using System.Collections; using System.Collections.Generic; using UnityEngine; public class InteractiveUI3_1 : ToolBase { public GameObject[] 高亮提示; // Start is called before the first frame update protected override void Start() { for (int i = 0; i < 高亮提示.Length; i++) { 高亮提示[i].SetActive(true); } } // Update is called once per frame protected override void Update() { base.Update(); } public void chickNext() { if (流程脚本.流程状态 == 流程状态.未完成) { for (int i = 0; i < 高亮提示.Length; i++) { } 流程脚本.流程对错判断 = 流程对错判断.正确; 交互完成 = true; } } }