123
This commit is contained in:
commit
d27a4effd6
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@ -27,7 +27,7 @@ public static class AsyncWebReq
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|||
public static void SetValue(string jsonStr, out JObject _jbsx, out JObject _jsxx, out List<JObject> _jlzzxx)
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{
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var json = JsonConvert.DeserializeObject<Dictionary<string, object>>(jsonStr);
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var data = json["datas"] as JObject;
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var data = json["data"] as JObject;
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var jbsxArr = data["jbsx"] as JArray;
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var jbsx = jbsxArr[0] as JObject;
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@ -155,7 +155,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: "\u4F7F\u7528\u4E0D\u5408\u683C\u7684\u4E2A\u4EBA\u9632\u62A4\u7528\u54C1\uFF0C\u6216\u4F7F\u7528\u7684\u9632\u62A4\u7528\u54C1\u4E0D\u9F50\u5168\u3002\u8FDB\u5165\u4F5C\u4E1A\u73B0\u573A\u672A\u6309\u89C4\u5B9A\u6B63\u786E\u4F69\u6234\u5B89\u5168\u5E3D\u3001\u7740\u88C5\u3002"
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m_Text:
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--- !u!1 &7841566711167579073
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GameObject:
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m_ObjectHideFlags: 0
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@ -235,7 +235,7 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: 1
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m_Text:
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--- !u!1 &7841566712123838755
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GameObject:
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m_ObjectHideFlags: 0
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||||
|
|
File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,46 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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//============================================================
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//支持中文,文件使用UTF-8编码
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//@author YangHua
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//@create 20230917
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//@company QianHuo
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//
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//@description:
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//============================================================
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namespace Components
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{
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public class ThreeDTips : MonoBehaviour
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{
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public Camera _camera;
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// Use this for initialization
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private void Start()
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{
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}
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private void Update()
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{
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// 从相机位置发射一条射线经过屏幕上的鼠标点击位置
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Ray ray = _camera.ScreenPointToRay(Input.mousePosition);
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// 声明一个射线碰撞信息类
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RaycastHit hit;
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// 进行碰撞检测
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bool res = Physics.Raycast(ray, out hit);
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if (res)
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{
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// 如果产生了碰撞
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if (hit.collider.GetComponent<ToolModelClick>())
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{
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Debug.Log(hit.collider.name);
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}
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3c5fc970ddc9b02408821b3367de7f06
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,9 +1,12 @@
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using HighlightingSystem;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor.SceneManagement;
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using UnityEditor.SearchService;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using UnityEngine.SceneManagement;
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//============================================================
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//支持中文,文件使用UTF-8编码
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//@author #AUTHOR#
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@ -61,13 +64,13 @@ public class ToolModelClick : MonoBehaviour
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public Highlighter selfHighlighter;
