using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class Tools_object_UI : MonoBehaviour {[HideInInspector] public string UI_name; public string sprite_name; public TMPro.TMP_Text text; public Button sprite; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void change() { text.text = UI_name; if (Resources.Load("UI/" + sprite_name) != null) { var tubiao = Resources.Load("UI/" + sprite_name); sprite.GetComponent().sprite = Instantiate(tubiao) as Sprite; } } }