameplate : MonoBehaviour
|
||||||
|
|
||||||
private void OnMouseDown()
|
private void OnMouseDown()
|
||||||
{
|
{
|
||||||
|
if (EventSystem.current.IsPointerOverGameObject())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
NameplateController.Instance.RefreshShown();
|
NameplateController.Instance.RefreshShown();
|
||||||
|
|
||||||
if (!NameplateController.Instance.DictextMeshPro.ContainsKey(myName))
|
if (!NameplateController.Instance.DictextMeshPro.ContainsKey(myName))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -12,5 +12,12 @@ using UnityEngine;
|
||||||
|
|
||||||
public class ToolModelManager : MonoBehaviour
|
public class ToolModelManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public ToolModelClick[] toolModelClicks;
|
||||||
|
|
||||||
|
public void GetAllToolModels()
|
||||||
|
{
|
||||||
|
GameObject toolContent = GameObject.FindGameObjectWithTag("AllTools");
|
||||||
|
toolModelClicks = toolContent.transform.GetComponentsInChildren<ToolModelClick>();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -21,6 +21,7 @@ public class ToolsItemManager : MonoSingleton<ToolsItemManager>
|
||||||
public Button closeBtn;
|
public Button closeBtn;
|
||||||
public UnityEvent<GameObject> ItemClick;
|
public UnityEvent<GameObject> ItemClick;
|
||||||
public Button recoverBtn;
|
public Button recoverBtn;
|
||||||
|
public UnityEvent recoverEvent = new UnityEvent();
|
||||||
public Toggle bottomToolToggle;
|
public Toggle bottomToolToggle;
|
||||||
public GameObject currentTool;
|
public GameObject currentTool;
|
||||||
public GameObject ServerRecorderPanel;
|
public GameObject ServerRecorderPanel;
|
||||||
|
@ -30,7 +31,9 @@ public class ToolsItemManager : MonoSingleton<ToolsItemManager>
|
||||||
closeBtn.onClick.AddListener(() => { SwictchToolPanel(false); });
|
closeBtn.onClick.AddListener(() => { SwictchToolPanel(false); });
|
||||||
recoverBtn.onClick.AddListener(() =>
|
recoverBtn.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
|
recoverEvent?.Invoke();
|
||||||
RecoverCurrentInstantiateTool(currentTool);
|
RecoverCurrentInstantiateTool(currentTool);
|
||||||
|
|
||||||
});
|
});
|
||||||
recoverBtn.gameObject.SetActive(false);
|
recoverBtn.gameObject.SetActive(false);
|
||||||
ServerRecorderPanel.gameObject.SetActive(false);
|
ServerRecorderPanel.gameObject.SetActive(false);
|
||||||
|
@ -125,6 +128,15 @@ public class ToolsItemManager : MonoSingleton<ToolsItemManager>
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ResetState()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < toolItems.Count; i++)
|
||||||
|
{
|
||||||
|
toolItems[i].SetState(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public IEnumerator WaitShowServerRecorderPanel()
|
public IEnumerator WaitShowServerRecorderPanel()
|
||||||
{
|
{
|
||||||
ServerRecorderPanel.gameObject.SetActive(true);
|
ServerRecorderPanel.gameObject.SetActive(true);
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
using Adam;
|
using Adam;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Threading.Tasks;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
//============================================================
|
//============================================================
|
||||||
|
@ -20,6 +21,7 @@ public class UIManager : MonoSingleton<UIManager>
|
||||||
public BottomController bottomCotroller;
|
public BottomController bottomCotroller;
|
||||||
public JobCardController jobCardController;
|
public JobCardController jobCardController;
|
||||||
public ExitCheckController exitCheckController;
|
public ExitCheckController exitCheckController;
|
||||||
|
public ToolModelManager toolModelManager;
|
||||||
public Button exitBtn;
|
public Button exitBtn;
|
||||||
public Button backToToolBtn;
|
public Button backToToolBtn;
|
||||||
public Text threeDTip;
|
public Text threeDTip;
|
||||||
|
@ -39,14 +41,34 @@ public class UIManager : MonoSingleton<UIManager>
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
exitBtn.gameObject.SetActive(false);
|
exitBtn.gameObject.SetActive(false);
|
||||||
backToToolBtn.onClick.AddListener(BackToTool);
|
backToToolBtn.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
ToolsItemManager.recoverEvent.RemoveAllListeners();
|
||||||
|
ToolsItemManager.ResetState();
|
||||||
|
backToToolBtn.gameObject.SetActive(false);
|
||||||
|
bottomCotroller.BirdEyeView.gameObject.SetActive(false);
|
||||||
|
BackToTool();
|
||||||
|
});
|
||||||
backToToolBtn.gameObject.SetActive(false);
|
backToToolBtn.gameObject.SetActive(false);
|
||||||
DontDestroyOnLoad(this);
|
DontDestroyOnLoad(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void BackToTool()
|
private async void BackToTool()
|
||||||
{
|
{
|
||||||
SceneLoad.Instance.SceneChange("工具间场景");
|
SceneLoad.Instance.SceneChange("工具间场景");
|
||||||
|
await Task.Delay(500);
|
||||||
|
toolModelManager.GetAllToolModels();
|
||||||
|
for (int i = 0; i < ToolsItemManager.toolItems.Count; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < toolModelManager.toolModelClicks.Length; j++)
|
||||||
|
{
|
||||||
|
if (ToolsItemManager.toolItems[i].originPos == toolModelManager.toolModelClicks[j].transform.localPosition)
|
||||||
|
{
|
||||||
|
Destroy(toolModelManager.toolModelClicks[j].gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetThreeDTip(string name)
|
public void SetThreeDTip(string name)
|
||||||
|
@ -59,7 +81,6 @@ public class UIManager : MonoSingleton<UIManager>
|
||||||
{
|
{
|
||||||
threeDTip.transform.parent.gameObject.SetActive(true);
|
threeDTip.transform.parent.gameObject.SetActive(true);
|
||||||
threeDTip.text = name;
|
threeDTip.text = name;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,7 @@
|
||||||
|
using Adam;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using ttpData;
|
using ttpData;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
//============================================================
|
//============================================================
|
||||||
|
@ -14,18 +16,41 @@ namespace Views
|
||||||
{
|
{
|
||||||
public class ThreeTransformerPhotovoltaicView : MonoBehaviour
|
public class ThreeTransformerPhotovoltaicView : MonoBehaviour
|
||||||
{
|
{
|
||||||
public string url = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=rdjdydl&bianhao=";
|
public string url = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=zhengchang&bianhao=";
|
||||||
|
public string trainStateUrl = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=isright&bianhao=";
|
||||||
public SpriteRenderer spriteRenderer;
|
public SpriteRenderer spriteRenderer;
|
||||||
public TextMesh textMesh;
|
public TextMesh textMesh;
|
||||||
|
public string isFD;
|
||||||
public Sprite[] sprites;
|
public Sprite[] sprites;
|
||||||
public string[] infos;
|
public List<string> infos = new List<string>();
|
||||||
|
public ThreeTransformerPhotovoltaicData ttpData;
|
||||||
|
public TrainState trainData;
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
private async void Start()
|
private async void Start()
|
||||||
{
|
{
|
||||||
string _url = url + GlobalFlag.userId;
|
string _url = url + GlobalFlag.userId;
|
||||||
Debug.Log(_url);
|
string trainUrl = trainStateUrl + GlobalFlag.userId;
|
