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@ -19,7 +19,7 @@ public class ToolsItemManager : MonoSingleton<ToolsItemManager>
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public ToolItem toolItemPrefab;
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public Transform toolsContent;
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public Button closeBtn;
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public UnityEvent ItemClick;
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public UnityEvent<GameObject> ItemClick;
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private void Start()
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{
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closeBtn.onClick.AddListener(() => { SwictchToolPanel(false); });
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@ -53,7 +53,7 @@ public class ToolsItemManager : MonoSingleton<ToolsItemManager>
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{
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tTemp.selfButton.onClick.AddListener(() =>
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{
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ItemClick?.Invoke();
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ItemClick?.Invoke(tTemp.prefab);
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});
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}
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tTemp.SetValue(currentModel.name, currentModel.transform);
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@ -22,7 +22,7 @@ TextureImporter:
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@ -72,7 +72,7 @@ TextureImporter:
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textureFormat: -1
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@ -22,7 +22,7 @@ TextureImporter:
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@ -72,7 +72,7 @@ TextureImporter:
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@ -22,7 +22,7 @@ TextureImporter:
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@ -72,7 +72,7 @@ TextureImporter:
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@ -22,7 +22,7 @@ TextureImporter:
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@ -22,7 +22,7 @@ TextureImporter:
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@ -72,7 +72,7 @@ TextureImporter:
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@ -22,7 +22,7 @@ TextureImporter:
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|
File diff suppressed because it is too large
Load Diff
|
@ -38,7 +38,7 @@ RenderSettings:
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m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0.8771471, g: 0.9767031, b: 0.91905373, a: 1}
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|
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
|
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LightmapSettings:
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@ -3570,6 +3570,14 @@ PrefabInstance:
|
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propertyPath: m_StaticEditorFlags
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value: 2147483647
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objectReference: {fileID: 0}
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- target: {fileID: 9057817912071513490, guid: b9eae99629c038e48ba6ac446befebc0, type: 3}
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--- !u!4 &29483137 stripped
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@ -202242,6 +202250,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d90ba6530d9bfda47abb4610956b2f44, type: 3}
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playerCamera: {fileID: 4459864851400509268}
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fov: 60
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invertCamera: 0
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|
|
|
@ -16,9 +16,9 @@ public class GameManager : MonoBehaviour
|
|||
[SerializeField] GameObject QianXing;
|
||||
[SerializeField] GameObject WanYon;
|
||||
[SerializeField] GameObject YanDianBi;
|
||||
char[] TempChar = new char[7] {'(','C','l','o','n','e',')' };
|
||||
char[] TempChar = new char[7] { '(', 'C', 'l', 'o', 'n', 'e', ')' };
|
||||
public string dataStr;
|
||||
[SerializeField] List<datas> Datas= new List<datas>();
|
||||
[SerializeField] List<datas> Datas = new List<datas>();
|
||||
[SerializeField] List<GameObject> GFGame;//光伏板物体
|
||||
[SerializeField] SceneData SceneData;//暂时数据
|
||||
[SerializeField] List<GameObject> Inverter;
|
||||
|
@ -26,7 +26,7 @@ public class GameManager : MonoBehaviour
|
|||
public GameObject temp;
|
||||
public void Awake()
|
||||
{
|
||||
if (ins!=null)
|
||||
if (ins != null)
|
||||
{
|
||||
Destroy(ins);
|
||||
return;
|
||||
|
@ -46,6 +46,7 @@ public class GameManager : MonoBehaviour
|
|||
{
|
||||
Inverter[i].gameObject.SetActive(true);
|
||||
}
|
||||
UIManager.Instance.ToolsItemManager.ItemClick.AddListener(ToolsShow);
|
||||
}
|
||||
async Task initAsync()
