This commit is contained in:
康地林 2023-09-14 23:09:49 +08:00
commit f7140059a9
914 changed files with 1055520 additions and 22695 deletions

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@ -34,7 +34,6 @@ namespace Adam
});
}
SwitchPanel(false);
//GameManager.ins.CameraManager.BtnOnClick(BirdEyeView);
BirdEyeView.gameObject.SetActive(false);
}

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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
//@create 20230914
//@company QianHuo
//
//@description:
//============================================================
namespace Components
{
public class OptionItem : MonoBehaviour
{
public Text ID;
public Text info;
public void SetValue(string _id, string _info)
{
ID.text = _id;
info.text = _info;
}
}
}

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@ -1,5 +1,5 @@
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@ -23,15 +23,12 @@ public class ToolItem : MonoBehaviour
public GameObject prefab;
public Attribute attribute = Attribute.defaultModel;
public void SetValue(string name, Transform modelTransform, Action selfCallback = null)
public void SetValue(string name, Transform modelTransform)
{
toolName = name;
closeButton.onClick.AddListener(OnClose);
selfButton.onClick.AddListener(() =>
{
selfCallback?.Invoke();
});
Texture2D icon = Resources.Load<Texture2D>("New/UI/" + name);
showIcon.sprite = ToSprite(icon);
originPos = modelTransform.localPosition;
@ -66,10 +63,7 @@ public class ToolItem : MonoBehaviour
}
}
public void OnSelfClick()
{
}
private Sprite ToSprite(Texture2D t)
{
@ -77,12 +71,16 @@ public class ToolItem : MonoBehaviour
return prite;
}
public void OnClose()
private void OnClose()
{
GameObject obj = Instantiate(prefab);
obj.name = toolName;
obj.transform.localPosition = originPos;
obj.transform.localEulerAngles = originAngle;
Destroy(gameObject);
ToolsItemManager.Instance.RemoveNull();
}
}

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@ -73,7 +73,7 @@ public class ToolModelClick : MonoBehaviour
return;
}
onDown?.Invoke();
ToolsItemController.Instance.CreatToolItem(gameObject);
ToolsItemManager.Instance.CreatToolItem(gameObject);
Destroy(gameObject);
}

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@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
//@create 20230914
//@company QianHuo
//
//@description:
//============================================================
namespace JData
{
[Serializable]
public class JobCardData
{
public string state;
public string message;
public Data data;
}
[Serializable]
public class Data
{
public string name;
public string adress;
}
}

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@ -1,8 +1,7 @@
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guid: dcd90870c667e3e41aa6a7877b1caeb8
timeCreated: 1566840309
licenseType: Store
guid: e3585b88167c10e47b5a8db56eb348cf
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@ -13,16 +13,25 @@ using System;
namespace Data
{
[Serializable]
public class SceneData
public class SceneInfoData
{
public bool state { get; private set; }
public string message { get; private set; }
public string data { get; private set; }
public bool state;
public string message;
public string data;
public SceneInfoData(bool state, string message, string data)
{
this.state = state;
this.message = message;
this.data = data;
}
}
//public class Data
//{
// public string Isguangfu;
// public string Isguangfu;pu
// public string jxfs;
// public string zhbl;
//}

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@ -13,5 +13,5 @@ using UnityEngine;
public class GlobalFlag
{
public SceneData sceneData;
public static SceneInfoData sceneData;
}

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@ -1,8 +1,10 @@
using Data;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Utility;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
@ -17,7 +19,6 @@ namespace QianHuo
{
public Button goToSceneBtn;
public InputField userID;
public SceneData sceneData = new SceneData();
public string url = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=changjing&bianhao=";
// Use this for initialization
private void Start()
@ -28,8 +29,23 @@ namespace QianHuo
public async void OnGo()
{
string _url = url + userID.text;
SceneData data = await AsyncWebReq.Get<SceneData>(_url);
SceneInfoData sceneInfoData = await AsyncWebReq.Get<SceneInfoData>(_url);
GlobalFlag.sceneData = sceneInfoData;
string[] tt = ToolUtility.GetInfo(sceneInfoData.message,'_');
foreach (var item in tt)
{
Debug.Log(item);
}
//if (tt[3].Equals("商业用户"))
//{
// SceneLoad.Instance.SceneChange("");
//}
Debug.Log(sceneInfoData.message);
Debug.Log(GlobalFlag.sceneData.message);
}
}
}