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public GameObject tipPrefab;
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[ContextMenu("Set")]
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public void TTTTT()
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{
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tipPrefab = Resources.Load<GameObject>("ModelTips");
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}
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//public GameObject tipPrefab;
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//public GameObject tip;
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//[ContextMenu("Set")]
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//public void TTTTT()
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//{
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// tipPrefab = Resources.Load<GameObject>("ModelTips");
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//}
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private void Awake()
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{
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@ -86,6 +89,15 @@ public class ToolModelClick : MonoBehaviour
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if (EventSystem.current.IsPointerOverGameObject())
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return;
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onEnter?.Invoke();
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var current = SceneManager.GetActiveScene();
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if (current.name == "工具间场景")
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UIManager.Instance.SetThreeDTip(gameObject.name);
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//tip = Instantiate(tipPrefab);
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//tip.GetComponentInChildren<TextMesh>().text = gameObject.name;
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//tip.transform.localPosition = transform.localPosition;
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//tip.transform.localScale = Vector3.one;
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//tip.transform.LookAt(Camera.main.transform.position);
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//tip.transform.localEulerAngles = new Vector3(90f, 0, 0);
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}
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private void OnMouseDown()
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@ -94,6 +106,7 @@ public class ToolModelClick : MonoBehaviour
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return;
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onDown?.Invoke();
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ToolsItemManager.Instance.CreatToolItem(gameObject);
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UIManager.Instance.SetThreeDTip("");
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Destroy(gameObject);
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}
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@ -110,5 +123,7 @@ public class ToolModelClick : MonoBehaviour
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if (EventSystem.current.IsPointerOverGameObject())
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return;
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onExit?.Invoke();
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UIManager.Instance.SetThreeDTip("");
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//Destroy(tip);
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}
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}
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@ -25,4 +25,12 @@ namespace JData
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public string name;
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public string adress;
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}
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[Serializable]
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public class AQCSandFXDFX
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{
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public string state;
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public string message;
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public string[] data;
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}
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}
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@ -16,7 +16,8 @@ namespace Adam
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{
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public class JobCardController : MonoBehaviour
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{
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public string url = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=kh&bianhao=";
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public string nameAndAdressUrl;
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public string aqcsAndFxdfxUrl;
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public InputField[] userIDs;
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public InputField[] userNames;
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public InputField[] workSpace;
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@ -43,9 +44,14 @@ namespace Adam
