using Data; using System.Collections; using System.Collections.Generic; using UnityEngine; //============================================================ //支持中文,文件使用UTF-8编码 //@author #AUTHOR# //@create #CREATEDATE# //@company #COMPANY# // //@description: //============================================================ public class GlobalFlag { public static SceneInfoData sceneData; public static string SceneInfo() { string info = sceneData.info0 + "_" + sceneData.info1 + "_" + sceneData.info2; return info; } public static int pvw; public static string userId = "9600004109"; }