using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Flow3 : FlowsBase { ///public GameObject[] 按钮高亮提示; //public GameObject 提示; public Button 红外检测; // Start is called before the first frame update protected override void Start() { base.Start(); 红外检测.onClick.AddListener(nextflow); 提示.SetActive(true); Debug.Log("高亮"); } // Update is called once per frame protected override void Update() { base.Update(); Next(); } protected override void Next() { base.Next(); } public void nextflow() { for (int i = 0; i < 流程物体.Count; i++) { if (流程物体[i].物品分类 == 物品分类.交互区域) { 流程物体[i].交互完成 = true; } } 红外检测.onClick.RemoveAllListeners(); } }