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GetValue(numb, index);
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});
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}
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RiskPointAnalysisBtn.onClick.AddListener(() =>
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{
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OnClick(0);
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});
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SafetyMeasuresBtn.onClick.AddListener(() =>
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{
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OnClick(1);
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});
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jobCardPanel.SetActive(false);
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jobChoiceQuestionPanel.SetActive(false);
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}
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@ -53,7 +59,7 @@ namespace Adam
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public async void GetValue(string numb, int _index)
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{
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Debug.Log(numb);
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string _url = url + numb;
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string _url = nameAndAdressUrl + numb;
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JobCardData jData = await AsyncWebReq.Get<JobCardData>(_url);
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userNames[_index].text = jData.data.name;
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workSpace[_index].text = jData.data.adress;
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@ -68,16 +74,34 @@ namespace Adam
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jobChoiceQuestionPanel.SetActive(true);
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if (index == 0)
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{
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GetAQCSandFXDFX("FXDFX");
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}
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else if (index == 1)
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{
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GetAQCSandFXDFX("AQCS");
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}
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else
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{
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}
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}
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private async void GetAQCSandFXDFX(string name)
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{
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if (optionItemContent.childCount > 0)
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{
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for (int i = 0; i < optionItemContent.childCount; i++)
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{
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Destroy(optionItemContent.GetChild(i).gameObject);
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}
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}
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AQCSandFXDFX af = await AsyncWebReq.Get<AQCSandFXDFX>(aqcsAndFxdfxUrl + name);
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for (int i = 0; i < af.data.Length; i++)
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{
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int index = i;
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OptionItem optionItemTemp = Instantiate(optionItemPrefab, optionItemContent);
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optionItemTemp.SetValue(index.ToString(), af.data[i]);
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}
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}
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}
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}
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@ -45,6 +45,8 @@ public class MobileTerminalController : MonoBehaviour
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public JObject jbxx;
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public List<JObject> jlzzxx = new List<JObject>();
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public bool isOnLoad = false;
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// Use this for initialization
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private void Start()
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{
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@ -56,6 +58,14 @@ public class MobileTerminalController : MonoBehaviour
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public async void OnUser()
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{
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if (userContent.childCount > 0)
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{
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for (int i = 0; i < userContent.childCount; i++)
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{
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Destroy(userContent.GetChild(i).gameObject);
