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&6050573552887945181 CanvasRenderer: m_ObjectHideFlags: 0 @@ -225032,7 +224841,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 7841566712123838754, guid: 93344dcdc8d5a4847a7aa731e5635769, type: 3} propertyPath: m_SizeDelta.x - value: 0 + value: 689 objectReference: {fileID: 0} - target: {fileID: 7841566712123838754, guid: 93344dcdc8d5a4847a7aa731e5635769, type: 3} propertyPath: m_SizeDelta.y @@ -225068,7 +224877,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 7841566712123838754, guid: 93344dcdc8d5a4847a7aa731e5635769, type: 3} propertyPath: m_AnchoredPosition.x - value: 0 + value: 364.5 objectReference: {fileID: 0} - target: {fileID: 7841566712123838754, guid: 93344dcdc8d5a4847a7aa731e5635769, type: 3} propertyPath: m_AnchoredPosition.y diff --git a/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Components/On3DBtnClick.cs b/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Components/On3DBtnClick.cs new file mode 100644 index 00000000..5ca097c0 --- /dev/null +++ b/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Components/On3DBtnClick.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.EventSystems; +//============================================================ +//支持中文,文件使用UTF-8编码 +//@author YangHua +//@create 20230915 +//@company QianHuo +// +//@description: +//============================================================ +namespace Components +{ + public class On3DBtnClick : MonoBehaviour + { + public UnityEvent onMouseDwon; + private void OnMouseDown() + { + if (EventSystem.current.IsPointerOverGameObject()) + return; + onMouseDwon?.Invoke(); + } + } +} diff --git a/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Components/On3DBtnClick.cs.meta b/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Components/On3DBtnClick.cs.meta new file mode 100644 index 00000000..06c21630 --- /dev/null +++ b/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Components/On3DBtnClick.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2c7884dee69b6a34d9fb51800efe59f1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Components/OnDown.cs b/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Components/OnDown.cs new file mode 100644 index 00000000..af843cab --- /dev/null +++ b/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Components/OnDown.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +//============================================================ +//支持中文,文件使用UTF-8编码 +//@author YangHua +//@create 20230915 +//@company QianHuo +// +//@description: +//============================================================ +namespace Components +{ + public class OnDown : MonoBehaviour { + + // Use this for initialization + private void Start () { + + } + } +} diff --git a/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Components/OnDown.cs.meta b/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Components/OnDown.cs.meta new file mode 100644 index 00000000..7ed53b6d --- /dev/null +++ b/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Components/OnDown.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 42590607d5d69e148902535a7e8d6e12 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Components/PermanentToolItem.cs b/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Components/PermanentToolItem.cs index fe7b972a..8dc84fbf 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Components/PermanentToolItem.cs +++ b/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Components/PermanentToolItem.cs @@ -2,34 +2,68 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; +using DG.Tweening; //============================================================ //支持中文,文件使用UTF-8编码 //@author YangHua //@create 20230914 //@company QianHuo // -//@description: +//@description:c常驻工具脚本 //============================================================ namespace Components { + public enum ModeName + { + defaultName, + Panel, + WorkCard + + } public class PermanentToolItem : MonoBehaviour { public Button selfBtn; public GameObject panel; + public ModeName modeName = ModeName.defaultName; // Use this for initialization private void Start() { - panel.SetActive(false); + if (modeName == ModeName.Panel) + panel.SetActive(false); selfBtn.onClick.AddListener(() => { - OnSelf(); + UIManager.Instance.ToolsItemManager.SwictchToolPanel(false); + if (modeName == ModeName.Panel) + OnMobielSelf(); + else if (modeName == ModeName.WorkCard) + OnWorkCard(); + }); } - public void OnSelf() + public void OnMobielSelf() { - UIManager.Instance.ToolsItemManager.SwictchToolPanel(false); panel.SetActive(true); } + + public void OnWorkCard() + { + SetWorkCardPos(); + UIManager.Instance.ToolsItemManager.recoverBtn.gameObject.SetActive(true); + } + + private void SetWorkCardPos() + { + GameObject objPrefab = Resources.Load("New/Models/工作证"); + GameObject player = GameObject.FindGameObjectWithTag("Player"); + GameObject obj = Instantiate(objPrefab); + UIManager.Instance.ToolsItemManager.currentTool = obj; + obj.transform.SetParent(player.transform); + obj.transform.localPosition = Vector3.zero; + Vector3 pos = player.transform.position + player.transform.forward * 1f; + obj.transform.DOMove(new Vector3(pos.x, pos.y + 0.4f, pos.z), 0.5f); + obj.transform.DOLocalRotate(new Vector3(-30f, 0f, 0f), 0.5f); + + } } } diff --git a/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Components/ToolModelClick.cs b/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Components/ToolModelClick.cs index 47da4022..44c9dde0 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Components/ToolModelClick.cs +++ b/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Components/ToolModelClick.cs @@ -58,20 +58,14 @@ public class ToolModelClick : MonoBehaviour private void OnMouseEnter() { if (EventSystem.current.IsPointerOverGameObject()) - { - Debug.Log(EventSystem.current.gameObject.name); return; - } onEnter?.Invoke(); } private void OnMouseDown() { if (EventSystem.current.IsPointerOverGameObject()) - { - Debug.Log(EventSystem.current.gameObject.name); return; - } onDown?.Invoke(); ToolsItemManager.Instance.CreatToolItem(gameObject); Destroy(gameObject); @@ -81,20 +75,14 @@ public class ToolModelClick : MonoBehaviour private void OnMouseDrag() { if (EventSystem.current.IsPointerOverGameObject()) - { - Debug.Log(EventSystem.current.gameObject.name); return; - } onDrag?.Invoke(); } private void OnMouseExit() { if (EventSystem.current.IsPointerOverGameObject()) - { - Debug.Log(EventSystem.current.gameObject.name); return; - } onExit?.Invoke(); } } diff --git a/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/ToolsItemManager.cs b/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/ToolsItemManager.cs index 867faf23..a000be00 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/ToolsItemManager.cs +++ b/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/ToolsItemManager.cs @@ -20,9 +20,18 @@ public class ToolsItemManager : MonoSingleton public Transform toolsContent; public Button closeBtn; public UnityEvent ItemClick; + public Button recoverBtn; + + public GameObject currentTool; + private void Start() { closeBtn.onClick.AddListener(() => { SwictchToolPanel(false); }); + recoverBtn.onClick.AddListener(() => + { + SetCurrentInstantiateTool(currentTool); + }); + recoverBtn.gameObject.SetActive(false); } public void SwictchToolPanel(bool isActive) @@ -30,13 +39,9 @@ public class ToolsItemManager : MonoSingleton toolPanel.SetActive(isActive); } - public void SwitchToolsState() - { - - } /// - /// 在工具家生成图标 + /// 在工具间生成图标 /// /// public void CreatToolItem(GameObject currentModel) @@ -57,6 +62,7 @@ public class ToolsItemManager : MonoSingleton tTemp.selfButton.onClick.AddListener(() => { ItemClick?.Invoke(tTemp.prefab); + recoverBtn.gameObject.SetActive(true); }); } toolItems.Add(tTemp); @@ -71,6 +77,13 @@ public class ToolsItemManager : MonoSingleton } } + public void SetCurrentInstantiateTool(GameObject tool) + { + if (tool != null) + Destroy(tool); + recoverBtn.gameObject.SetActive(false); + } + /// /// 需要3D去调用 /// diff --git a/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Views/ThreeTransformerPhotovoltaicView.cs b/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Views/ThreeTransformerPhotovoltaicView.cs index dd540691..cf0eaa67 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Views/ThreeTransformerPhotovoltaicView.cs +++ b/Electrical_inspectionCompetitionSystem/Assets/Adam/Scripts/Views/ThreeTransformerPhotovoltaicView.cs @@ -28,16 +28,33 @@ namespace Views infos = ttpData.data.rdj; } + public int index = 0; + public void OnUp() { - + index++; + if (index >= sprites.Length - 1) + { + index = sprites.Length - 1; + } + SetValue(index); } public void OnDown() { - + index--; + if (index < 0) + { + index = 0; + } + SetValue(index); } + private void SetValue(int index) + { + spriteRenderer.sprite = sprites[index]; + textMesh.text = infos[index]; + } } } diff --git a/Electrical_inspectionCompetitionSystem/Assets/GameAssets/Models/工具相关/Material/lambert2.mat 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@@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/底框.png b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/底框.png new file mode 100644 index 00000000..b45623c8 Binary files /dev/null and b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/底框.png differ diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/底框.png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/底框.png.meta new file mode 100644 index 00000000..9bdf32ac --- /dev/null +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/底框.png.meta @@ -0,0 +1,147 @@ +fileFormatVersion: 2 +guid: 7b4f1305d52ca1645b69c060cd23dc27 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + 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b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/提示框.png.meta index f7b16786..a8e48558 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/提示框.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/提示框.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/收回工具.png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/收回工具.png.meta index d964daa6..c7083770 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/收回工具.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/收回工具.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/未标题-1.png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/未标题-1.png.meta index 9e6fcdd2..96de56c7 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/未标题-1.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/未标题-1.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/未标题-2.png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/未标题-2.png.meta index 6fd4dad8..ca07d3d1 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/未标题-2.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/未标题-2.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/椭圆 1.png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/椭圆 1.png.meta index a11f7371..1d822051 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/椭圆 1.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/椭圆 1.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/现场作业工作卡.png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/现场作业工作卡.png.meta index 56b97538..a52e06a8 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/现场作业工作卡.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/现场作业工作卡.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/矩形 1 拷贝 12.png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/矩形 1 拷贝 12.png.meta index 72034891..be5c39f7 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/矩形 1 拷贝 12.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/矩形 1 拷贝 12.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/矩形 1 拷贝 6.png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/矩形 1 拷贝 6.png.meta index f6f2bd9b..37ac524b 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/矩形 1 拷贝 6.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/矩形 1 拷贝 6.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/矩形 1 拷贝 8.png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/矩形 1 拷贝 8.png.meta index fcb0526f..8da3aeba 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/矩形 1 拷贝 8.