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File diff suppressed because it is too large
Load Diff
|
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@ -34,7 +34,6 @@ namespace Adam
|
|||
});
|
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}
|
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SwitchPanel(false);
|
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//GameManager.ins.CameraManager.BtnOnClick(BirdEyeView);
|
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BirdEyeView.gameObject.SetActive(false);
|
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}
|
||||
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|
|
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|||
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|
@ -0,0 +1,25 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author YangHua
|
||||
//@create 20230914
|
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//@company QianHuo
|
||||
//
|
||||
//@description:
|
||||
//============================================================
|
||||
namespace Components
|
||||
{
|
||||
public class OptionItem : MonoBehaviour
|
||||
{
|
||||
public Text ID;
|
||||
public Text info;
|
||||
public void SetValue(string _id, string _info)
|
||||
{
|
||||
ID.text = _id;
|
||||
info.text = _info;
|
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}
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}
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}
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serializedVersion: 2
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|
@ -22,16 +22,13 @@ public class ToolItem : MonoBehaviour
|
|||
public Vector3 originAngle = new Vector3();
|
||||
public GameObject prefab;
|
||||
public Attribute attribute = Attribute.defaultModel;
|
||||
|
||||
|
||||
public void SetValue(string name, Transform modelTransform, Action selfCallback = null)
|
||||
public void SetValue(string name, Transform modelTransform)
|
||||
{
|
||||
toolName = name;
|
||||
closeButton.onClick.AddListener(OnClose);
|
||||
selfButton.onClick.AddListener(() =>
|
||||
{
|
||||
selfCallback?.Invoke();
|
||||
|
||||
});
|
||||
|
||||
Texture2D icon = Resources.Load<Texture2D>("New/UI/" + name);
|
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showIcon.sprite = ToSprite(icon);
|
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originPos = modelTransform.localPosition;
|
||||
|
|
@ -66,10 +63,7 @@ public class ToolItem : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
public void OnSelfClick()
|
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{
|
||||
|
||||
}
|
||||
|
||||
|
||||
private Sprite ToSprite(Texture2D t)
|
||||
{
|
||||
|
|
@ -77,12 +71,16 @@ public class ToolItem : MonoBehaviour
|
|||
return prite;
|
||||
}
|
||||
|
||||
public void OnClose()
|
||||
private void OnClose()
|
||||
{
|
||||
GameObject obj = Instantiate(prefab);
|
||||
obj.name = toolName;
|
||||
obj.transform.localPosition = originPos;
|
||||
obj.transform.localEulerAngles = originAngle;
|
||||
Destroy(gameObject);
|
||||
ToolsItemManager.Instance.RemoveNull();
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -73,7 +73,7 @@ public class ToolModelClick : MonoBehaviour
|
|||
return;
|
||||
}
|
||||
onDown?.Invoke();
|
||||
ToolsItemController.Instance.CreatToolItem(gameObject);
|
||||
ToolsItemManager.Instance.CreatToolItem(gameObject);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,28 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author YangHua
|
||||
//@create 20230914
|
||||
//@company QianHuo
|
||||
//
|
||||
//@description:
|
||||
//============================================================
|
||||
namespace JData
|
||||
{
|
||||
[Serializable]
|
||||
public class JobCardData
|
||||
{
|
||||
public string state;
|
||||
public string message;
|
||||
public Data data;
|
||||
}
|
||||
[Serializable]
|
||||
public class Data
|
||||
{
|
||||
public string name;
|
||||
public string adress;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,8 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: dcd90870c667e3e41aa6a7877b1caeb8
|
||||
timeCreated: 1566840309
|
||||
licenseType: Store
|
||||
guid: e3585b88167c10e47b5a8db56eb348cf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