||||||
ThreeTransformerPhotovoltaicData ttpData = await AsyncWebReq.Get<ThreeTransformerPhotovoltaicData>(_url);
|
ttpData = await AsyncWebReq.Get<ThreeTransformerPhotovoltaicData>(_url);
|
||||||
infos = ttpData.data.rdj;
|
infos = ttpData.data.rdj.ToList();
|
||||||
|
trainData = await AsyncWebReq.Get<TrainState>(trainUrl);
|
||||||
|
if (trainData.message == "正常")
|
||||||
|
{
|
||||||
|
infos.Add(ttpData.data.qxA);
|
||||||
|
infos.Add(ttpData.data.qxB);
|
||||||
|
infos.Add(ttpData.data.qxC);
|
||||||
|
infos.Add(ttpData.data.dyA);
|
||||||
|
infos.Add(ttpData.data.dyB);
|
||||||
|
infos.Add(ttpData.data.dyC);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
List<string> listTemp = ExamusersController.Instance.GetABCcurrentAndvoltage();
|
||||||
|
foreach (string info in listTemp)
|
||||||
|
{
|
||||||
|
infos.Add(info);
|
||||||
|
Debug.Log(info);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public int index = 0;
|
public int index = 0;
|
||||||
|
|
Before Width: | Height: | Size: 316 KiB After Width: | Height: | Size: 390 KiB |
|
@ -11,9 +11,7 @@ Material:
|
||||||
m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_ValidKeywords:
|
m_ValidKeywords:
|
||||||
- _EMISSION
|
- _EMISSION
|
||||||
- _METALLICGLOSSMAP
|
|
||||||
- _NORMALMAP
|
- _NORMALMAP
|
||||||
- _SPECGLOSSMAP
|
|
||||||
m_InvalidKeywords: []
|
m_InvalidKeywords: []
|
||||||
m_LightmapFlags: 1
|
m_LightmapFlags: 1
|
||||||
m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
|
@ -49,7 +47,7 @@ Material:
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MetallicGlossMap:
|
- _MetallicGlossMap:
|
||||||
m_Texture: {fileID: 2800000, guid: d0b7d05edaefa614e8929df8517a966f, type: 3}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _OcclusionMap:
|
- _OcclusionMap:
|
||||||
|
@ -61,7 +59,7 @@ Material:
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _SpecGlossMap:
|
- _SpecGlossMap:
|
||||||
m_Texture: {fileID: 2800000, guid: c5c247aacad8d25458d64deab8e0b469, type: 3}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
m_Ints: []
|
m_Ints: []
|
||||||
|
@ -71,7 +69,7 @@ Material:
|
||||||
- _DetailNormalMapScale: 1
|
- _DetailNormalMapScale: 1
|
||||||
- _DstBlend: 0
|
- _DstBlend: 0
|
||||||
- _GlossMapScale: 1
|
- _GlossMapScale: 1
|
||||||
- _Glossiness: 0.5
|
- _Glossiness: 1
|
||||||
- _GlossyReflections: 1
|
- _GlossyReflections: 1
|
||||||
- _Metallic: 0
|
- _Metallic: 0
|
||||||
- _Mode: 0
|
- _Mode: 0
|
||||||
|
@ -83,6 +81,6 @@ Material:
|
||||||
- _UVSec: 0
|
- _UVSec: 0
|
||||||
- _ZWrite: 1
|
- _ZWrite: 1
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _Color: {r: 0.9528302, g: 0.9528302, b: 0.9528302, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
|
|
@ -11,9 +11,7 @@ Material:
|
||||||
m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 47, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_ValidKeywords:
|
m_ValidKeywords:
|
||||||
- _EMISSION
|
- _EMISSION
|
||||||
- _METALLICGLOSSMAP
|
|
||||||
- _NORMALMAP
|
- _NORMALMAP
|
||||||
- _SPECGLOSSMAP
|
|
||||||
m_InvalidKeywords: []
|
m_InvalidKeywords: []
|
||||||
m_LightmapFlags: 1
|
m_LightmapFlags: 1
|
||||||
m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
|
@ -49,7 +47,7 @@ Material:
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
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--- !u!1 &1234414489
|
--- !u!1 &1234414489
|
||||||
GameObject:
|
GameObject:
|
||||||
|
@ -6053,7 +6019,7 @@ Transform:
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 2059769794}
|
- {fileID: 2059769794}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 8
|
m_RootOrder: 6
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!114 &1265359521
|
--- !u!114 &1265359521
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -6129,9 +6095,9 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: 936e1a57cc0a2944a89d7b1617875726, type: 3}
|
m_Script: {fileID: 11500000, guid: 936e1a57cc0a2944a89d7b1617875726, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
game: {fileID: 786522454}
|
_name: Computer
|
||||||
name: Computer
|
_focusedPrefab: {fileID: 0}
|
||||||
url: http://192.168.0.104:8089/
|
_canvas: {fileID: 333646757}
|
||||||
--- !u!1001 &1266954248
|
--- !u!1001 &1266954248
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -7137,7 +7103,7 @@ PrefabInstance:
|
||||||
m_Modifications:
|
m_Modifications:
|
||||||
- target: {fileID: 962704353483637904, guid: eba75dd16d820074fbba9f43892bc9a8, type: 3}
|
- target: {fileID: 962704353483637904, guid: eba75dd16d820074fbba9f43892bc9a8, type: 3}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
value: 9
|
value: 7
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 962704353483637904, guid: eba75dd16d820074fbba9f43892bc9a8, type: 3}
|
- target: {fileID: 962704353483637904, guid: eba75dd16d820074fbba9f43892bc9a8, type: 3}
|
||||||
propertyPath: m_LocalPosition.x
|
propertyPath: m_LocalPosition.x
|
||||||
|
@ -7329,7 +7295,7 @@ Transform:
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 3
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1001 &1532770825
|
--- !u!1001 &1532770825
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
|
|
|
@ -8,9 +8,11 @@ public class Multimeter : MonoBehaviour
|
||||||
[Header("ÊÇ·ñ´øµç")]
|
[Header("ÊÇ·ñ´øµç")]
|
||||||
public bool electricity = false;
|
public bool electricity = false;
|
||||||
[Header("µçÁ÷")]
|
[Header("µçÁ÷")]
|
||||||
public int activation;
|
public string activation;
|
||||||
public string name;
|
public string name;
|
||||||
public bool isBlack;
|
public bool isBlack;
|
||||||
|
public string VV;
|
||||||
|
public bool isok = false;
|
||||||
|
|
||||||
private void OnMouseDown()
|
private void OnMouseDown()
|
||||||
{
|
{
|
||||||
|
@ -19,18 +21,21 @@ public class Multimeter : MonoBehaviour
|
||||||
GameManager.ins.BlackWanYon.transform.parent = transform;
|
GameManager.ins.BlackWanYon.transform.parent = transform;
|
||||||
GameManager.ins.BlackWanYon.transform.DOLocalRotate(new Vector3(56, 0, 0), 0.25f);
|
GameManager.ins.BlackWanYon.transform.DOLocalRotate(new Vector3(56, 0, 0), 0.25f);
|
||||||
GameManager.ins.BlackWanYon.transform.DOScale(new Vector3(200,200,200), 0.25f);
|
GameManager.ins.BlackWanYon.transform.DOScale(new Vector3(200,200,200), 0.25f);
|
||||||
GameManager.ins.BlackWanYon.transform.DOLocalMove(new Vector3(0,0,-2), 0.25f);
|
GameManager.ins.BlackWanYon.transform.DOLocalMove(new Vector3(-0.14f, -0.08f, 0.11f), 0.25f);
|
||||||
GameManager.ins.BlackWanYon.layer = 0;
|
GameManager.ins.BlackWanYon.layer = 0;
|
||||||
GameManager.ins.MultimeterIm.gameObject.SetActive(true);
|
GameManager.ins.MultimeterIm.gameObject.SetActive(true);
|
||||||
|
|
||||||
}
|
}
|
||||||
if (GameManager.ins.RedWanYon != null&&!isBlack)
|
if (GameManager.ins.RedWanYon != null&&!isBlack)
|
||||||
{
|
{
|
||||||
GameManager.ins.RedWanYon.transform.parent = transform;
|
GameManager.ins.RedWanYon.transform.parent = transform;
|
||||||
GameManager.ins.RedWanYon.transform.DOLocalRotate(new Vector3(56, 0, 0), 0.25f);
|
GameManager.ins.RedWanYon.transform.DOLocalRotate(new Vector3(56, 0, 0), 0.25f);
|
||||||
GameManager.ins.RedWanYon.transform.DOScale(new Vector3(200,200,200), 0.25f);
|
