using System.Collections; using System.Collections.Generic; using UnityEngine; public class CheckCurrent : MonoBehaviour { public Raycast_control raycast_Control; public AudioSource audioSource; public Transform 验电笔; public Transform 拖拽起始位置; public GameObject 使用中模型; public GameObject 初始角度模型; public HighlightingSystem.Highlighter highlighter; private Vector3 startrot; private Vector3 startpos; public Vector3 originpos; public Vector3 originrot; // Start is called before the fir // st frame update void Start() { // startrot = 验电笔.transform.localEulerAngles; // startpos = 验电笔.transform.localPosition; originpos = transform.localPosition; originrot = transform.localEulerAngles; parent = transform.parent; } private void OnEnable() { // 拖拽起始位置.transform.localPosition = originpos; // 拖拽起始位置.transform.localEulerAngles = originrot; } // Update is called once per frame void Update() { //if (raycast_Control.hitgo != null) { // if (raycast_Control.hitgo.GetComponent()) // { // if (raycast_Control.hitgo.GetComponent().是否带电 == true) // { audioSource.gameObject.SetActive(true); // highlighter.constant = true; // } // 初始角度模型.SetActive(false); // 使用中模型.SetActive(true); // 验电笔.transform.localEulerAngles = raycast_Control.hitgo.transform.forward; // 验电笔.transform.position = raycast_Control.hitInfo.point; // 验电笔.GetComponent().enabled = true; // } //} //else //{ // audioSource.gameObject.SetActive(false); // highlighter.constant = false; // 初始角度模型.SetActive(true); // 使用中模型.SetActive(false); // 验电笔.transform.localPosition = startpos; // 验电笔.transform.localEulerAngles = startrot; // 验电笔.GetComponent().enabled = false; //} } private void OnMouseDown() { if (isOperation == true) { isOperation = false; transform.parent = parent; transform.localPosition = originpos; transform.localEulerAngles = originrot; transform.Find("Cube").gameObject.SetActive(false); } } /// /// 正在操作 /// public bool isOperation = false; Transform parent; /// /// 验电 /// /// public void Inspection(bool hasEle) { isOperation = true; if (hasEle) { audioSource.gameObject.SetActive(true); highlighter.constant = true; transform.Find("Cube").gameObject.SetActive(true); } } }