using System.Collections; using System.Collections.Generic; using UnityEngine; public class Tool_objects_base : ToolBase { // Start is called before the first frame update protected override void Start() { base.Start(); // Debug.Log("启动"); EventTriggerListener.Get(transform.gameObject).onClick += g => { //Debug.Log("onclick"); 物品名称 = gameObject.name; GameObject.Find("GameManager_Tools").GetComponent().toolsname = 物品名称; GameObject.Find("GameManager_Tools").GetComponent().change_toolsbutton(); 物品状态 = 物品状态.携带中; 工具携带(); }; // Debug.Log("启动"); zz } // Update is called once per frame protected override void Update() { } public override void 工具携带() { base.工具携带(); } }