diff --git a/Electrical_inspectionCompetitionSystem/Assets/GameAssets/Models/电箱(new)/Prefeb/三相_有互感器_无光伏.prefab b/Electrical_inspectionCompetitionSystem/Assets/GameAssets/Models/电箱(new)/Prefeb/三相_有互感器_无光伏.prefab
index c70bf1b7..91f3bfb0 100644
--- a/Electrical_inspectionCompetitionSystem/Assets/GameAssets/Models/电箱(new)/Prefeb/三相_有互感器_无光伏.prefab
+++ b/Electrical_inspectionCompetitionSystem/Assets/GameAssets/Models/电箱(new)/Prefeb/三相_有互感器_无光伏.prefab
@@ -3627,8 +3627,6 @@ GameObject:
   - component: {fileID: 5628285356639401483}
   - component: {fileID: 1466767362190688725}
   - component: {fileID: 6395429860798199179}
-  - component: {fileID: 6724356607303599370}
-  - component: {fileID: 3192312147718851319}
   m_Layer: 0
   m_Name: "\u4E09\u76F8_\u65E0\u4E92\u611F\u5668_\u65E0\u5149\u4F0F_\u7535\u538B_A\u76F8_\u6B63\u786E"
   m_TagString: Untagged
@@ -3647,8 +3645,7 @@ Transform:
   m_LocalPosition: {x: 2.3920794, y: 0.67994374, z: -0.31451344}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
-  m_Children:
-  - {fileID: 1736251263084467383}
+  m_Children: []
   m_Father: {fileID: 1454913978642549817}
   m_RootOrder: 3
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -3702,39 +3699,6 @@ MeshRenderer:
   m_SortingLayer: 0
   m_SortingOrder: 0
   m_AdditionalVertexStreams: {fileID: 0}
---- !u!64 &6724356607303599370
-MeshCollider:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 2834405563394974423}
-  m_Material: {fileID: 0}
-  m_IsTrigger: 0
-  m_Enabled: 1
-  serializedVersion: 4
-  m_Convex: 0
-  m_CookingOptions: 30
-  m_Mesh: {fileID: 4314733556764735260, guid: 3c10a05dd7008c34d837451c78491571, type: 3}
---- !u!114 &3192312147718851319
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 2834405563394974423}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: 9771fe28a2d2ef14fb81137b5f350275, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  isInteractive: 0
-  g1: {fileID: 5325271450725069806}
-  name: 
-  linearMeasure: 0
-  floats: []
-  Fuan: 2
-  unit: A
 --- !u!1 &2850252329512971376
 GameObject:
   m_ObjectHideFlags: 0
@@ -6275,37 +6239,6 @@ MeshRenderer:
   m_SortingLayer: 0
   m_SortingOrder: 0
   m_AdditionalVertexStreams: {fileID: 0}
---- !u!1 &5325271450725069806
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 1736251263084467383}
-  m_Layer: 0
-  m_Name: Cube
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!4 &1736251263084467383
-Transform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 5325271450725069806}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0.00727, y: -0.15304, z: 0}
-  m_LocalScale: {x: 0.005, y: 0.005, z: 0.005}
-  m_ConstrainProportionsScale: 1
-  m_Children: []
-  m_Father: {fileID: 5628285356639401483}
-  m_RootOrder: 0
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &5478729078447363518
 GameObject:
   m_ObjectHideFlags: 0
@@ -10146,7 +10079,7 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: -7959428157999269440, guid: 6fbd9caa46e05824fb3eba389c7d1b27, type: 3}
       propertyPath: m_LocalPosition.z
-      value: 321.201
+      value: 321.206
       objectReference: {fileID: 0}
     - target: {fileID: -7959428157999269440, guid: 6fbd9caa46e05824fb3eba389c7d1b27, type: 3}
       propertyPath: m_LocalRotation.w
@@ -10249,8 +10182,8 @@ GameObject:
   m_CorrespondingSourceObject: {fileID: -491602864608504868, guid: 6fbd9caa46e05824fb3eba389c7d1b27, type: 3}
   m_PrefabInstance: {fileID: 2384626891547736126}
