using UnityEngine; using System.Collections; namespace HighlightingSystem.Demo { public class RotationController : MonoBehaviour { public float speedX = 20f; public float speedY = 40f; public float speedZ = 80f; private Transform tr; void Awake() { tr = GetComponent(); } void Update() { tr.Rotate(speedX * Time.deltaTime, speedY * Time.deltaTime, speedZ * Time.deltaTime); } } }