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}
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}
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isOnLoad = true;
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string url = userViewUrl + number.text;
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mData = await AsyncWebReq.Get<UserViewData>(url);
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string jsonData = JsonConvert.SerializeObject(mData);
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@ -84,10 +94,20 @@ public class MobileTerminalController : MonoBehaviour
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itemTip.SetValue(info);
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}
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}
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SwitchView(0);
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isOnLoad = false;
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}
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public async void OnTable()
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{
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if (tapContent.childCount > 0)
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{
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for (int i = 0; i < tapContent.childCount; i++)
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{
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Destroy(tapContent.GetChild(i).gameObject);
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}
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}
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isOnLoad = true;
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string url = tabelViewUrl + number.text;
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tData = await AsyncWebReq.Get<TableViewData>(url);
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for (int i = 0; i < tData.data.Count; i++)
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@ -95,6 +115,8 @@ public class MobileTerminalController : MonoBehaviour
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MobileTerminalTipsItem itemTip = Instantiate(itemPrfab, tapContent);
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itemTip.SetValue(tData.data[i]);
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}
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SwitchView(1);
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isOnLoad = false;
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}
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@ -103,16 +125,20 @@ public class MobileTerminalController : MonoBehaviour
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/// </summary>
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public void OnElectricitView()
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{
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SwitchView(0);
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if(isOnLoad ) return;
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if (number.text == "") return;
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OnUser();
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}
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/// <summary>
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/// 表记数据
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/// </summary>
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public void OnOutsideView()
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{
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SwitchView(1);
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if (isOnLoad) return;
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if (number.text == "") return;
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OnTable();
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}
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|
||||
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||||
|
|
|
@ -22,6 +22,7 @@ public class UIManager : MonoSingleton<UIManager>
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public ExitCheckController exitCheckController;
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||||
public Button exitBtn;
|
||||
public Button backToToolBtn;
|
||||
public Text threeDTip;
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||||
// Use this for initialization
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private void Start()
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{
|
||||
|
@ -46,6 +47,19 @@ public class UIManager : MonoSingleton<UIManager>
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|||
private void BackToTool()
|
||||
{
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SceneLoad.Instance.SceneChange("工具间场景");
|
||||
}
|
||||
|
||||
public void SetThreeDTip(string name)
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||||
{
|
||||
if (name == "")
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{
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threeDTip.transform.parent.gameObject.SetActive(false);
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||||
}
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||||
else
|
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{
|
||||
threeDTip.transform.parent.gameObject.SetActive(true);
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||||