   m_PrefabAsset: {fileID: 0}
---- !u!64 &591350019840623951
-MeshCollider:
+--- !u!65 &7543020873635088253
+BoxCollider:
   m_ObjectHideFlags: 0
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
@@ -10259,10 +10192,9 @@ MeshCollider:
   m_Material: {fileID: 0}
   m_IsTrigger: 0
   m_Enabled: 1
-  serializedVersion: 4
-  m_Convex: 1
-  m_CookingOptions: 30
-  m_Mesh: {fileID: -688124394491253374, guid: 6fbd9caa46e05824fb3eba389c7d1b27, type: 3}
+  serializedVersion: 2
+  m_Size: {x: 0.017715812, y: 0.7307945, z: 0.95005375}
+  m_Center: {x: 0.027794212, y: -0.3566327, z: 0.0007122159}
 --- !u!114 &4094150410768700923
 MonoBehaviour:
   m_ObjectHideFlags: 0
diff --git a/Electrical_inspectionCompetitionSystem/Assets/Script/GameManager/GameManager.cs b/Electrical_inspectionCompetitionSystem/Assets/Script/GameManager/GameManager.cs
index 52ecb94c..950b542f 100644
--- a/Electrical_inspectionCompetitionSystem/Assets/Script/GameManager/GameManager.cs
+++ b/Electrical_inspectionCompetitionSystem/Assets/Script/GameManager/GameManager.cs
@@ -84,7 +84,7 @@ public class GameManager : MonoBehaviour
                 GameObject obj = Instantiate(Inverter[i]);
                 obj.transform.localPosition = biaojiPos.localPosition;
                 obj.transform.localEulerAngles = biaojiPos.localEulerAngles;
-                interactive.Add(obj.GetComponentInChildren<door_control>().gameObject) ;
+                interactive.Add(obj.GetComponentInChildren<door_control>().gameObject);
             }
         }
     }
@@ -114,10 +114,10 @@ public class GameManager : MonoBehaviour
             default:
                 break;
         }
-        if (Input.GetKeyDown(KeyCode.K))
-        {
-            ToolsShow(QianXing);
-        }
+        //if (Input.GetKeyDown(KeyCode.K))
+        //{
+        //    ToolsShow(QianXing);
+        //}
     }
     /// <summary>
     /// �������ɷ���
diff --git a/Electrical_inspectionCompetitionSystem/Assets/Script/Interactive/TestPenInteractive.cs b/Electrical_inspectionCompetitionSystem/Assets/Script/Interactive/TestPenInteractive.cs
index aaaa06ab..1011c492 100644
--- a/Electrical_inspectionCompetitionSystem/Assets/Script/Interactive/TestPenInteractive.cs
+++ b/Electrical_inspectionCompetitionSystem/Assets/Script/Interactive/TestPenInteractive.cs
@@ -24,7 +24,7 @@ public class TestPenInteractive : MonoBehaviour
             //1.����ray Ϊ������ײ���Ĺ���(����һ�����������Ļ���λ�õĹ���)
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             RaycastHit hit;
-            if (Physics.Raycast(ray, out hit, 50)) //�����ײ��⵽����
+            if (Physics.Raycast(ray, out hit, 100)) //�����ײ��⵽����
             {
                 if (hit.collider.transform.tag.Equals("YanDian"))
                 {
@@ -47,7 +47,7 @@ public class TestPenInteractive : MonoBehaviour
                             g1.SetActive(false);
                         }
                     }
-                    
+
                 }
             }
         }
@@ -56,7 +56,7 @@ public class TestPenInteractive : MonoBehaviour
             g1.SetActive(false);
             transform.parent = GameManager.ins.Player.transform;
             transform.localPosition = new Vector3(0.307f, 0.504f, 0.654f);
-            transform.localEulerAngles = new Vector3(-180,-180,180);
+            transform.localEulerAngles = new Vector3(-180, -180, 180);
         }
     }
     private void OnDisable()