using System.Collections; using System.Collections.Generic; using UnityEngine; public class Flow5_5 : FlowsBase { public Animator 关门; public HighlightingSystem.Highlighter[] highlighter; public GameObject 交互物体; //public GameObject 提示; //public Button 工作证; // Start is called before the first frame update protected override void Start() { base.Start(); if (GameObject.Find("GameFlowManager").GetComponent().流程模式 == 流程模式.练习模式) { for (int i = 0; i < highlighter.Length; i++) { highlighter[i].constant = true; } } 交互物体.SetActive(true); } // Update is called once per frame protected override void Update() { base.Update(); Next(); } protected override void Next() { base.Next(); } public void closehighlight() { for (int i = 0; i < highlighter.Length; i++) { highlighter[i].constant = false; } if (关门 != null) { 关门.Play("关门"); } } }