GameManager.ins.RedWanYon.transform.DOScale(new Vector3(200,200,200), 0.25f);
|
||||||
GameManager.ins.RedWanYon.transform.DOLocalMove(new Vector3(0,0, -2f), 0.25f);
|
GameManager.ins.RedWanYon.transform.DOLocalMove(new Vector3(-0.08f,0.08f,0.11f), 0.25f);
|
||||||
GameManager.ins.RedWanYon.layer = 0;
|
GameManager.ins.RedWanYon.layer = 0;
|
||||||
GameManager.ins.MultimeterIm.gameObject.SetActive(true);
|
GameManager.ins.MultimeterIm.gameObject.SetActive(true);
|
||||||
|
GameManager.ins.show(activation + VV);
|
||||||
|
Debug.Log(activation + VV + "安康就是看到机会");
|
||||||
}
|
}
|
||||||
Debug.Log("³É¹¦");
|
Debug.Log("³É¹¦");
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,8 +5,8 @@ using UnityEngine.EventSystems;
|
||||||
|
|
||||||
public class MultimeterManager : MonoBehaviour
|
public class MultimeterManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] Transform blackXian;
|
public Transform blackXian;
|
||||||
[SerializeField] Transform RedXian;
|
public Transform RedXian;
|
||||||
private Multimeter multimeter;
|
private Multimeter multimeter;
|
||||||
public Camera Camera;
|
public Camera Camera;
|
||||||
public List<Multimeter> Multimeter;
|
public List<Multimeter> Multimeter;
|
||||||
|
@ -26,13 +26,10 @@ public class MultimeterManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
// 从相机位置发射一条射线经过屏幕上的鼠标点击位置
|
// 从相机位置发射一条射线经过屏幕上的鼠标点击位置
|
||||||
Ray ray = Camera.ScreenPointToRay(Input.mousePosition);
|
Ray ray = Camera.ScreenPointToRay(Input.mousePosition);
|
||||||
|
|
||||||
// 声明一个射线碰撞信息类
|
// 声明一个射线碰撞信息类
|
||||||
RaycastHit hit;
|
RaycastHit hit;
|
||||||
|
|
||||||
// 进行碰撞检测
|
// 进行碰撞检测
|
||||||
bool res = Physics.Raycast(ray, out hit, 1 << 7) && !EventSystem.current.IsPointerOverGameObject();
|
bool res = Physics.Raycast(ray, out hit, 1 << 7) && !EventSystem.current.IsPointerOverGameObject();
|
||||||
|
|
||||||
if (res)
|
if (res)
|
||||||
{
|
{
|
||||||
// 如果产生了碰撞
|
// 如果产生了碰撞
|
||||||
|
@ -40,11 +37,13 @@ public class MultimeterManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
//GameManager.ins.BlackWanYon = null;
|
//GameManager.ins.BlackWanYon = null;
|
||||||
GameManager.ins.RedWanYon = RedXian.gameObject;
|
GameManager.ins.RedWanYon = RedXian.gameObject;
|
||||||
|
//GameManager.ins.RedWanYonPos = GameManager.ins.RedWanYon.transform.localPosition;
|
||||||
}
|
}
|
||||||
if (hit.collider.name.Equals("BlackWanYon"))
|
if (hit.collider.name.Equals("BlackWanYon"))
|
||||||
{
|
{
|
||||||
//GameManager.ins.RedWanYon = null;
|
//GameManager.ins.RedWanYon = null;
|
||||||
GameManager.ins.BlackWanYon = blackXian.gameObject;
|
GameManager.ins.BlackWanYon = blackXian.gameObject;
|
||||||
|
//GameManager.ins.BlackWanYonPos = GameManager.ins.BlackWanYon.transform.localPosition;
|
||||||
}
|
}
|
||||||
Debug.Log(hit.collider.name);
|
Debug.Log(hit.collider.name);
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,6 +12,8 @@ public class MultimeterRecovery : MonoBehaviour
|
||||||
[SerializeField] Transform trans;
|
[SerializeField] Transform trans;
|
||||||
[SerializeField] Vector3 Redpos;
|
[SerializeField] Vector3 Redpos;
|
||||||
[SerializeField] Vector3 Blackpos;
|
[SerializeField] Vector3 Blackpos;
|
||||||
|
public float Multimeter;
|
||||||
|
public string MultimeterV;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
@ -19,6 +21,8 @@ public class MultimeterRecovery : MonoBehaviour
|
||||||
btn = GetComponent<Button>();
|
btn = GetComponent<Button>();
|
||||||
btn.onClick.AddListener(() =>
|
btn.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
|
GameManager.ins.DianFuIm.gameObject.SetActive(true);
|
||||||
|
GameManager.ins.DianFuTex.text = Multimeter + MultimeterV;
|
||||||
trans = GameManager.ins.temp.transform;
|
trans = GameManager.ins.temp.transform;
|
||||||
if (GameManager.ins.RedWanYon)
|
if (GameManager.ins.RedWanYon)
|
||||||
{
|
{
|
||||||
|
|
|
@ -21,7 +21,7 @@ public class AmpereMeter : MonoBehaviour
|
||||||
if (Input.GetMouseButton(0))
|
if (Input.GetMouseButton(0))
|
||||||
{
|
{
|
||||||
//1.参数ray 为射线碰撞检测的光线(返回一个从相机到屏幕鼠标位置的光线)
|
//1.参数ray 为射线碰撞检测的光线(返回一个从相机到屏幕鼠标位置的光线)
|
||||||
Ray ray = cam.ScreenPointToRay(Input.mousePosition);
|
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||||
RaycastHit hit;
|
RaycastHit hit;
|
||||||
if (Physics.Raycast(ray, out hit, 50) && !EventSystem.current.IsPointerOverGameObject()) //如果碰撞检测到物体
|
if (Physics.Raycast(ray, out hit, 50) && !EventSystem.current.IsPointerOverGameObject()) //如果碰撞检测到物体
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,148 +4,40 @@ using UnityEngine;
|
||||||
|
|
||||||
public class CameraControl : MonoBehaviour
|
public class CameraControl : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static CameraControl Instance { private set; get; }
|
float fieldView;
|
||||||
public float minDis = 0.5f;
|
public Camera playerCamera;
|
||||||
public float maxDis = 1.5f;
|
|
||||||
public float rSmoothTime = 0.3f, sSmoothTime = 0.3f, mSmoothTime = 0.3f;
|
|
||||||
public float mouseRotSpeed = 8, mouseMoveSpeed = 1, mouseZoomSpeed = 15;
|
|
||||||
public float minVerticalAngle = -30, maxVerticalAngle = 60;
|
|
||||||
public float minHorizontalAngle = -60, maxHorizontalAngle = 60;
|
|
||||||
[Header("初始化数据"), SerializeField] float orginDis = 0;
|
|
||||||
Vector3 currentPosition, movVelocity, targetPosition;
|
|
||||||
float targetDis, currentDis, disVelocity;
|
|
||||||
Vector3 currentRotation, targetRotation, rotVelocity;
|
|
||||||
[SerializeField] Transform target;
|
|
||||||
Vector3 pos;
|
|
||||||
bool isok = false;
|
|
||||||
public bool ZhoLI = false;//是否是重力模式
|
|
||||||
float speed = 20;
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
Instance = this;
|
|
||||||
SetCameraTrans();
|
|
||||||
//Debug.Log("CameraControl");
|
|
||||||
}
|
|
||||||
[ContextMenu("设置相机位置")]
|
|
||||||
private void SetCameraTrans()
|
|
||||||
{
|
|
||||||
currentDis = targetDis = orginDis;
|
|
||||||
currentPosition = targetPosition = transform.position;
|
|
||||||
currentRotation = targetRotation = transform.localEulerAngles;
|
|
||||||
}
|
|
||||||
public void SetOrginDis(Vector3 orginPos, Vector3 orginRO)
|
|
||||||
{
|
|
||||||
target = null;
|
|
||||||
targetPosition = orginPos;
|
|
||||||
targetRotation = orginRO;
|
|
||||||
targetDis = 0;
|
|
||||||
}
|
|
||||||
public void SetPos(Vector3 pos,Vector3 ro)
|
|
||||||
{
|
|
||||||
targetPosition = pos;
|
|
||||||
targetRotation = ro;
|
|
||||||
}
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (Input.touchCount == 0 && Input.GetMouseButton(1))
|
fieldView = playerCamera.fieldOfView;
|
||||||
|
fieldView -= Input.GetAxis("Mouse ScrollWheel") * 10f;
|
||||||
|
fieldView = Mathf.Clamp(fieldView, 30, 60);
|
||||||
|
playerCamera.fieldOfView = fieldView;
|
||||||
|
if (GameManager.ins.interactiveEnum != Interactive.YanDian)
|
||||||
{
|
{
|
||||||
targetRotation.y += Input.GetAxis("Mouse X") * mouseRotSpeed;
|
if (GameManager.ins.temp && !GameManager.ins.temp.name.Equals("ǯÐεçÁ÷±í(Clone)"))
|
||||||
targetRotation.x -= Input.GetAxis("Mouse Y") * mouseRotSpeed;
|
{
|
||||||
|
switch (fieldView / 10)
|
||||||
|
{
|
||||||
|
case 3:
|
||||||
|
GameManager.ins.temp.transform.localPosition = new Vector3(0, 0.53f, 1.10f);
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