threeDTip.text = name;
|
||||
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||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -77,6 +77,6 @@ Material:
|
|||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 0.509434, g: 0.509434, b: 0.509434, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
|
|
@ -14,6 +14,32 @@ AnimatorTransition:
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|||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 1
|
||||
--- !u!1102 &-3444231149080556909
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: "\u4E09\u76F8_\u65E0\u4E92\u611F\u5668_\u65E0\u5149\u4F0F_\u7535\u7BB1\u95E8\u5F00\u95E8"
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 29ef77b3cb8fb374d88d0c58a7373702, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!91 &9100000
|
||||
AnimatorController:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -58,40 +84,14 @@ AnimatorStateTransition:
|
|||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1102 &3490287157574482233
|
||||
--- !u!1102 &1983691943020202626
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: "\u5F00\u95E8"
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 21737596690f60343b70cf49b940e905, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &6125014772270544797
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: "\u5173\u95E8"
|
||||
m_Name: "\u4E09\u76F8_\u65E0\u4E92\u611F\u5668_\u65E0\u5149\u4F0F_\u7535\u7BB1\u95E8\u5173\u95E8"
|
||||
m_Speed: -1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
|
@ -104,7 +104,7 @@ AnimatorState:
|
|||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 1ecd9f2f42c56df4085ee701fdb04173, type: 2}
|
||||
m_Motion: {fileID: 7400000, guid: ebb590b709b436b448205a250a2abaec, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
|
@ -146,15 +146,15 @@ AnimatorStateMachine:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Base Layer
|
||||
m_ChildStates:
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 6125014772270544797}
|
||||
m_Position: {x: 430, y: 140, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 3490287157574482233}
|
||||
m_Position: {x: 430, y: 90, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 6206190852733703189}
|
||||
m_Position: {x: 220, y: 110, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 1983691943020202626}
|
||||
m_Position: {x: 430, y: 130, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -3444231149080556909}
|
||||
m_Position: {x: 430, y: 80, z: 0}
|
||||
m_ChildStateMachines: []
|
||||
m_AnyStateTransitions: []
|
||||
m_EntryTransitions:
|
||||
|
|
|
@ -789,6 +789,7 @@ GameObject:
|
|||
- component: {fileID: 6707722244231200529}
|
||||
- component: {fileID: 289895967043914219}
|
||||
- component: {fileID: 1749495300}
|
||||
- component: {fileID: 1791810255}
|
||||
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assetBundleVariant:
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|
@ -0,0 +1,98 @@
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|||
// Made with Amplify Shader Editor
|
||||
// Available at the Unity Asset Store - http://u3d.as/y3X
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||||
Shader "PBR Material Double"
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{
|
||||
Properties
|
||||
{
|
||||
_AlbedoTex("Albedo Tex", 2D) = "white" {}
|
||||
_BaseCol("Base Col", Color) = (0,0,0,0)
|
||||
_MetalRoughnessAo("Metal&Roughness&Ao", 2D) = "white" {}
|
||||
_MetalInt("Metal Int", Range( 0 , 1)) = 0
|
||||
_RoughnessInt("Roughness Int", Range( 0 , 1)) = 0
|
||||
_NormalTex("Normal Tex", 2D) = "bump" {}
|
||||
_NormalInt("Normal Int", Range( 0 , 3)) = 1
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||||
[HideInInspector] _texcoord( "", 2D ) = "white" {}
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||||
[HideInInspector] __dirty( "", Int ) = 1
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||||
}
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||||
|
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SubShader
|
||||
{
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Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" }
|
||||
Cull Off
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||||
CGPROGRAM
|
||||
#pragma target 3.0
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||||
#pragma surface surf Standard keepalpha addshadow fullforwardshadows
|
||||
struct Input
|
||||
{
|
||||
float2 uv_texcoord;
|
||||
};
|
||||
|
||||
uniform sampler2D _NormalTex;
|
||||
uniform float4 _NormalTex_ST;
|
||||
uniform float _NormalInt;
|
||||
uniform sampler2D _AlbedoTex;
|
||||
uniform float4 _AlbedoTex_ST;
|
||||
uniform float4 _BaseCol;
|
||||
uniform sampler2D _MetalRoughnessAo;
|
||||
uniform float4 _MetalRoughnessAo_ST;
|
||||
uniform float _MetalInt;
|
||||
uniform float _RoughnessInt;
|
||||
|
||||
void surf( Input i , inout SurfaceOutputStandard o )
|
||||
{
|
||||
float2 uv_NormalTex = i.uv_texcoord * _NormalTex_ST.xy + _NormalTex_ST.zw;
|
||||
float3 tex2DNode8 = UnpackNormal( tex2D( _NormalTex, uv_NormalTex ) );
|
||||
float3 appendResult46 = (float3(( tex2DNode8.r * _NormalInt ) , ( tex2DNode8.g * _NormalInt ) , tex2DNode8.b));
|
||||
o.Normal = appendResult46;
|
||||
float2 uv_AlbedoTex = i.uv_texcoord * _AlbedoTex_ST.xy + _AlbedoTex_ST.zw;
|
||||
o.Albedo = ( tex2D( _AlbedoTex, uv_AlbedoTex ) * _BaseCol ).rgb;
|
||||
float2 uv_MetalRoughnessAo = i.uv_texcoord * _MetalRoughnessAo_ST.xy + _MetalRoughnessAo_ST.zw;