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@ -0,0 +1,47 @@
using JData;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
//@create 20230914
//@company Adam
//
//@description:
//============================================================
namespace Adam
{
public class JobCardController : MonoBehaviour
{
public string url = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=kh&bianhao=";
public InputField[] userIDs;
public InputField[] userNames;
public InputField[] workSpace;
public GameObject jobCardPanel;
// Use this for initialization
private void Start()
{
for (int i = 0; i < userIDs.Length; i++)
{
int index = i;
userIDs[index].onSubmit.AddListener((string numb) =>
{
GetValue(numb, index);
});
}
jobCardPanel.SetActive(false);
}
public async void GetValue(string numb, int _index)
{
Debug.Log(numb);
string _url = url + numb;
JobCardData jData = await AsyncWebReq.Get<JobCardData>(_url);
userNames[_index].text = jData.data.name;
workSpace[_index].text = jData.data.adress;
}
}
}

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@ -0,0 +1,11 @@
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@ -12,18 +12,5 @@ using UnityEngine;
public class ToolModelManager : MonoBehaviour
{
public ToolItem[] toolItems;
public Transform toolItemContent;
/// <summary>
/// 需要3D去调用
/// </summary>
public void SwitchAllToolItems()
{
toolItems = toolItemContent.GetComponentsInChildren<ToolItem>();
for (int i = 0; i < toolItems.Length; i++)
{
toolItems[i].SwitchSelfIsClick();
}
}
}

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@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
//============================================================
//支持中文文件使用UTF-8编码
@ -11,13 +12,14 @@ using UnityEngine.UI;
//@description:
//============================================================
public class ToolsItemController : MonoSingleton<ToolsItemController>
public class ToolsItemManager : MonoSingleton<ToolsItemManager>
{
public GameObject toolPanel;
public List<ToolItem> toolItems = new List<ToolItem>();
public ToolItem toolItemPrefab;
public Transform toolsContent;
public Button closeBtn;
public UnityEvent ItemClick;
private void Start()
{
closeBtn.onClick.AddListener(() => { SwictchToolPanel(false); });
@ -40,10 +42,46 @@ public class ToolsItemController : MonoSingleton<ToolsItemController>
public void CreatToolItem(GameObject currentModel)
{
ToolItem tTemp = Instantiate(toolItemPrefab, toolsContent);
if (tTemp.name == "工作卡")
{
tTemp.selfButton.onClick.AddListener(() =>
{
UIManager.Instance.jobCardController.jobCardPanel.SetActive(true);
});
}
else
{
tTemp.selfButton.onClick.AddListener(() =>
{
ItemClick?.Invoke();
});
}
tTemp.SetValue(currentModel.name, currentModel.transform);
tTemp.SetState(true);
toolItems.Add(tTemp);
}
public void RemoveNull()
{
for (int i = 0; i < toolItems.Count; i++)
{
if (toolItems[i] == null)
toolItems.RemoveAt(i);
}
}
/// <summary>
/// 需要3D去调用
/// </summary>
public void SwitchAllToolItems()
{
for (int i = 0; i < toolItems.Count; i++)
{
if (toolItems[i] != null)
toolItems[i].SwitchSelfIsClick();
else
toolItems.RemoveAt(i);
}
}
}

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@ -14,11 +14,12 @@ using UnityEngine.UI;
public class UIManager : MonoSingleton<UIManager>
{
public ToolsItemController ToolsItemManager;
public ToolsItemManager ToolsItemManager;
public MobileTerminalController MobileTerminalController;
public AssignmentController assignmentController;
public BottomController bottomCotroller;
public ToolModelManager toolModelManager;
public JobCardController jobCardController;
public Button exitBtn;
public Button backToToolBtn;
// Use this for initialization