GameManager.ins.temp.transform.localPosition = new Vector3(0, 0.63f, 0.82f);
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
GameManager.ins.temp.transform.localPosition = new Vector3(0.04f, 0.55f, 0.81f);
|
||||||
|
break;
|
||||||
|
case 6:
|
||||||
|
GameManager.ins.temp.transform.localPosition = new Vector3(0.12f, 0.46f, 0.81f);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
targetDis = targetDis - Input.GetAxis("Mouse ScrollWheel") * mouseZoomSpeed;
|
|
||||||
targetRotation.x = Mathf.Clamp(targetRotation.x, minVerticalAngle, maxVerticalAngle);
|
|
||||||
//targetRotation.y = Mathf.Clamp(targetRotation.y, minHorizontalAngle, maxHorizontalAngle);
|
|
||||||
targetDis = Mathf.Clamp(targetDis, minDis, maxDis);
|
|
||||||
currentDis = Mathf.SmoothDamp(currentDis, targetDis, ref disVelocity, rSmoothTime);
|
|
||||||
currentRotation = Vector3.SmoothDamp(currentRotation, targetRotation, ref rotVelocity, rSmoothTime);
|
|
||||||
var tmpRotation = Quaternion.Euler(currentRotation);
|
|
||||||
var offset = tmpRotation * Vector3.forward * -currentDis;
|
|
||||||
if (target != null)
|
|
||||||
{
|
|
||||||
targetPosition = target.position;
|
|
||||||
}
|
|
||||||
currentPosition = Vector3.SmoothDamp(currentPosition, targetPosition, ref movVelocity, mSmoothTime);
|
|
||||||
var tmpPosition = currentPosition + offset;
|
|
||||||
if (transform.rotation != tmpRotation)
|
|
||||||
{
|
|
||||||
transform.rotation=tmpRotation;
|
|
||||||
}
|
|
||||||
if (ZhoLI)
|
|
||||||
{
|
|
||||||
if (transform.position.y > 3f)
|
|
||||||
{
|
|
||||||
transform.position = new Vector3(transform.position.x, 2.1f, transform.position.z);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (transform.position.y > 20f)
|
|
||||||
{
|
|
||||||
transform.position = new Vector3(transform.position.x, 20f, transform.position.z);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (transform.position.y < 2f)
|
|
||||||
{
|
|
||||||
transform.position = new Vector3(transform.position.x, 2.1f, transform.position.z);
|
|
||||||
}
|
|
||||||
if (Input.GetKey(KeyCode.LeftShift))
|
|
||||||
{
|
|
||||||
speed = 25f;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
speed = 12f;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
float x= Mathf.Clamp(transform.position.x, -137f, 102f);
|
|
||||||
//float y = Mathf.Clamp(transform.position.y, 2.1f, 20f);
|
|
||||||
float z= Mathf.Clamp(transform.position.z, -125f, 119f);
|
|
||||||
transform.position = new Vector3(x,transform.position.y,z);
|
|
||||||
}
|
|
||||||
private void FixedUpdate()
|
|
||||||
{
|
|
||||||
float x = Input.GetAxis("Horizontal");
|
|
||||||
float y = Input.GetAxis("Vertical");
|
|
||||||
float z = Input.GetAxis("Updown");
|
|
||||||
if (x != 0 || y != 0 || z != 0)
|
|
||||||
{
|
|
||||||
Debug.Log("Horizontal " + x + " Ver" + y);
|
|
||||||
if (!ZhoLI)
|
|
||||||
{
|
|
||||||
z = (z * Time.deltaTime * speed);
|
|
||||||
Debug.Log(z);
|
|
||||||
}
|
|
||||||
pos = new Vector3(x * Time.deltaTime * speed, z, y * Time.deltaTime * speed);
|
|
||||||
isok = true;
|
|
||||||
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
isok = false;
|
|
||||||
}
|
|
||||||
if (isok)
|
|
||||||
{
|
|
||||||
if (transform.position != pos || x != 0 || y != 0||z !=0)
|
|
||||||
{
|
|
||||||
transform.Translate(pos);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
//public void Fly()
|
|
||||||
//{
|
|
||||||
// ZhoLI = false;
|
|
||||||
// transform.GetComponent<Rigidbody>().useGravity = false;
|
|
||||||
// transform.position = new Vector3(transform.position.x, 20f, transform.position.z);
|
|
||||||
//}
|
|
||||||
//public void NotFly()
|
|
||||||
//{
|
|
||||||
// ZhoLI = true;
|
|
||||||
// transform.GetComponent<Rigidbody>().useGravity = true;
|
|
||||||
// transform.position = new Vector3(transform.position.x,2.1f,transform.position.z);
|
|
||||||
//}
|
|
||||||
}
|
}
|
||||||
////声明部分public float horizontalinput;
|
////声明部分public float horizontalinput;
|
||||||
/////水平参数public float Verticalinput;
|
/////水平参数public float Verticalinput;
|
||||||
|
|
|
@ -8,169 +8,14 @@ using TMPro;
|
||||||
|
|
||||||
public class CameraControl1 : MonoBehaviour
|
public class CameraControl1 : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
float fieldView;
|
||||||
public static CameraControl1 ins;
|
public Camera playerCamera;
|
||||||
[Header("设置参数")]
|
|
||||||
[SerializeField] float minDis = 2;
|
|
||||||
[SerializeField] float maxDis ;
|
|
||||||
[SerializeField] float mouseRotSpeed = 8;
|
|
||||||
[SerializeField] float touchZoomSpeed = 0.1f;
|
|
||||||
[SerializeField] float touchRotateSpeed = 0.3f;
|
|
||||||
[SerializeField] float mouseMoveSpeed = 1;
|
|
||||||
[SerializeField] float mouseZoomSpeed = 10;
|
|
||||||
[SerializeField] float rSmoothTime = 0.3f;
|
|
||||||
[SerializeField] float sSmoothTime = 0.3f;
|
|
||||||
[SerializeField] float mSmoothTime = 0.3f;
|
|
||||||
[SerializeField] float minVerticalAngle = 0;
|
|
||||||
[SerializeField] float maxVerticalAngle = 60;
|
|
||||||
[Header("用于展示数据")]
|
|
||||||
[SerializeField] float horizontalAngle = 0;
|
|
||||||
[SerializeField] float verticalAngle = 0;
|
|
||||||
[SerializeField] float currentDis = 80;
|
|
||||||
[SerializeField] Vector3 originPosition;
|
|
||||||
[SerializeField] Vector3 targetPosition;
|
|
||||||
//[HideInInspector] public bool isrotateend;
|
|
||||||
bool isrotateable;
|
|
||||||
bool isscaleable;
|
|
||||||
float _targetDis;
|
|
||||||
private Touch oldTouch1;
|
|
||||||
private Touch oldTouch2;
|
|
||||||
//
|
|
||||||
public bool UPDOWN = false;
|
|
||||||
|
|
||||||
|
|
||||||
float targetDis
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
_targetDis = value > maxDis ? maxDis : value < minDis ? minDis : value;
|
|
||||||
}
|
|
||||||
get { return _targetDis; }
|
|
||||||
}
|
|
||||||
Vector3 rVelocity = Vector3.zero;
|
|
||||||
float sVelocity = 0;
|
|
||||||
Vector3 mVelocity = Vector3.zero;
|
|
||||||
Vector3 dampRotation;
|
|
||||||
Transform targetTrans;
|
|
||||||
bool m_IsSingleFinger;
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
ins = this;
|
|
||||||
targetDis = currentDis;
|
|
||||||
targetPosition = originPosition;
|
|
||||||
}
|
|
||||||
|
|
||||||
[ContextMenu("设置相机位置")]
|
|
||||||
private void SetCameraTrans()
|
|
||||||
{
|
|
||||||
transform.eulerAngles = new Vector3(verticalAngle, horizontalAngle, 0);
|
|
||||||
var offset = transform.forward * -currentDis;
|
|
||||||
transform.position = originPosition + offset;
|
|
||||||
}
|
|
||||||
public void SetTarget(Transform target, float distance = 4)
|
|
||||||
{
|
|
||||||
targetDis = distance;
|
|
||||||
targetTrans = target;
|
|
||||||
}
|
|
||||||
public void SetCenterPoint(Vector3 target, float distance = 4)
|
|
||||||
{
|
|
||||||
targetDis = distance;
|
|
||||||
targetPosition = target;
|
|
||||||
}
|
|
||||||
public void Recover(float max, float min)
|
|
||||||
{
|
|
||||||
|
|
||||||
// targetPosition = originPosition = Vector3.zero;
|
|
||||||
horizontalAngle -= horizontalAngle % 360;
|
|
||||||
verticalAngle = 0;
|
|
||||||
maxDis = max;
|
|
||||||
minDis = min;
|
|
||||||
targetDis = maxDis;
|
|
||||||
// targetTrans = null;
|
|
||||||
}
|
|
||||||
public void RecoverTwo()
|
|
||||||
{
|
|
||||||
