This commit is contained in:
王军 2023-09-14 15:13:06 +08:00
commit df8fef1f0e
6 changed files with 223 additions and 11 deletions

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@ -103214,6 +103359,7 @@ MonoBehaviour:
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userID: {fileID: 1653198359}
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View File

@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
//============================================================
//支持中文文件使用UTF-8编码
@ -49,11 +50,19 @@ public class ToolModelClick : MonoBehaviour
public Attribute attribute = Attribute.defaultModel;
public RightAndWrong rightAndWrong = RightAndWrong.defaultModel;
public UnityEvent onEnter = new UnityEvent();
public UnityEvent onDown = new UnityEvent();
public UnityEvent onDrag = new UnityEvent();
public UnityEvent onExit = new UnityEvent();
private void OnMouseEnter()
{
if (EventSystem.current.IsPointerOverGameObject())
{
Debug.Log(EventSystem.current.gameObject.name);
return;
}
onEnter?.Invoke();
}
private void OnMouseDown()
@ -63,12 +72,29 @@ public class ToolModelClick : MonoBehaviour
Debug.Log(EventSystem.current.gameObject.name);
return;
}
onDown?.Invoke();
ToolsItemController.Instance.CreatToolItem(gameObject);
Destroy(gameObject);
}
private void OnMouseDrag()
{
if (EventSystem.current.IsPointerOverGameObject())
{
Debug.Log(EventSystem.current.gameObject.name);
return;
}
onDrag?.Invoke();
}
private void OnMouseExit()
{
if (EventSystem.current.IsPointerOverGameObject())
{
Debug.Log(EventSystem.current.gameObject.name);
return;
}
onExit?.Invoke();
}
}

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@ -0,0 +1,27 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
//@create 20230914
//@company QianHuo
//
//@description:
//============================================================
namespace Data
{
public class SceneData
{
public bool state;
public string message;
public Data data;
}
public class Data
{
public string Isguangfu;
public string jxfs;
public string zhbl;
}
}

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@ -1,3 +1,4 @@
using Data;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -10,11 +11,7 @@ using UnityEngine;
//@description:
//============================================================
public class Global : MonoBehaviour
public static class Global
{
// Use this for initialization
private void Start()
{
}
}

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@ -1,3 +1,4 @@
using Data;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -16,15 +17,18 @@ namespace QianHuo
{
public Button goToSceneBtn;
public InputField userID;
public string url = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=changjing&bianhao=";
// Use this for initialization
private void Start()
{
OnGo();
goToSceneBtn.onClick.AddListener(OnGo);
}
public void OnGo()
public async void OnGo()
{
string _url = url + userID.text;
SceneData data = await AsyncWebReq.Get<SceneData>(_url);
}
}
}