using System.Collections; using System.Collections.Generic; using UnityEngine; public class InteractiveArea3 : ToolBase { public GameObject 导航点提示; public GameObject[] 按钮高亮; public HighlightingSystem.Highlighter[] 物体高亮; public GameObject 交互物体; public Flow3 Flow3; // public Animator player; // Start is called before the first frame update protected override void Start() { base.Start(); } // Update is called once per frame protected override void Update() { base.Update(); } private void OnTriggerEnter(Collider other) { if (other.name == "Player") { 导航点提示.SetActive(false); 交互物体.SetActive(true); for (int i = 0; i < 按钮高亮.Length; i++) { 按钮高亮[i].SetActive(true); } for (int i = 0; i < 物体高亮.Length; i++) { 物体高亮[i].constant = true; } //交互完成 = true; } } private void onclick() { Debug.Log("next"); //流程脚本.流程对错判断 = 流程对错判断.正确; //交互完成 = true; // Flow2_1.nextCheck(); } }