horizontalAngle -= horizontalAngle % 360;
|
|
||||||
verticalAngle = 0;
|
|
||||||
targetDis = maxDis;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
//限制视角上下
|
fieldView = playerCamera.fieldOfView;
|
||||||
if (UPDOWN)
|
fieldView -= Input.GetAxis("Mouse ScrollWheel") * 10f;
|
||||||
{
|
fieldView = Mathf.Clamp(fieldView, 30, 60);
|
||||||
if (verticalAngle < -15)
|
playerCamera.fieldOfView = fieldView;
|
||||||
{
|
|
||||||
verticalAngle = -15;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Input.touchCount == 0)
|
|
||||||
{
|
|
||||||
// isscaleable = true;
|
|
||||||
isrotateable = true;
|
|
||||||
if (Input.GetMouseButton(0))
|
|
||||||
{
|
|
||||||
horizontalAngle += Input.GetAxis("Mouse X") * mouseRotSpeed;
|
|
||||||
verticalAngle -= Input.GetAxis("Mouse Y") * mouseRotSpeed;
|
|
||||||
|
|
||||||
verticalAngle = Mathf.Clamp(verticalAngle, minVerticalAngle, maxVerticalAngle);
|
|
||||||
}
|
|
||||||
targetDis = targetDis - Input.GetAxis("Mouse ScrollWheel") * mouseZoomSpeed;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Input.touchCount == 1)
|
|
||||||
{
|
|
||||||
if (isrotateable)
|
|
||||||
{
|
|
||||||
if (Input.touches[0].phase == TouchPhase.Began)
|
|
||||||
{
|
|
||||||
oldTouch1 = Input.touches[0];
|
|
||||||
}
|
|
||||||
var deltaPos = Input.touches[0].position - oldTouch1.position;
|
|
||||||
horizontalAngle += deltaPos.x * touchRotateSpeed*3f ;
|
|
||||||
verticalAngle -= deltaPos.y * touchRotateSpeed;
|
|
||||||
verticalAngle = Mathf.Clamp(verticalAngle, minVerticalAngle, maxVerticalAngle);
|
|
||||||
oldTouch1 = Input.touches[0];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (Input.touchCount == 2)
|
|
||||||
{
|
|
||||||
isrotateable = false ;
|
|
||||||
if (Input.touches[1].phase == TouchPhase.Began)
|
|
||||||
{
|
|
||||||
oldTouch1 = Input.touches[0];
|
|
||||||
oldTouch2 = Input.touches[1];
|
|
||||||
}
|
|
||||||
float currentTouchDistance = Vector2.Distance(Input.touches[0].position, Input.touches[1].position);
|
|
||||||
float lastTouchDistance = Vector2.Distance(oldTouch1.position, oldTouch2.position);
|
|
||||||
if (Input.touches[0].phase != TouchPhase.Ended && Input.touches[1].phase != TouchPhase.Ended)
|
|
||||||
{
|
|
||||||
//计算上次和这次双指触摸之间的距离差距
|
|
||||||
//然后去更改摄像机的距离
|
|
||||||
targetDis -= (currentTouchDistance - lastTouchDistance) * touchZoomSpeed;
|
|
||||||
oldTouch1 = Input.touches[0];
|
|
||||||
oldTouch2 = Input.touches[1];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
currentDis = Mathf.SmoothDamp(currentDis, targetDis, ref sVelocity, rSmoothTime);
|
|
||||||
dampRotation = Vector3.SmoothDamp(dampRotation, new Vector3(verticalAngle, horizontalAngle), ref rVelocity, rSmoothTime);
|
|
||||||
transform.rotation = Quaternion.Euler(dampRotation);
|
|
||||||
if (targetTrans != null)
|
|
||||||
{
|
|
||||||
if (originPosition != targetTrans.position)
|
|
||||||
originPosition = Vector3.SmoothDamp(originPosition, targetTrans.position, ref mVelocity, mSmoothTime);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (originPosition != targetPosition)
|
|
||||||
originPosition = Vector3.SmoothDamp(originPosition, targetPosition, ref mVelocity, mSmoothTime);
|
|
||||||
}
|
|
||||||
var offset = transform.forward * -currentDis;
|
|
||||||
transform.position = originPosition + offset;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -0,0 +1,19 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DoolsPlayer : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] door_control mesh;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
mesh.启用交互 = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMouseDown()
|
||||||
|
{
|
||||||
|
mesh.启用交互 = true;
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7c87fecd3e21b334ba6ebe2ad40d106c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -24,14 +24,16 @@ public class GameManager : MonoBehaviour
|
||||||
[SerializeField] SceneData SceneData;//暂时数据
|
[SerializeField] SceneData SceneData;//暂时数据
|
||||||
[SerializeField] List<GameObject> Inverter;
|
[SerializeField] List<GameObject> Inverter;
|
||||||
[SerializeField] Transform trans;
|
[SerializeField] Transform trans;
|
||||||
public StopValve WanStopValve;//万用表UI旋钮
|
public StopValveGai WanStopValve;//万用表UI旋钮
|
||||||
public StopValve QianStopValve;//钳形表UI旋钮
|
public StopValveGai QianStopValve;//钳形表UI旋钮
|
||||||
[SerializeField] GameObject NiBianQi;
|
[SerializeField] GameObject NiBianQi;
|
||||||
[SerializeField] Image XiangWeiUI;//相位UI
|
[SerializeField] Image XiangWeiUI;//相位UI
|
||||||
public GameObject temp;
|
public GameObject temp;
|
||||||
[SerializeField] List<GameObject> interactive;
|
public List<GameObject> interactive;
|
||||||
public GameObject RedWanYon;
|
public GameObject RedWanYon;
|
||||||
|
public Vector3 RedWanYonPos;
|
||||||
public GameObject BlackWanYon;
|
public GameObject BlackWanYon;
|
||||||
|
public Vector3 BlackWanYonPos;
|
||||||
public GameObject FuAnBiao;
|
public GameObject FuAnBiao;
|
||||||
public Interactive interactiveEnum = Interactive.none;
|
public Interactive interactiveEnum = Interactive.none;
|
||||||
public Transform biaojiPos;
|
public Transform biaojiPos;
|
||||||
|
@ -39,6 +41,7 @@ public class GameManager : MonoBehaviour
|
||||||
public Image MultimeterIm;
|
public Image MultimeterIm;
|
||||||
public Image DianFuIm;
|
public Image DianFuIm;
|
||||||
public Text DianFuTex;
|
public Text DianFuTex;
|
||||||
|
[SerializeField] FirstPersonController FirstPersonController;
|
||||||
public void Awake()
|
public void Awake()
|
||||||
{
|
{
|
||||||
if (ins != null)
|
if (ins != null)
|
||||||
|
@ -52,8 +55,17 @@ public class GameManager : MonoBehaviour
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
UIManager.Instance.ToolsItemManager.ItemClick.AddListener(ToolsShow);
|
UIManager.Instance.ToolsItemManager.ItemClick.AddListener(ToolsShow);
|
||||||
string sceneInfo = "三相_无互感器_无光伏";
|
UIManager.Instance.ToolsItemManager.recoverEvent.AddListener(() =>
|
||||||
|
{
|
||||||
|
WanStopValve.gameObject.SetActive(false);
|
||||||
|
QianStopValve.gameObject.SetActive(false);
|
||||||
|
DianFuIm.gameObject.SetActive(false);
|
||||||
|
interactiveEnum = Interactive.none;
|
||||||
|
FirstPersonController.enabled = true;
|
||||||
|
});
|
||||||
|
string sceneInfo = GlobalFlag.SceneInfo();
|
||||||
var tempStr = sceneInfo.Split('_');
|
var tempStr = sceneInfo.Split('_');
|
||||||
int pvwCount = (GlobalFlag.pvw * 1000) / 295;
|
int pvwCount = (GlobalFlag.pvw * 1000) / 295;
|
||||||
if (tempStr[tempStr.Length-1].Equals("有光伏"))
|
if (tempStr[tempStr.Length-1].Equals("有光伏"))
|
||||||
|
@ -74,20 +86,25 @@ public class GameManager : MonoBehaviour
|
||||||
GameObject obj = Instantiate(Inverter[i]);
|
GameObject obj = Instantiate(Inverter[i]);
|
||||||
obj.transform.localPosition = biaojiPos.localPosition;
|
obj.transform.localPosition = biaojiPos.localPosition;
|
||||||
obj.transform.localEulerAngles = biaojiPos.localEulerAngles;
|
obj.transform.localEulerAngles = biaojiPos.localEulerAngles;
|
||||||
|
interactive.Add(obj.GetComponentInChildren<door_control>().gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public void show(string Str)
|
||||||
|
{
|
||||||
|
DianFuIm.gameObject.SetActive(true);
|
||||||
|