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/矩形 1 拷贝 8.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/确定 (2).png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/确定 (2).png.meta index db1f1254..77e64282 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/确定 (2).png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/确定 (2).png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/确定 拷贝 (2).png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/确定 拷贝 (2).png.meta index 505c3996..b171ab3a 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/确定 拷贝 (2).png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/确定 拷贝 (2).png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/确定 拷贝.png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/确定 拷贝.png.meta index 1b069cf2..9fab7a0a 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/确定 拷贝.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/确定 拷贝.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/确定-1.png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/确定-1.png.meta index c535f5ff..4af498c7 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/确定-1.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/确定-1.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/确定.png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/确定.png.meta index 23652e52..6ff9bb75 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/确定.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/确定.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/移动终端.png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/移动终端.png.meta index 6be60199..dec67586 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/移动终端.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/移动终端.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 1.png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 1.png.meta index 049bd7a5..edf162d0 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 1.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 1.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 2.png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 2.png.meta index b71bd105..ee8981b9 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 2.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 2.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 28.png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 28.png.meta index 04420e39..4a776d47 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 28.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 28.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 35.png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 35.png.meta index 1fae96bc..f7503279 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 35.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 35.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 37 (2).png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 37 (2).png.meta index 24587854..48b5e18f 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 37 (2).png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 37 (2).png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 37.png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 37.png.meta index bb3e07ca..d09e9888 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 37.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 37.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 38 (2).png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 38 (2).png.meta index 55badccf..c9face0c 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 38 (2).png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 38 (2).png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 38 (3).png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 38 (3).png.meta index 77773f8f..f8f5e74b 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 38 (3).png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 38 (3).png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 38.png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 38.png.meta index a452e701..a7cbc36c 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 38.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 38.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 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enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 41.png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 41.png.meta index c09e5cb3..e00f4891 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 41.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 41.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 42.png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 42.png.meta index 1d81dff9..48829fb0 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 42.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 42.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 43.png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 43.png.meta index 18511a06..6d518c11 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 43.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 43.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 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b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 45.png.meta index 788d5b14..82e3eaac 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 45.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/组 45.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -131,7 +131,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/返回-1.png.meta b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/返回-1.png.meta index 4f5e1d1f..65310add 100644 --- a/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/返回-1.png.meta +++ b/Electrical_inspectionCompetitionSystem/Assets/Textures/切图-2/返回-1.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 12 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -36,13 +36,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 - wrapW: 0 - nPOTScale: 1 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -51,9 +51,9 @@ 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