|
||||
float4 tex2DNode20 = tex2D( _MetalRoughnessAo, uv_MetalRoughnessAo );
|
||||
o.Metallic = ( tex2DNode20.r * _MetalInt );
|
||||
o.Smoothness = ( ( 1.0 - tex2DNode20.g ) * _RoughnessInt );
|
||||
o.Alpha = 1;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
Fallback "Diffuse"
|
||||
CustomEditor "ASEMaterialInspector"
|
||||
}
|
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/*ASEBEGIN
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Version=18935
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7;32;1906;957;1284.882;143.6796;1;True;True
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Node;AmplifyShaderEditor.SamplerNode;8;-1234.574,144.0176;Inherit;True;Property;_NormalTex;Normal Tex;5;0;Create;True;0;0;0;False;0;False;-1;None;None;True;0;True;bump;Auto;True;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.RangedFloatNode;24;-715.1262,633.2165;Inherit;False;Property;_MetalInt;Metal Int;3;0;Create;True;0;0;0;False;0;False;0;1;0;1;0;1;FLOAT;0
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Node;AmplifyShaderEditor.RangedFloatNode;25;-885.366,951.3416;Inherit;False;Property;_RoughnessInt;Roughness Int;4;0;Create;True;0;0;0;False;0;False;0;1;0;1;0;1;FLOAT;0
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Node;AmplifyShaderEditor.SimpleMultiplyOpNode;19;-484.0583,-129.0162;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
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Node;AmplifyShaderEditor.SimpleMultiplyOpNode;23;-389.6737,734.6655;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
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Node;AmplifyShaderEditor.SimpleMultiplyOpNode;21;-399.323,562.252;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
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Node;AmplifyShaderEditor.StandardSurfaceOutputNode;45;-42.33704,350.6596;Float;False;True;-1;2;ASEMaterialInspector;0;0;Standard;PBR Material alphamask;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;Off;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Opaque;0.5;True;True;0;True;Opaque;;Geometry;All;18;all;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;2;15;10;25;False;0.5;True;0;0;False;-1;0;False;-1;0;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;True;Relative;0;;0;-1;-1;-1;0;False;0;0;False;-1;-1;0;False;-1;0;0;0;False;0.1;False;-1;0;False;-1;False;16;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
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WireConnection;22;0;20;2
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WireConnection;10;0;8;1
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WireConnection;10;1;9;0
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WireConnection;47;0;8;2
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WireConnection;47;1;9;0
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WireConnection;19;0;6;0
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WireConnection;19;1;26;0
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WireConnection;23;0;22;0
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WireConnection;23;1;25;0
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WireConnection;21;0;20;1
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WireConnection;21;1;24;0
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WireConnection;46;0;10;0
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WireConnection;46;1;47;0
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WireConnection;46;2;8;3
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WireConnection;45;0;19;0
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WireConnection;45;1;46;0
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WireConnection;45;3;21;0
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WireConnection;45;4;23;0
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ASEEND*/
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//CHKSM=D069092E7C6DE57D0C1B90DD8E564D89F8EEA8C7
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fileFormatVersion: 2
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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preprocessorOverride: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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m_PrefabAsset: {fileID: 0}
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m_Shader: {fileID: 4800000, guid: 516b27481105fed4aa34f2f6f76ee42d, type: 3}
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Floats:
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@ -69,16 +117,31 @@ Material:
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propertyPath: m_Name
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value: BrowserGUI
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 9d013d05025dab8428d976610feb0b7d, type: 3}
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 5863485535301246022, guid: 9d013d05025dab8428d976610feb0b7d, type: 3}
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m_PrefabAsset: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 4784785834146791166, guid: 17cbfcd8168615542b3c8ec8aab874f3, type: 3}
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|
|
|
@ -38,12 +38,12 @@ public class MultimeterManager : MonoBehaviour
|
|||
// 如果产生了碰撞
|
||||
if (hit.collider.name.Equals("RedWanYon"))
|
||||
{
|
||||
GameManager.ins.BlackWanYon = null;
