using Components; using JData; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //============================================================ //支持中文,文件使用UTF-8编码 //@author YangHua //@create 20230914 //@company Adam // //@description:工作卡控制器 //============================================================ namespace Adam { public class JobCardController : MonoBehaviour { public string url = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=kh&bianhao="; public InputField[] userIDs; public InputField[] userNames; public InputField[] workSpace; public GameObject jobCardPanel; public GameObject jobChoiceQuestionPanel; public OptionItem optionItemPrefab; public Transform optionItemContent; /// /// 风险点分析 /// public Button RiskPointAnalysisBtn; /// /// 安全措施 /// public Button SafetyMeasuresBtn; // Use this for initialization private void Start() { for (int i = 0; i < userIDs.Length; i++) { int index = i; userIDs[index].onSubmit.AddListener((string numb) => { GetValue(numb, index); }); } jobCardPanel.SetActive(false); jobChoiceQuestionPanel.SetActive(false); } public async void GetValue(string numb, int _index) { Debug.Log(numb); string _url = url + numb; JobCardData jData = await AsyncWebReq.Get(_url); userNames[_index].text = jData.data.name; workSpace[_index].text = jData.data.adress; } /// /// 0- 风险点,1-安全措施 /// /// public void OnClick(int index) { jobChoiceQuestionPanel.SetActive(true); if (index == 0) { } else if (index == 1) { } else { } } } }