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System.Collections.Generic; +using UnityEngine; + +public class Multimeter : MonoBehaviour +{ + public bool electricity = false; + public bool activation = false; + private void OnMouseDown() + { + //Debug.Log("ok"); + if (GameManager.ins.BlackWanYon!=null) + { + GameManager.ins.BlackWanYon.transform.parent = transform; + GameManager.ins.BlackWanYon.transform.DOLocalRotate(new Vector3(56, 0, 0), 0.25f); + GameManager.ins.BlackWanYon.transform.DOScale(new Vector3(200,200,200), 0.25f); + GameManager.ins.BlackWanYon.transform.DOLocalMove(new Vector3(0,0,-2), 0.25f); + } + if (GameManager.ins.RedWanYon != null) + { + GameManager.ins.RedWanYon.transform.parent = transform; + GameManager.ins.RedWanYon.transform.DOLocalRotate(new Vector3(56, 0, 0), 0.25f); + GameManager.ins.RedWanYon.transform.DOScale(new Vector3(200,200,200), 0.25f); + GameManager.ins.RedWanYon.transform.DOLocalMove(new Vector3(0,0, -2f), 0.25f); + } + Debug.Log("ɹ"); + } +} diff --git a/Electrical_inspectionCompetitionSystem/Assets/Script/AmmeterManager/Multimeter.cs.meta b/Electrical_inspectionCompetitionSystem/Assets/Script/AmmeterManager/Multimeter.cs.meta new file mode 100644 index 00000000..7b3f4377 --- /dev/null +++ b/Electrical_inspectionCompetitionSystem/Assets/Script/AmmeterManager/Multimeter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a43fdde5b2278bc4ea8228a3eae8c8ec +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Script/AmmeterManager/MultimeterManager.cs b/Electrical_inspectionCompetitionSystem/Assets/Script/AmmeterManager/MultimeterManager.cs new file mode 100644 index 00000000..d18b16d2 --- /dev/null +++ b/Electrical_inspectionCompetitionSystem/Assets/Script/AmmeterManager/MultimeterManager.cs @@ -0,0 +1,51 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; + +public class MultimeterManager : MonoBehaviour +{ + [SerializeField] Transform blackXian; + [SerializeField] Transform RedXian; + private Multimeter multimeter; + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + // + if (Input.GetMouseButtonDown(0)) + { + // λ÷һ߾Ļϵλ + Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); + + // һײϢ + RaycastHit hit; + + // ײ + bool res = Physics.Raycast(ray, out hit,1 << 7) && !EventSystem.current.IsPointerOverGameObject(); + + if (res) + { + Debug.Log("װ"); + // ײ + if (hit.collider.name.Equals("RedWanYon")) + { + Debug.Log("װ2"); + GameManager.ins.BlackWanYon = null; + GameManager.ins.RedWanYon = RedXian.gameObject; + } + if (hit.collider.name.Equals("BlackWanYon")) + { + GameManager.ins.RedWanYon = null; + GameManager.ins.BlackWanYon = blackXian.gameObject; + } + Debug.Log(hit.collider.name); + } + } + } +} diff --git a/Electrical_inspectionCompetitionSystem/Assets/Script/AmmeterManager/MultimeterManager.cs.meta b/Electrical_inspectionCompetitionSystem/Assets/Script/AmmeterManager/MultimeterManager.cs.meta new file mode 100644 index 00000000..f711bb2e --- /dev/null +++ b/Electrical_inspectionCompetitionSystem/Assets/Script/AmmeterManager/MultimeterManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f71134dce17234846ae4a8705e1dc374 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Electrical_inspectionCompetitionSystem/Assets/Script/AmmeterManager/MultimeterRecovery.cs b/Electrical_inspectionCompetitionSystem/Assets/Script/AmmeterManager/MultimeterRecovery.cs new file mode 100644 index 00000000..1f62ca28 --- /dev/null +++ b/Electrical_inspectionCompetitionSystem/Assets/Script/AmmeterManager/MultimeterRecovery.cs @@ -0,0 +1,31 @@ +using DG.Tweening; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class MultimeterRecovery : MonoBehaviour +{ + Button btn; + [SerializeField] Transform RedTrans; + [SerializeField] Transform BlackTrans; + [SerializeField] Transform trans; + [SerializeField] Vector3 Redpos; + [SerializeField] Vector3 Blackpos; + // Start is called before the first frame update + void Start() + { + btn = GetComponent