|
||||
//GameManager.ins.BlackWanYon = null;
|
||||
GameManager.ins.RedWanYon = RedXian.gameObject;
|
||||
}
|
||||
if (hit.collider.name.Equals("BlackWanYon"))
|
||||
{
|
||||
GameManager.ins.RedWanYon = null;
|
||||
//GameManager.ins.RedWanYon = null;
|
||||
GameManager.ins.BlackWanYon = blackXian.gameObject;
|
||||
}
|
||||
Debug.Log(hit.collider.name);
|
||||
|
|
|
@ -7,6 +7,7 @@ using UnityEngine.UI;
|
|||
public class AmpereMeter : MonoBehaviour
|
||||
{
|
||||
public Image im;
|
||||
public Camera cam;
|
||||
int sum = 0;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
|
@ -20,23 +21,16 @@ public class AmpereMeter : MonoBehaviour
|
|||
if (Input.GetMouseButton(0))
|
||||
{
|
||||
//1.参数ray 为射线碰撞检测的光线(返回一个从相机到屏幕鼠标位置的光线)
|
||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
Ray ray = cam.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(ray, out hit, 50) && !EventSystem.current.IsPointerOverGameObject()) //如果碰撞检测到物体
|
||||
{
|
||||
//if (sum != 0)
|
||||
//{
|
||||
// if (hit.collider.CompareTag("FuAn"))
|
||||
// {
|
||||
// im.gameObject.SetActive(true);
|
||||
// }
|
||||
//}
|
||||
if (hit.collider.transform.tag.Equals("FuAnBiao"))
|
||||
{
|
||||
Debug.Log(hit.collider.name);
|
||||
if (im != null && GameManager.ins.FuAnBiao != null)
|
||||
{
|
||||
sum++;
|
||||
im.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -24,8 +24,8 @@ public class GameManager : MonoBehaviour
|
|||
[SerializeField] SceneData SceneData;//暂时数据
|
||||
[SerializeField] List<GameObject> Inverter;
|
||||
[SerializeField] Transform trans;
|
||||
public StopValve WanStopValve;
|
||||
public StopValve QianStopValve;
|
||||
public StopValve WanStopValve;//万用表UI旋钮
|
||||
public StopValve QianStopValve;//钳形表UI旋钮
|
||||
[SerializeField] GameObject NiBianQi;
|
||||
[SerializeField] Image XiangWeiUI;//相位UI
|
||||
public GameObject temp;
|
||||
|
@ -37,6 +37,8 @@ public class GameManager : MonoBehaviour
|
|||
public Transform biaojiPos;
|
||||
public Camera toolsCam;
|
||||
public Image MultimeterIm;
|
||||
public Image DianFuIm;
|
||||
public Text DianFuTex;
|
||||
public void Awake()
|
||||
{
|
||||
if (ins != null)
|
||||
|
@ -101,6 +103,10 @@ public class GameManager : MonoBehaviour
|
|||
default:
|
||||
break;
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.K))
|
||||
{
|
||||
ToolsShow(QianXing);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 工具生成方法
|
||||
|
@ -145,7 +151,9 @@ public class GameManager : MonoBehaviour
|
|||
case "相位伏安表":
|
||||
temp.transform.localEulerAngles = new Vector3(0, 180, 0);
|
||||
temp.AddComponent<AmpereMeter>();
|
||||
temp.AddComponent<AmpereMeter>().cam = toolsCam;
|
||||
temp.GetComponent<AmpereMeter>().im = XiangWeiUI;
|
||||
FuAnBiao = temp;
|
||||
break;
|
||||
default:
|
||||
Insta(temp);
|
||||
|
|
|
@ -29,9 +29,9 @@ public class ClampAmmetersInteractive : MonoBehaviour
|
|||
if (GameManager.ins.temp.transform != null && GameManager.ins.temp.transform.name.Equals("钳形电流表(Clone)") || GameManager.ins.temp.transform.name.Equals("钳形电流表_大(Clone)"))
|
||||
{
|
||||
GameManager.ins.temp.transform.parent = g1.transform;
|
||||
GameManager.ins.temp.transform.DOLocalRotate(new Vector3(44.98f, 0, 0), 0.25f);
|
||||
GameManager.ins.temp.transform.DOScale(new Vector3(20, 20, 20), 0.25f);
|
||||
GameManager.ins.temp.transform.DOLocalMove(new Vector3(1.04f, -3.91f, 3.82f), 0.25f);
|
||||
GameManager.ins.temp.transform.DOLocalRotate(new Vector3(40.35f,186.12f,-142.8f), 0.25f);
|
||||
GameManager.ins.temp.transform.DOScale(new Vector3(30,30,30), 0.25f);
|
||||
GameManager.ins.temp.transform.DOLocalMove(new Vector3(0.6f,-5.43f,-7.09f), 0.25f);
|
||||
for (int i = 0; i < floats.Count; i++)
|
||||
{
|
||||
if (floats[(int)(GameManager.ins.QianStopValve.linearMeasure / 10)]> linearMeasure)
|
||||
|
|
|
@ -3,7 +3,7 @@ using UnityEngine.EventSystems;
|
|||
|
||||
public class newfollow : MonoBehaviour
|
||||
{
|
||||
[SerializeField] testURL game;
|
||||
[SerializeField] GameObject game;
|
||||
[SerializeField] string name;
|
||||
public string url;
|
||||
//[SerializeField] Dialogue dialogue;
|
||||
|
@ -34,7 +34,7 @@ public class newfollow : MonoBehaviour
|
|||
if (hit.transform.name.Equals(name))
|
||||
{
|
||||
Debug.Log(hit.transform.name);
|
||||
//game.gameObject.SetActive(true);
|
||||
game.SetActive(true);
|
||||
//game.init(url);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,13 +2,11 @@ using UnityEngine;
|
|||
|
||||
public class testURL : MonoBehaviour
|
||||
{
|
||||
//[SerializeField] Browser browser;
|
||||
//public void init(string urls)
|
||||
//{
|
||||
// browser.gameObject.SetActive(true);
|
||||
// browser.Url = urls;
|
||||
[SerializeField] GameObject browser;
|
||||
public void init(string urls)
|
||||
{
|
||||
browser.gameObject.SetActive(true);
|
||||
|
||||
|
||||
// //Application.OpenURL(urls);
|
||||
//}
|
||||
//Application.OpenURL(urls);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -20,23 +20,26 @@ public class door_control : MonoBehaviour
|
|||
}
|
||||
private void OnMouseDown()
|
||||
{
|
||||
// 是否开门 = !是否开门;
|
||||
if (启用交互 == true)
|
||||
{//sssssssss
|
||||
是否开门 = !是否开门;
|
||||
if (是否开门 == true)
|
||||
{
|
||||
//是否开门 = false;
|
||||
animator.Play(开门动画);
|
||||
//是否开门 = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//是否开门 = true;
|
||||
animator.Play(关门动画);
|
||||
//是否开门 = true;
|
||||
if (!EventSystem.current.IsPointerOverGameObject())
|
||||
{
|
||||