|
||||
{
|
||||
|
@ -60,7 +61,7 @@ public class GameManager : MonoBehaviour
|
|||
}
|
||||
private void Update()
|
||||
{
|
||||
if(Input.GetKeyDown(KeyCode.Q))
|
||||
if (Input.GetKeyDown(KeyCode.Q))
|
||||
{
|
||||
ToolsShow(QianXing);
|
||||
}
|
||||
|
@ -68,7 +69,7 @@ public class GameManager : MonoBehaviour
|
|||
//{
|
||||
// ToolsShow(WanYon);
|
||||
//}
|
||||
if(Input.GetKeyDown(KeyCode.E))
|
||||
if (Input.GetKeyDown(KeyCode.E))
|
||||
{
|
||||
ToolsShow(YanDianBi);
|
||||
}
|
||||
|
@ -79,16 +80,16 @@ public class GameManager : MonoBehaviour
|
|||
public void ToolsShow(GameObject tools)
|
||||
{
|
||||
temp = Instantiate(tools, Player.transform);
|
||||
temp.transform.localPosition = new Vector3(0.319f,-0.471f,0.87f);
|
||||
temp.transform.localRotation = Quaternion.Euler(new Vector3(90,180,0));
|
||||
string name = Filter(temp.name,TempChar);
|
||||
temp.transform.localPosition = new Vector3(0.319f, -0.471f, 0.87f);
|
||||
temp.transform.localRotation = Quaternion.Euler(new Vector3(90, 180, 0));
|
||||
string name = Filter(temp.name, TempChar);
|
||||
Debug.Log(name);
|
||||
switch (name)
|
||||
{
|
||||
case "万用表":
|
||||
break;
|
||||
case "钳形电流表":
|
||||
|
||||
|
||||
break;
|
||||
case "验电笔":
|
||||
temp.AddComponent<TestPenInteractive>();
|
||||
|
|
|
@ -16,6 +16,9 @@ public class ClampAmmetersInteractive : MonoBehaviour
|
|||
void init()
|
||||
{
|
||||
g1 = transform.GetChild(0).gameObject;
|
||||
//Destroy(g1.GetComponent<MeshFilter>());
|
||||
//Destroy(g1.GetComponent<MeshRenderer>());
|
||||
//Destroy(g1.GetComponent<BoxCollider>());
|
||||
}
|
||||
private void OnMouseDown()
|
||||
{
|
||||
|
|
|
@ -9,6 +9,7 @@ public class TestPenInteractive : MonoBehaviour
|
|||
public bool isInteractive;
|
||||
public GameObject g1;
|
||||
public bool isDian;
|
||||
List<door_control> list = new List<door_control>();
|
||||
private void Update()
|
||||
{
|
||||
if(Input.GetMouseButton(0))
|
||||
|
@ -23,8 +24,9 @@ public class TestPenInteractive : MonoBehaviour
|
|||
Debug.Log(hit.collider.name);
|
||||
transform.parent = hit.collider.transform;
|
||||
transform.position = new Vector3(hit.point.x, hit.point.y, hit.point.z+0.5f);
|
||||
list.Add(hit.transform.GetComponent<door_control>());
|
||||
hit.transform.GetComponent<door_control>().启用交互 = false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -32,4 +34,11 @@ public class TestPenInteractive : MonoBehaviour
|
|||
transform.parent = GameManager.ins.Player.transform;
|
||||
}
|
||||
}
|
||||
private void OnDisable()
|
||||
{
|
||||
for (int i = 0; i < list.Count; i++)
|
||||
{
|
||||
list[i].启用交互 = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,10 +7,15 @@ using TMPro;
|
|||
public class CameraManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField] Button Btn;
|
||||
[SerializeField]Transform trans;
|
||||
[SerializeField] Transform trans;
|
||||
[SerializeField] Vector3 tempPos;
|
||||
Quaternion RotePos;
|
||||
TextMeshProUGUI text;
|
||||
private void Start()
|
||||
{
|
||||
BtnOnClick(UIManager.Instance.bottomCotroller.BirdEyeView);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 调用俯瞰赋值
|
||||
/// </summary>
|
||||
|
@ -45,7 +50,7 @@ public class CameraManager : MonoBehaviour
|
|||
{
|
||||
transform.GetComponent<Rigidbody>().useGravity = true;
|
||||
transform.GetComponent<FirstPersonController>().enabled = true;
|
||||
transform.position= tempPos;
|
||||
transform.position = tempPos;
|
||||
transform.rotation = RotePos;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,12 +35,12 @@
|
|||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.ide.visualstudio": "2.0.16",
|
||||
"com.unity.ide.rider": "3.0.15",
|
||||
"com.unity.ide.rider": "3.0.16",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.editorcoroutines": "1.0.0",
|
||||
"com.unity.performance.profile-analyzer": "1.1.1",
|
||||
"com.unity.test-framework": "1.1.31",
|
||||
"com.unity.testtools.codecoverage": "1.0.1"
|
||||
"com.unity.testtools.codecoverage": "1.2.2"
|
||||
}
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
|
@ -92,7 +92,7 @@
|
|||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.services.core": {
|
||||
"version": "1.4.2",
|
||||
"version": "1.6.0",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
@ -121,7 +121,7 @@
|
|||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.testtools.codecoverage": {
|
||||
"version": "1.0.1",
|
||||
"version": "1.2.2",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
|
|
@ -166,7 +166,7 @@ PlayerSettings:
|
|||
androidSupportedAspectRatio: 1
|
||||
androidMaxAspectRatio: 2.1
|
||||
applicationIdentifier:
|
||||
Standalone: com.DefaultCompany.My-project
|
||||
Standalone: com.DefaultCompany.------------
|
||||
buildNumber:
|
||||
Standalone: 0
|
||||
iPhone: 0
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
m_EditorVersion: 2021.3.10f1c2
|
||||
m_EditorVersionWithRevision: 2021.3.10f1c2 (5a059dbcdda5)
|
||||
m_EditorVersion: 2021.3.15f1c1
|
||||
m_EditorVersionWithRevision: 2021.3.15f1c1 (080beb55ecda)
|
||||
|
|
Loading…
Reference in New Issue