|
|
@ -13,16 +13,25 @@ using System;
|
|||
namespace Data
|
||||
{
|
||||
[Serializable]
|
||||
public class SceneData
|
||||
public class SceneInfoData
|
||||
{
|
||||
public bool state { get; private set; }
|
||||
public string message { get; private set; }
|
||||
public string data { get; private set; }
|
||||
public bool state;
|
||||
public string message;
|
||||
public string data;
|
||||
|
||||
public SceneInfoData(bool state, string message, string data)
|
||||
{
|
||||
this.state = state;
|
||||
this.message = message;
|
||||
this.data = data;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//public class Data
|
||||
//{
|
||||
// public string Isguangfu;
|
||||
// public string Isguangfu;pu
|
||||
// public string jxfs;
|
||||
// public string zhbl;
|
||||
//}
|
||||
|
|
|
|||
|
|
@ -13,5 +13,5 @@ using UnityEngine;
|
|||
|
||||
public class GlobalFlag
|
||||
{
|
||||
public SceneData sceneData;
|
||||
public static SceneInfoData sceneData;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,10 @@
|
|||
using Data;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Utility;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author YangHua
|
||||
|
|
@ -17,7 +19,6 @@ namespace QianHuo
|
|||
{
|
||||
public Button goToSceneBtn;
|
||||
public InputField userID;
|
||||
public SceneData sceneData = new SceneData();
|
||||
public string url = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=changjing&bianhao=";
|
||||
// Use this for initialization
|
||||
private void Start()
|
||||
|
|
@ -28,8 +29,23 @@ namespace QianHuo
|
|||
public async void OnGo()
|
||||
{
|
||||
string _url = url + userID.text;
|
||||
SceneData data = await AsyncWebReq.Get<SceneData>(_url);
|
||||
SceneInfoData sceneInfoData = await AsyncWebReq.Get<SceneInfoData>(_url);
|
||||
GlobalFlag.sceneData = sceneInfoData;
|
||||
|
||||
string[] tt = ToolUtility.GetInfo(sceneInfoData.message,'_');
|
||||
|
||||
foreach (var item in tt)
|
||||
{
|
||||
Debug.Log(item);
|
||||
}
|
||||
|
||||
//if (tt[3].Equals("商业用户"))
|
||||
//{
|
||||
// SceneLoad.Instance.SceneChange("");
|
||||
//}
|
||||
|
||||
Debug.Log(sceneInfoData.message);
|
||||
Debug.Log(GlobalFlag.sceneData.message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,47 @@
|
|||
using JData;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author YangHua
|
||||
//@create 20230914
|
||||
//@company Adam
|
||||
//
|
||||
//@description:
|
||||
//============================================================
|
||||
namespace Adam
|
||||
{
|
||||
public class JobCardController : MonoBehaviour
|
||||
{
|
||||
public string url = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=kh&bianhao=";
|
||||
public InputField[] userIDs;
|
||||
public InputField[] userNames;
|
||||
public InputField[] workSpace;
|
||||
public GameObject jobCardPanel;
|
||||
// Use this for initialization
|
||||
private void Start()
|
||||
{
|
||||
for (int i = 0; i < userIDs.Length; i++)
|
||||
{
|
||||
int index = i;
|
||||
userIDs[index].onSubmit.AddListener((string numb) =>
|
||||
{
|
||||
GetValue(numb, index);
|
||||
});
|
||||
}
|
||||
jobCardPanel.SetActive(false);
|
||||
}
|
||||
|
||||
public async void GetValue(string numb, int _index)
|
||||
{
|
||||
Debug.Log(numb);
|
||||
string _url = url + numb;
|
||||
JobCardData jData = await AsyncWebReq.Get<JobCardData>(_url);
|
||||
userNames[_index].text = jData.data.name;
|
||||
workSpace[_index].text = jData.data.adress;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 455f3113eb0d75245a9f29da93ec1627
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -12,18 +12,5 @@ using UnityEngine;
|
|||
|
||||
public class ToolModelManager : MonoBehaviour
|
||||
{
|
||||
public ToolItem[] toolItems;
|
||||
public Transform toolItemContent;
|
||||
|
||||
/// <summary>
|
||||
/// 需要3D去调用
|
||||
/// </summary>
|
||||
public void SwitchAllToolItems()
|
||||
{
|
||||
toolItems = toolItemContent.GetComponentsInChildren<ToolItem>();
|
||||
for (int i = 0; i < toolItems.Length; i++)
|
||||
{
|
||||
toolItems[i].SwitchSelfIsClick();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
|
|
@ -11,13 +12,14 @@ using UnityEngine.UI;
|
|||
//@description:
|
||||
//============================================================