DianFuTex.text = Str;
|
||||||
|
}
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
switch (interactiveEnum)
|
switch (interactiveEnum)
|
||||||
{
|
{
|
||||||
case Interactive.none:
|
//case Interactive.none:
|
||||||
for (int i = 0; i < interactive.Count; i++)
|
// for (int i = 0; i < interactive.Count; i++)
|
||||||
{
|
// {
|
||||||
interactive[i].transform.GetComponent<door_control>().启用交互 = true;
|
// interactive[i].transform.GetComponent<door_control>().启用交互 = true;
|
||||||
}
|
// }
|
||||||
break;
|
// break;
|
||||||
case Interactive.YanDian:
|
case Interactive.YanDian:
|
||||||
for (int i = 0; i < interactive.Count; i++)
|
for (int i = 0; i < interactive.Count; i++)
|
||||||
{
|
{
|
||||||
|
@ -103,16 +120,18 @@ public class GameManager : MonoBehaviour
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (Input.GetKeyDown(KeyCode.K))
|
//if (Input.GetKeyDown(KeyCode.K))
|
||||||
{
|
//{
|
||||||
ToolsShow(QianXing);
|
// ToolsShow(QianXing);
|
||||||
}
|
//}
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 工具生成方法
|
/// 工具生成方法
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void ToolsShow(GameObject tools)
|
public void ToolsShow(GameObject tools)
|
||||||
{
|
{
|
||||||
|
Camera.main.fieldOfView = 60;
|
||||||
|
FirstPersonController.enabled = false;
|
||||||
if (temp != null)
|
if (temp != null)
|
||||||
{
|
{
|
||||||
Destroy(temp.gameObject);
|
Destroy(temp.gameObject);
|
||||||
|
@ -131,14 +150,15 @@ public class GameManager : MonoBehaviour
|
||||||
QianStopValve.gameObject.SetActive(false);
|
QianStopValve.gameObject.SetActive(false);
|
||||||
GameObject t2 = GameObject.FindGameObjectWithTag("旋转");
|
GameObject t2 = GameObject.FindGameObjectWithTag("旋转");
|
||||||
WanStopValve.trans = t2.transform;
|
WanStopValve.trans = t2.transform;
|
||||||
|
BlackWanYonPos = temp.GetComponent<MultimeterManager>().blackXian.localPosition;
|
||||||
|
RedWanYonPos = temp.GetComponent<MultimeterManager>().RedXian.localPosition;
|
||||||
temp.GetComponent<MultimeterManager>();
|
temp.GetComponent<MultimeterManager>();
|
||||||
temp.GetComponent<MultimeterManager>().Camera = toolsCam;
|
temp.GetComponent<MultimeterManager>().Camera = toolsCam;
|
||||||
temp.GetComponent<ToolModelClick>().line.SetActive(true);
|
temp.GetComponent<ToolModelClick>().line.SetActive(true);
|
||||||
break;
|
break;
|
||||||
case "钳形电流表":
|
case "钳形电流表":
|
||||||
interactiveEnum = Interactive.QianXing;
|
interactiveEnum = Interactive.QianXing;
|
||||||
temp.transform.localRotation = Quaternion.Euler(new Vector3(90, 180, 0));
|
temp.transform.localEulerAngles = new Vector3(90, 180, 0);
|
||||||
|
|
||||||
QianStopValve.trans = temp.transform.Find("旋转");
|
QianStopValve.trans = temp.transform.Find("旋转");
|
||||||
WanStopValve.gameObject.SetActive(false);
|
WanStopValve.gameObject.SetActive(false);
|
||||||
QianStopValve.gameObject.SetActive(true);
|
QianStopValve.gameObject.SetActive(true);
|
||||||
|
|
|
@ -0,0 +1,40 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BoxDools : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other != null)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < GameManager.ins.interactive.Count; i++)
|
||||||
|
{
|
||||||
|
if (!GameManager.ins.interactive[i].GetComponent<door_control>().启用交互)
|
||||||
|
{
|
||||||
|
GameManager.ins.interactive[i].GetComponent<door_control>().启用交互 = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
if (other != null)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < GameManager.ins.interactive.Count; i++)
|
||||||
|
{
|
||||||
|
GameManager.ins.interactive[i].GetComponent<door_control>().启用交互 = false;
|
||||||
|
if (GameManager.ins.interactive[i].GetComponent<door_control>().是否开门)
|
||||||
|
{
|
||||||
|
GameManager.ins.interactive[i].GetComponent<door_control>().animator.Play(GameManager.ins.interactive[i].GetComponent<door_control>().关门动画);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d0b0614c3ab559a47b4d270033167a8a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -20,7 +20,11 @@ public class BoxPengZhuang : MonoBehaviour
|
||||||
{
|
{
|
||||||
g1.gameObject.SetActive(true);
|
g1.gameObject.SetActive(true);
|
||||||
g1.init(dialogue);
|
g1.init(dialogue);
|
||||||
|
if (fraction)
|
||||||
|
{
|
||||||
fraction.CompletedorNot = true;
|
fraction.CompletedorNot = true;
|
||||||
|
}
|
||||||
|
PlayerPrefs.SetString("isWorkingPersonnel", "1");
|
||||||
GetComponent<Fraction>().CompletedorNot = true;
|
GetComponent<Fraction>().CompletedorNot = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,6 +11,8 @@ public class ClampAmmetersInteractive : MonoBehaviour
|
||||||
public string name;
|
public string name;
|
||||||
public float linearMeasure;//默认的大小
|
public float linearMeasure;//默认的大小
|
||||||
public List<float> floats;
|
public List<float> floats;
|
||||||
|
public string Fuan;
|
||||||
|
public string unit;
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
transform.AddComponent<MeshCollider>();
|
transform.AddComponent<MeshCollider>();
|
||||||
|
@ -28,17 +30,27 @@ public class ClampAmmetersInteractive : MonoBehaviour
|
||||||
//Debug.Log("ok");
|
//Debug.Log("ok");
|
||||||
if (GameManager.ins.temp.transform != null && GameManager.ins.temp.transform.name.Equals("钳形电流表(Clone)") || GameManager.ins.temp.transform.name.Equals("钳形电流表_大(Clone)"))
|
if (GameManager.ins.temp.transform != null && GameManager.ins.temp.transform.name.Equals("钳形电流表(Clone)") || GameManager.ins.temp.transform.name.Equals("钳形电流表_大(Clone)"))
|
||||||
{
|
{
|
||||||
|
GameManager.ins.DianFuIm.gameObject.SetActive(true);
|
||||||
GameManager.ins.temp.transform.parent = g1.transform;
|
GameManager.ins.temp.transform.parent = g1.transform;
|
||||||
GameManager.ins.temp.transform.DOLocalRotate(new Vector3(40.35f,186.12f,-142.8f), 0.25f);
|
GameManager.ins.temp.transform.DOLocalRotate(new Vector3(47.52f,0,53.88f), 0.25f);
|
||||||
GameManager.ins.temp.transform.DOScale(new Vector3(30,30,30), 0.25f);
|
GameManager.ins.temp.transform.DOScale(new Vector3(50,50,50), 0.25f);
|
||||||
GameManager.ins.temp.transform.DOLocalMove(new Vector3(0.6f,-5.43f,-7.09f), 0.25f);
|
GameManager.ins.temp.transform.DOLocalMove(new Vector3(1.42f,-6.02f,8.35f), 0.25f);
|
||||||
|
GameManager.ins.DianFuTex.text = Fuan +" "+ unit;
|
||||||
for (int i = 0; i < floats.Count; i++)
|
for (int i = 0; i < floats.Count; i++)
|
||||||
{
|
{
|
||||||
if (floats[(int)(GameManager.ins.QianStopValve.linearMeasure / 10)]> linearMeasure)
|
|
||||||
|
if (floats[(int)(GameManager.ins.QianStopValve.Sum / 10)]> linearMeasure)
|
||||||
{
|
{
|
||||||
GetComponent<Fraction>().CompletedorNot = true;
|
GetComponent<Fraction>().CompletedorNot = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown("t"))
|
||||||
|
{
|
||||||
|
Debug.Log(GameManager.ins.DianFuTex.text + "==== GameManager.ins.DianFuTex.text");
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,70 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
using Views;
|
||||||
|
|
||||||
|
public class ClampAmmetersManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] List<ClampAmmetersInteractive> clampAmmetersInteractives = new List<ClampAmmetersInteractive>();
|
||||||
|
[SerializeField] List<Multimeter> Multimeter = new List<Multimeter>();
