using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace MyFrameworkPure
{
///
/// 集合工具类
///
public class CollectionsTool
{
///
/// 合并两个数组
///
///
///
///
///
public static T[] Merge(T[] arr, T[] other)
{
T[] buffer = new T[arr.Length + other.Length];
arr.CopyTo(buffer, 0);
other.CopyTo(buffer, arr.Length);
return buffer;
}
///
/// 合并多个数组
///
///
///
///
public static T[] MergerArray(params T[][] arrays)
{
List list = new List();
foreach (var array in arrays)
{
list.AddRange(array);
}
return list.ToArray();
}
///
/// 从数组中随机取出若干个元素,重新组成数组;
///
///
///
///
///
public static T[] GetRandomArray(T[] array,int length)
{
if (array.Length < length)
return null;
List temp = new List(array);
T[] finalArray = new T[length];
for(int i = 0;i< finalArray.Length;i++)
{
int randomValue = Random.Range(0, temp.Count);
finalArray[i] = temp[randomValue];
temp.RemoveAt(randomValue);
}
return finalArray;
}
///
/// 比较两个数组是否相同
///
///
///
///
///
public static bool EqualArray(T[] first, T[] second)
{
return first.SequenceEqual(second);
}
}
}