|
||||
|
||||
public class ToolsItemController : MonoSingleton<ToolsItemController>
|
||||
public class ToolsItemManager : MonoSingleton<ToolsItemManager>
|
||||
{
|
||||
public GameObject toolPanel;
|
||||
public List<ToolItem> toolItems = new List<ToolItem>();
|
||||
public ToolItem toolItemPrefab;
|
||||
public Transform toolsContent;
|
||||
public Button closeBtn;
|
||||
public UnityEvent ItemClick;
|
||||
private void Start()
|
||||
{
|
||||
closeBtn.onClick.AddListener(() => { SwictchToolPanel(false); });
|
||||
|
|
@ -40,10 +42,46 @@ public class ToolsItemController : MonoSingleton<ToolsItemController>
|
|||
public void CreatToolItem(GameObject currentModel)
|
||||
{
|
||||
ToolItem tTemp = Instantiate(toolItemPrefab, toolsContent);
|
||||
if (tTemp.name == "工作卡")
|
||||
{
|
||||
tTemp.selfButton.onClick.AddListener(() =>
|
||||
{
|
||||
UIManager.Instance.jobCardController.jobCardPanel.SetActive(true);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
tTemp.selfButton.onClick.AddListener(() =>
|
||||
{
|
||||
ItemClick?.Invoke();
|
||||
});
|
||||
}
|
||||
tTemp.SetValue(currentModel.name, currentModel.transform);
|
||||
tTemp.SetState(true);
|
||||
toolItems.Add(tTemp);
|
||||
}
|
||||
|
||||
public void RemoveNull()
|
||||
{
|
||||
for (int i = 0; i < toolItems.Count; i++)
|
||||
{
|
||||
if (toolItems[i] == null)
|
||||
toolItems.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 需要3D去调用
|
||||
/// </summary>
|
||||
public void SwitchAllToolItems()
|
||||
{
|
||||
for (int i = 0; i < toolItems.Count; i++)
|
||||
{
|
||||
if (toolItems[i] != null)
|
||||
toolItems[i].SwitchSelfIsClick();
|
||||
else
|
||||
toolItems.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -14,11 +14,12 @@ using UnityEngine.UI;
|
|||
|
||||
public class UIManager : MonoSingleton<UIManager>
|
||||
{
|
||||
public ToolsItemController ToolsItemManager;
|
||||
public ToolsItemManager ToolsItemManager;
|
||||
public MobileTerminalController MobileTerminalController;
|
||||
public AssignmentController assignmentController;
|
||||
public BottomController bottomCotroller;
|
||||
public ToolModelManager toolModelManager;
|
||||
public JobCardController jobCardController;
|
||||
public Button exitBtn;
|
||||
public Button backToToolBtn;
|
||||
// Use this for initialization
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
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guid: 04d0422b9fd760740ba28eb44e1b1108
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guid: 71a1e7d6687d69e4f86927f7da77e9a8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
|
@ -0,0 +1,27 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
//============================================================
|
||||
//支持中文,文件使用UTF-8编码
|
||||
//@author YangHua
|
||||
//@create 20230914
|
||||
//@company QianHuo
|
||||
//
|
||||
//@description:
|
||||
//============================================================
|
||||
namespace Utility
|
||||
{
|
||||
public class ToolUtility
|
||||
{
|
||||
/// <summary>
|
||||
/// 分割字符串
|
||||
/// </summary>
|
||||
/// <param name="info"></param>
|
||||
/// <returns></returns>
|
||||
public static string[] GetInfo(string info,char t)
|
||||
{
|
||||
string[] result = info.Split(t);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
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@ -0,0 +1,81 @@
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(Version numbers: http://semver.org/)
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-------------------------------------------------------------------------
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3.0.0:
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CEF update, VR update, some bugfixes.
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I've been working on a big, awesome update. This is not it.
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|
||||
- [Windows] Bail on build if the chosen path will break things (has a ";").
|
||||
|
||||
Known Issues:
|
||||
- Due to technical reasons (see CEF issue 2586) LoadHTML doesn't work right in some cases, such as after a fetch fail. We still display errors (by loading a data URI), but the history and URL are incorrect.