|
||||||
|
public Dictionary<int, float> data = new Dictionary<int, float>();
|
||||||
|
public ThreeTransformerPhotovoltaicView Three;
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
run();
|
||||||
|
}
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
//init();
|
||||||
|
StartCoroutine(QiDon());
|
||||||
|
}
|
||||||
|
IEnumerator QiDon()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(5f);
|
||||||
|
init();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 获取低下预设数据
|
||||||
|
/// </summary>
|
||||||
|
void run()
|
||||||
|
{
|
||||||
|
clampAmmetersInteractives = GetComponentsInChildren<ClampAmmetersInteractive>().ToList();
|
||||||
|
Multimeter = GetComponentsInChildren<Multimeter>().ToList();
|
||||||
|
Three = GetComponentInChildren<ThreeTransformerPhotovoltaicView>();
|
||||||
|
}
|
||||||
|
void init()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < clampAmmetersInteractives.Count; i++)
|
||||||
|
{
|
||||||
|
if (clampAmmetersInteractives[i].name.Equals("用电_AA2")|| clampAmmetersInteractives[i].name.Equals("用电_AA3"))
|
||||||
|
{
|
||||||
|
clampAmmetersInteractives[i].Fuan = Three.ttpData.data.qxA;
|
||||||
|
}
|
||||||
|
if (clampAmmetersInteractives[i].name.Equals("用电_BA2")|| clampAmmetersInteractives[i].name.Equals("用电_BA3"))
|
||||||
|
{
|
||||||
|
clampAmmetersInteractives[i].Fuan = Three.ttpData.data.qxB;
|
||||||
|
}
|
||||||
|
if (clampAmmetersInteractives[i].name.Equals("用电_CA2") || clampAmmetersInteractives[i].name.Equals("用电_CA3") )
|
||||||
|
{
|
||||||
|
clampAmmetersInteractives[i].Fuan = Three.ttpData.data.qxC;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (int i = 0; i < Multimeter.Count; i++)
|
||||||
|
{
|
||||||
|
if (Multimeter[i].name.Equals("用电_AV1"))
|
||||||
|
{
|
||||||
|
Multimeter[i].activation = Three.ttpData.data.dyA;
|
||||||
|
}
|
||||||
|
if (Multimeter[i].name.Equals("用电_BV1"))
|
||||||
|
{
|
||||||
|
Multimeter[i].activation = Three.ttpData.data.dyB;
|
||||||
|
}
|
||||||
|
if (Multimeter[i].name.Equals("用电_CV1"))
|
||||||
|
{
|
||||||
|
Multimeter[i].activation = Three.ttpData.data.dyC;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cf85d7ecb61a07b44af353b4076e57ff
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -3,7 +3,7 @@ using UnityEngine;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
|
public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, /*IDragHandler,*/ IPointerClickHandler
|
||||||
{
|
{
|
||||||
private Vector3 start = new Vector3(0, 0, -80);
|
private Vector3 start = new Vector3(0, 0, -80);
|
||||||
//滑动点到阀门图片中点的向量
|
//滑动点到阀门图片中点的向量
|
||||||
|
@ -32,29 +32,42 @@ public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDra
|
||||||
|
|
||||||
public void OnBeginDrag(PointerEventData eventData)
|
public void OnBeginDrag(PointerEventData eventData)
|
||||||
{
|
{
|
||||||
currentPos = eventData.position;
|
//currentPos = transform.position;
|
||||||
|
//sum = (int)linearMeasure;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
///// <summary>
|
||||||
/// 拖拽中
|
///// 拖拽中
|
||||||
/// </summary>
|
///// </summary>
|
||||||
/// <param name="eventData"></param>
|
///// <param name="eventData"></param>
|
||||||
public void OnDrag(PointerEventData eventData)
|
//public void OnDrag(PointerEventData eventData)
|
||||||
|
//{
|
||||||
|
// timeCount += Time.deltaTime;
|
||||||
|
// if (timeCount > limitTime)
|
||||||
|
// {
|
||||||
|
// float x = Input.GetAxis("Mouse X");
|
||||||
|
// float y = Input.GetAxis("Mouse Y");
|
||||||
|
// if (x != 0 || y != 0)
|
||||||
|
// {
|
||||||
|
// if (x > 0 || y > 0)
|
||||||
|
// {
|
||||||
|
// sum = ZhuanSum;
|
||||||
|
// }
|
||||||
|
// else if (x < 0 || y < 0)
|
||||||
|
// {
|
||||||
|
// sum = -ZhuanSum;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// Debug.Log("旋转的方法"+x+" "+y);
|
||||||
|
// Deng(sum);
|
||||||
|
// timeCount = 0;
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
void Update()
|
||||||
{
|
{
|
||||||
timeCount += Time.deltaTime;
|
if (true)
|
||||||
if (timeCount > limitTime)
|
|
||||||
{
|
{
|
||||||
if (currentPos.x - eventData.position.x > 0)
|
|
||||||
{
|
|
||||||
sum += ZhuanSum;
|
|
||||||
}
|
|
||||||
if (currentPos.x - eventData.position.x < 0)
|
|
||||||
{
|
|
||||||
sum += -ZhuanSum;
|
|
||||||
}
|
|
||||||
Debug.Log("旋转的方法");
|
|
||||||
Deng(sum);
|
|
||||||
timeCount = 0;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void Deng(float angle)
|
void Deng(float angle)
|
||||||
|
@ -82,4 +95,38 @@ public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDra
|
||||||
{
|
{
|
||||||
timeCount = 0;
|
timeCount = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnPointerClick(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
//timeCount += Time.deltaTime;
|
||||||
|
//if (timeCount > limitTime)
|
||||||
|
//{
|
||||||
|
//float x = Input.GetAxis("Mouse X");
|
||||||
|
//float y = Input.GetAxis("Mouse Y");
|
||||||
|
//if (x != 0 || y != 0)
|
||||||
|
//{
|
||||||
|
// if (x > 0 || y > 0)
|
||||||
|
// {
|
||||||
|
// sum = ZhuanSum;
|
||||||
|
// }
|
||||||
|
// else if (x < 0 || y < 0)
|
||||||
|
// {
|
||||||
|
// sum = -ZhuanSum;
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
//Debug.Log("旋转的方法" + x + " " + y);
|
||||||
|
//Deng(sum);
|
||||||
|
int z = (int)linearMeasure;
|
||||||
|
if (z % max != 0)
|
||||||
|
{
|
||||||
|
z += ZhuanSum;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
z = mix;
|
||||||
|
}
|
||||||
|
Deng(z);
|
||||||
|
// timeCount = 0;
|
||||||
|
//}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,66 @@
|
||||||
|
using DG.Tweening;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class StopValveGai : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] int mix;
|
||||||
|
[SerializeField] int max;
|
||||||
|
[SerializeField] float initPos;
|
||||||
|
public float Sum;
|
||||||
|
public Transform trans;
|
||||||
|
[SerializeField] float x;
|
||||||
|
[SerializeField] int ZhuanSum;//要旋转一次的角度
|
||||||
|
[SerializeField] bool isok = false;
|
||||||
|
[SerializeField] Button btn;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
btn.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
if (!isok)
|
||||||
|
{
|
||||||
|
if (Sum < max)
|
||||||
|
{
|
||||||
|
Sum += ZhuanSum;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
isok = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (Sum > mix)
|
||||||
|
{
|
||||||
|
|
||||||
|
Sum -= ZhuanSum;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
isok = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Deng(Sum);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
void Deng(float angle)
|
||||||
|
{
|
||||||
|
float z = Mathf.Clamp(angle, mix, max);
|
||||||
|
btn.transform.eulerAngles = new Vector3(0, 0, z);
|
||||||
|
Sum = z;
|
||||||
|
if (transform.name.Equals("万用表"))
|
||||||
|
{
|
||||||
|
trans.DOLocalRotate(new Vector3(x, 0, ~(int)z), 0.01f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
trans.DOLocalRotate(new Vector3(x, ~(int)z, 0), 0.01f);
|
||||||
|
}
|
||||||
|
//Debug.Log(Mathf.Clamp(~(int)z, mix, max));
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0b7c408bc8b18a74d973d332a824aac6
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -24,7 +24,7 @@ public class TestPenInteractive : MonoBehaviour
