修改旋转逻辑

This commit is contained in:
康地林 2023-09-15 16:23:32 +08:00
parent 113ac5bcda
commit d6f95bde67
6 changed files with 426 additions and 29 deletions

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@ -109,6 +109,8 @@ public class GameManager : MonoBehaviour
Destroy(temp.gameObject);
}
temp = Instantiate(tools, Player.transform);
UIManager.Instance.ToolsItemManager.currentTool = temp;
string name = Filter(temp.name, TempChar);
Debug.Log(name);
switch (name)

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@ -11,18 +11,14 @@ using ZenFulcrum.EmbeddedBrowser;
public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
{
//滑动点
private Vector3 end;
private Vector3 start = new Vector3(0, 0, -80);
//滑动点到阀门图片中点的向量
private Vector3 v1;
private Vector3 v2;
private float al;
[SerializeField] private Image stopValveImage; //截止阀
Vector2 tempPos;
private float valveOpen; //阀门开度
public float timeCount = 0;
public float limitTime = 0;
public int index; //阀门旋转多少圈可以开到100
public Vector2 currentPos = new Vector2();
int sum = 80;
void OnEnable()
{
@ -34,14 +30,13 @@ public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDra
/// 开始拖拽
/// </summary>
/// <param name="eventData"></param>
public Vector2 currentPos = new Vector2();
public void OnBeginDrag(PointerEventData eventData)
{
v1 = start - stopValveImage.transform.position;
currentPos = eventData.position;
}
public float timeCount = 0;
public float limitTime = 0;
/// <summary>
/// 拖拽中
/// </summary>
@ -51,14 +46,13 @@ public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDra
timeCount += Time.deltaTime;
if (timeCount > limitTime)
{
Debug.Log(currentPos.x-eventData.position.x);
if (currentPos.x - eventData.position.x > 0)
{
sum = 10;
sum += 10;
}
if (currentPos.x - eventData.position.x < 0)
{
sum = -10;
sum += -10;
}
Debug.Log("旋转的方法");
Deng(sum);
@ -67,9 +61,15 @@ public class StopValve : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDra
}
void Deng(float angle)
{
float Temp = Math.Clamp(angle,-80,80);
stopValveImage.transform.Rotate(new Vector3(0,0, Temp));
//stopValveImage.transform.Rotate(new Vector3(0, 0, angle));
float z = Mathf.Clamp(angle, -80, 80);
stopValveImage.transform.eulerAngles = new Vector3(0, 0, z);
//stopValveImage.transform.Rotate(new Vector3(0, 0, z));
Debug.Log(z);
}
/// <summary>
/// 拖拽结束
/// </summary>