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
2.1.0:
|
||||
Note: ThirdPartyNotices.txt for 2.0.0 was partially wrong see fixes below.
|
||||
|
||||
Changes:
|
||||
- --zf-browser-update-delay is unused. The slave update loop is now
|
||||
handled by CefRunMessageLoop instead of CefDoMessageLoopWork and
|
||||
should hopefully work fine without tuning. (Existing applications
|
||||
- --zf-browser-update-delay is unused. The slave update loop is now
|
||||
handled by CefRunMessageLoop instead of CefDoMessageLoopWork and
|
||||
should hopefully work fine without tuning. (Existing applications
|
||||
using this flag should continue to run.)
|
||||
- Tweaks to the main demo's 3rd room.
|
||||
|
||||
Features:
|
||||
- Add experimental support for Linux 64-bit builds!
|
||||
- Add support for Windows 64-bit and OS X il2cpp builds.
|
||||
- Add support for Windows 64-bit and OS X il2cpp builds.
|
||||
- Add CSP-friendly version of EvalJS: EvalJSCSP. (Has some requirements
|
||||
and pitfalls, see the function documentation.)
|
||||
- Automatically set the executable bit on ZFGameBrowser executable
|
||||
- Automatically set the executable bit on ZFGameBrowser executable
|
||||
on build. (OS X, Linux)
|
||||
|
||||
Fixes:
|
||||
- ThirdPartyNotices.txt contained data from CEF 3.3202.1683 instead of
|
||||
3.3282.1741. It has been updated. Also: encoding fix.
|
||||
Consider updating this file (as appropriate), even if you don't use
|
||||
Consider updating this file (as appropriate), even if you don't use
|
||||
the new asset version, for legal reasons.
|
||||
(You should have more-or-less what should have been in the last
|
||||
(You should have more-or-less what should have been in the last
|
||||
version if you remove the libX11 section.)
|
||||
- Fix needing MSVC 2013 runtime installed. (Windows)
|
||||
- Fix browser not working if started under a path with Unicode
|
||||
|
|
@ -82,14 +39,13 @@ Fixes:
|
|||
- Fix an issue that crashed the Editor when hot-reloading scripts.
|
||||
(Hot-reloading isn't supported, but it shouldn't crash your Editor.)
|
||||
- Don't leak world-space cursors into the scene if browser is destroyed.
|
||||
- CEFResources are now (properly) handled on a per-platform+architecture
|
||||
- CEFResources are now (properly) handled on a per-platform+architecture
|
||||
basis.
|
||||
- Fix build errors for OS X with newer Unity versions. (Unity doesn't
|
||||
- Fix build errors for OS X with newer Unity versions. (Unity doesn't
|
||||
make a Plugins folder for us anymore.)
|
||||
- Some fixes for new Unity versions.
|
||||
- Misc fixes, docs updates/changes.
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
2.0.0:
|
||||
Changes:
|
||||
- Updated to Chromium 64.0.3282.119 / CEF 3.3282.1741.gcd94615 for
|
||||
|
|
@ -102,7 +58,7 @@ Changes:
|
|||
- The Unity Editor won't hang if you use the new Mono (.NET 4.6)
|
||||
backend.
|
||||
- (Windows) Standalone builds made with newer Unity and CEF
|
||||
versions won't crash on exit.
|
||||
versions won't crash on exit.d
|
||||
- (OS X) Fixes all sorts of crashing in builds.
|
||||
- (Windows) Since the browser no longer executes directly from the
|
||||
Player executable, many files can and have been moved from the build
|
||||
|
|
@ -179,14 +135,12 @@ Fixes:
|
|||
persisted.
|
||||
- New Unity version fixes.
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
1.1.1:
|
||||
Changes:
|
||||
- The Unity 4.x FPS controller isn't included with the demo anymore.
|
||||
The demo now uses a simple replacement controller. (Not a public API
|
||||
change, affects demo and demo scripts only.)
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
1.1.0:
|
||||
Features:
|
||||
- You can now adjust or add Chromium switches with
|
||||
|
|
@ -213,7 +167,6 @@ Fixes:
|
|||
- localGame:// will strip query strings/hashes and try to find the
|
||||
underlying file instead of always failing when one is present.
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
1.0.2:
|
||||
Fixes:
|
||||
- OS X: Asset Store packages still weren't getting the right child process
|
||||
|
|
@ -221,7 +174,6 @@ Fixes:
|
|||
starting a browser in the Editor.
|
||||
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
1.0.1:
|
||||
Fixes:
|
||||
- Rebuild package so ZFGameBrowser has the correct initial permissions
|
||||
|
|
@ -235,7 +187,6 @@ Fixes:
|
|||
break automatic resizing.
|
||||
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
1.0.0:
|
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Reference in New Issue