|
||||||
//1.参数ray 为射线碰撞检测的光线(返回一个从相机到屏幕鼠标位置的光线)
|
//1.参数ray 为射线碰撞检测的光线(返回一个从相机到屏幕鼠标位置的光线)
|
||||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||||
RaycastHit hit;
|
RaycastHit hit;
|
||||||
if (Physics.Raycast(ray, out hit, 50)) //如果碰撞检测到物体
|
if (Physics.Raycast(ray, out hit, 100)) //如果碰撞检测到物体
|
||||||
{
|
{
|
||||||
if (hit.collider.transform.tag.Equals("YanDian"))
|
if (hit.collider.transform.tag.Equals("YanDian"))
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,20 +1,16 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
|
using Vuplex.WebView;
|
||||||
|
|
||||||
public class newfollow : MonoBehaviour
|
public class newfollow : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] GameObject game;
|
[SerializeField] string _name;
|
||||||
[SerializeField] string name;
|
public CanvasWebViewPrefab _focusedPrefab;
|
||||||
public string url;
|
public GameObject _canvas;
|
||||||
//[SerializeField] Dialogue dialogue;
|
private void Start()
|
||||||
// Start is called before the first frame update
|
{
|
||||||
//void Start()
|
|
||||||
//{
|
|
||||||
// //EventTriggerListener.Get(transform.gameObject).onClick += g =>
|
|
||||||
// //{
|
|
||||||
|
|
||||||
// //};
|
}
|
||||||
//}
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
// 鼠标左键按下
|
// 鼠标左键按下
|
||||||
|
@ -31,18 +27,113 @@ public class newfollow : MonoBehaviour
|
||||||
if (res)
|
if (res)
|
||||||
{
|
{
|
||||||
// 如果产生了碰撞
|
// 如果产生了碰撞
|
||||||
if (hit.transform.name.Equals(name))
|
if (hit.transform.name.Equals(_name))
|
||||||
{
|
{
|
||||||
Debug.Log(hit.transform.name);
|
Debug.Log(hit.transform.name);
|
||||||
game.SetActive(true);
|
CreatView();
|
||||||
//game.init(url);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
if (_focusedPrefab != null)
|
||||||
|
Destroy(_focusedPrefab.gameObject);
|
||||||
}
|
}
|
||||||
//// Update is called once per frame
|
}
|
||||||
//private void FixedUpdate()
|
|
||||||
//{
|
private void CreatView()
|
||||||
// transform.LookAt(game);
|
{
|
||||||
//}
|
// Enable the native touch screen keyboard for Android and iOS.
|
||||||
|
Web.SetTouchScreenKeyboardEnabled(true);
|
||||||
|
|
||||||
|
//_canvas = GameObject.Find("Canvas");
|
||||||
|
// Create a webview for the main content.
|
||||||
|
var mainWebViewPrefab = CanvasWebViewPrefab.Instantiate();
|
||||||
|
mainWebViewPrefab.transform.SetParent(_canvas.transform, false);
|
||||||
|
var rectTransform = mainWebViewPrefab.transform as RectTransform;
|
||||||
|
rectTransform.anchoredPosition3D = Vector3.zero;
|
||||||
|
rectTransform.offsetMin = Vector2.zero;
|
||||||
|
rectTransform.offsetMax = Vector2.zero;
|
||||||
|
mainWebViewPrefab.transform.localScale = Vector3.one;
|
||||||
|
|
||||||
|
_focusedPrefab = mainWebViewPrefab;
|
||||||
|
mainWebViewPrefab.Initialized += (s, e) =>
|
||||||
|
{
|
||||||
|
var webViewWithPopups = mainWebViewPrefab.WebView as IWithPopups;
|
||||||
|
if (webViewWithPopups == null)
|
||||||
|
{
|
||||||
|
mainWebViewPrefab.WebView.LoadHtml(NOT_SUPPORTED_HTML);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
WebViewLogger.Log("Loading Pinterest as an example because it uses popups for third party login. Click 'Login', then select Facebook or Google to open a popup for authentication.");
|
||||||
|
mainWebViewPrefab.WebView.LoadUrl("http://111.229.30.246:10015/");
|
||||||
|
|
||||||
|
webViewWithPopups.SetPopupMode(PopupMode.LoadInNewWebView);
|
||||||
|
webViewWithPopups.PopupRequested += (webView, eventArgs) =>
|
||||||
|
{
|
||||||
|
WebViewLogger.Log("Popup opened with URL: " + eventArgs.Url);
|
||||||
|
var popupPrefab = CanvasWebViewPrefab.Instantiate(eventArgs.WebView);
|
||||||
|
_focusedPrefab = popupPrefab;
|
||||||
|
|
||||||
|
popupPrefab.transform.SetParent(_canvas.transform, false);
|
||||||
|
var popupRectTransform = popupPrefab.transform as RectTransform;
|
||||||
|
popupRectTransform.anchoredPosition3D = Vector3.zero;
|
||||||
|
popupRectTransform.offsetMin = Vector2.zero;
|
||||||
|
popupRectTransform.offsetMax = Vector2.zero;
|
||||||
|
popupPrefab.transform.localScale = Vector3.one;
|
||||||
|
// Place the popup in front of the main webview.
|
||||||
|
var localPosition = popupPrefab.transform.localPosition;
|
||||||
|
localPosition.z = 0.1f;
|
||||||
|
popupPrefab.transform.localPosition = localPosition;
|
||||||
|
|
||||||
|
popupPrefab.Initialized += (sender, initializedEventArgs) =>
|
||||||
|
{
|
||||||
|
popupPrefab.WebView.CloseRequested += (popupWebView, closeEventArgs) =>
|
||||||
|
{
|
||||||
|
WebViewLogger.Log("Closing the popup");
|
||||||
|
_focusedPrefab = mainWebViewPrefab;
|
||||||
|
popupPrefab.Destroy();
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
const string NOT_SUPPORTED_HTML = @"
|
||||||
|
<body>
|
||||||
|
<style>
|
||||||
|
body {
|
||||||
|
font-family: sans-serif;
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
line-height: 1.25;
|
||||||
|
}
|
||||||
|
div {
|
||||||
|
max-width: 80%;
|
||||||
|
}
|
||||||
|
li {
|
||||||
|
margin: 10px 0;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
<div>
|
||||||
|
<p>
|
||||||
|
Sorry, but this 3D WebView package doesn't support yet the <a href='https://developer.vuplex.com/webview/IWithPopups'>IWithPopups</a> interface. Current packages that support popups:
|
||||||
|
</p>
|
||||||
|
<ul>
|
||||||
|
<li>
|
||||||
|
<a href='https://developer.vuplex.com/webview/StandaloneWebView'>3D WebView for Windows and macOS</a>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<a href='https://developer.vuplex.com/webview/AndroidWebView'>3D WebView for Android</a>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<a href='https://developer.vuplex.com/webview/AndroidGeckoWebView'>3D WebView for Android with Gecko Engine</a>
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
</body>
|
||||||
|
";
|
||||||
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|
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|
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@ -0,0 +1,40 @@
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using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class WorkingPersonnel : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static WorkingPersonnel instance;
|
||||||
|
[SerializeField] string isWorkingPersonnel;
|
||||||
|
[SerializeField] GameObject game;
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (instance != null)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
instance = this;
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
}
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(PlayerPrefs.GetString("isWorkingPersonnel")))
|
||||||
|
{
|
||||||
|
PlayerPrefs.GetString("isWorkingPersonnel", "0");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
isWorkingPersonnel = PlayerPrefs.GetString("isWorkingPersonnel");
|
||||||
|
if (isWorkingPersonnel.Equals("1"))
|
||||||
|
{
|
||||||
|
game.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetString("isWorkingPersonnel","0");
|
||||||
|
}
|
||||||
|
}
|
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@ -91,23 +91,6 @@
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@ -126,15 +109,6 @@
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