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@ -0,0 +1,27 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//============================================================
//支持中文文件使用UTF-8编码
//@author YangHua
//@create 20230914
//@company QianHuo
//
//@description:
//============================================================
namespace Utility
{
public class ToolUtility
{
/// <summary>
/// 分割字符串
/// </summary>
/// <param name="info"></param>
/// <returns></returns>
public static string[] GetInfo(string info,char t)
{
string[] result = info.Split(t);
return result;
}
}
}

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(Version numbers: http://semver.org/)
3.1.0:
Quick fix for new Unity versions.
Features:
- Fix build issues caused by breaking changes Unity made in 2019.3.9.
-------------------------------------------------------------------------
3.0.0:
CEF update, VR update, some bugfixes.
I've been working on a big, awesome update. This is not it.
Breaking Changes:
- Update to CEF 74.1.19+gb62bacf+chromium-74.0.3729.157 / Chromium 74.0.3729.157
- Default HTML errors are generated by ErrorGenerator.cs instead of Resources/Browser/Errors.html
Other changes:
- [OS X] Browsers can use hardware OS cursors again.
- Move CEF version information from versions.txt to documentation.
Features:
- Support for SteamVR 2+ with its remappable input handlers and related changes.
- Postbuild scripts display an alert in addition to logging a message when there's an issue.
- Add support for using ExternalKeyboard in Unity's GUI (and demo).
- You can test your game from the Windows Editor while targeting OS X and building for OS X from Windows is officially supported.
- Added Browser.LoadDataURI()
- The newer Chromium version supports mp3 audio (blocking patents have expired).
Fixes:
- Fix Windows 32-bit executable effectively having --zf-log-internal hardcoded on.
- Fixes for newer Unity versions.
- Log fixes: Deal better with odd application names, put the browser log beside instead of inside the Unity log in Unity 2019.1+ to keep messages from getting clobbered, and more.
- Fix a ZFGameBrowser crash-on-exit bug.
- Fix ExternalKeyboard causing errors after it's destroyed.
- Fix scrolling one GUI browser scrolling them all (and probably some related bugs). Now we scroll what the mouse is over.
- [OS X] Fix issues with tab and insert keys.
- [Windows] Bail on build if the chosen path will break things (has a ";").
Known Issues:
- Due to technical reasons (see CEF issue 2586) LoadHTML doesn't work right in some cases, such as after a fetch fail. We still display errors (by loading a data URI), but the history and URL are incorrect.
-------------------------------------------------------------------------
2.1.0:
Note: ThirdPartyNotices.txt for 2.0.0 was partially wrong see fixes below.
@ -89,7 +46,6 @@ Fixes:
- Some fixes for new Unity versions.
- Misc fixes, docs updates/changes.
-------------------------------------------------------------------------
2.0.0:
Changes:
- Updated to Chromium 64.0.3282.119 / CEF 3.3282.1741.gcd94615 for
@ -102,7 +58,7 @@ Changes:
- The Unity Editor won't hang if you use the new Mono (.NET 4.6)
backend.
- (Windows) Standalone builds made with newer Unity and CEF
versions won't crash on exit.
versions won't crash on exit.d
- (OS X) Fixes all sorts of crashing in builds.
- (Windows) Since the browser no longer executes directly from the
Player executable, many files can and have been moved from the build
@ -179,14 +135,12 @@ Fixes:
persisted.
- New Unity version fixes.
-------------------------------------------------------------------------
1.1.1:
Changes:
- The Unity 4.x FPS controller isn't included with the demo anymore.
The demo now uses a simple replacement controller. (Not a public API
change, affects demo and demo scripts only.)
-------------------------------------------------------------------------
1.1.0:
Features:
- You can now adjust or add Chromium switches with
@ -213,7 +167,6 @@ Fixes:
- localGame:// will strip query strings/hashes and try to find the
underlying file instead of always failing when one is present.
-------------------------------------------------------------------------
1.0.2:
Fixes:
- OS X: Asset Store packages still weren't getting the right child process
@ -221,7 +174,6 @@ Fixes:
starting a browser in the Editor.
-------------------------------------------------------------------------
1.0.1:
Fixes:
- Rebuild package so ZFGameBrowser has the correct initial permissions
@ -235,7 +187,6 @@ Fixes:
break automatic resizing.
-------------------------------------------------------------------------
1.0.0:
Initial release

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