using System.Collections; using System.Collections.Generic; using UnityEngine; //============================================================ //支持中文,文件使用UTF-8编码 //@author YangHua //@create 20230914 //@company QianHuo // //@description: //============================================================ namespace Data { public class SceneData { public bool state; public string message; public Data data; } public class Data { public string Isguangfu; public string jxfs; public string zhbl; } }