// 是否开门 = !是否开门;
|
||||
if (启用交互 == true)
|
||||
{//sssssssss
|
||||
是否开门 = !是否开门;
|
||||
if (是否开门 == true)
|
||||
{
|
||||
//是否开门 = false;
|
||||
animator.Play(开门动画);
|
||||
//是否开门 = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//是否开门 = true;
|
||||
animator.Play(关门动画);
|
||||
//是否开门 = true;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
"com.unity.ide.visualstudio": "2.0.16",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.postprocessing": "3.2.2",
|
||||
"com.unity.shadergraph": "12.1.8",
|
||||
"com.unity.test-framework": "1.1.31",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.6.4",
|
||||
|
|
|
@ -35,12 +35,12 @@
|
|||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.ide.visualstudio": "2.0.16",
|
||||
"com.unity.ide.rider": "3.0.16",
|
||||
"com.unity.ide.rider": "3.0.15",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.editorcoroutines": "1.0.0",
|
||||
"com.unity.performance.profile-analyzer": "1.1.1",
|
||||
"com.unity.test-framework": "1.1.31",
|
||||
"com.unity.testtools.codecoverage": "1.2.2"
|
||||
"com.unity.testtools.codecoverage": "1.0.1"
|
||||
}
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
|
@ -91,8 +91,25 @@
|
|||
},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.render-pipelines.core": {
|
||||
"version": "12.1.8",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.searcher": {
|
||||
"version": "4.9.1",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.services.core": {
|
||||
"version": "1.6.0",
|
||||
"version": "1.4.2",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
@ -109,6 +126,15 @@
|
|||
"dependencies": {},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.shadergraph": {
|
||||
"version": "12.1.8",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.render-pipelines.core": "12.1.8",
|
||||
"com.unity.searcher": "4.9.1"
|
||||
}
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.31",
|
||||
"depth": 0,
|
||||
|
@ -121,7 +147,7 @@
|
|||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.testtools.codecoverage": {
|
||||
"version": "1.2.2",
|
||||
"version": "1.0.1",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
|
|
@ -14,9 +14,6 @@ EditorBuildSettings:
|
|||
- enabled: 1
|
||||
path: "Assets/Scenes/\u5DE5\u5177\u95F4\u573A\u666F.unity"
|
||||
guid: 9c3f2fccc37312b468a01a18ac50fcd9
|
||||
- enabled: 1
|
||||
path: "Assets/Scenes/\u519C\u5BB6\u4E50.unity"
|
||||
guid: 078bf002eeddc4148b312262d92ea4a2
|
||||
- enabled: 1
|
||||
path: "Assets/Scenes/\u519C\u8D38\u5E02\u573A.unity"
|
||||
guid: 8f5e8de28c5defb4cafaabb4ec174d27
|
||||
|
@ -26,4 +23,7 @@ EditorBuildSettings:
|
|||
- enabled: 1
|
||||
path: "Assets/Scenes/\u5C45\u6C11\u81EA\u5EFA.unity"
|
||||
guid: fe407f4f4fc16f84d875eb2e09717046
|
||||
- enabled: 1
|
||||
path: "Assets/Scenes/\u519C\u5BB6\u4E50.unity"
|
||||
guid: de0336ee94e67ab4c833d43d5a4b97bc
|
||||
m_configObjects: {}
|
||||
|
|
|
@ -293,3 +293,196 @@ InputManager:
|
|||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Enable Debug Button 1
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: left ctrl
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 8
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Enable Debug Button 2
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: backspace
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 9
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Reset
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: left alt
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 1
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Next
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: page down
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 5
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Previous
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: page up
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 4
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Validate
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: return
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 0
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Persistent
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: right shift
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 2
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Multiplier
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton: left shift
|
||||
altNegativeButton:
|
||||
altPositiveButton: joystick button 3
|
||||
gravity: 0
|
||||
dead: 0
|
||||
sensitivity: 0
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Horizontal
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton: left
|
||||
positiveButton: right
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Vertical
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton: down
|
||||
positiveButton: up
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Vertical
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton: down
|
||||
positiveButton: up
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 2
|
||||
axis: 6
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Debug Horizontal
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton: left
|
||||
positiveButton: right
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 1000
|
||||
dead: 0.001
|
||||
sensitivity: 1000
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 2
|
||||
axis: 5
|
||||
joyNum: 0
|
||||
m_UsePhysicalKeys: 0
|
||||
|
|
Loading…
Reference in New Issue