using Components;
using JData;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//============================================================
//支持中文,文件使用UTF-8编码
//@author YangHua
//@create 20230914
//@company Adam
//
//@description:工作卡控制器
//============================================================
namespace Adam
{
public class JobCardController : MonoBehaviour
{
public string url = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=kh&bianhao=";
public InputField[] userIDs;
public InputField[] userNames;
public InputField[] workSpace;
public GameObject jobCardPanel;
public GameObject jobChoiceQuestionPanel;
public OptionItem optionItemPrefab;
public Transform optionItemContent;
///
/// 风险点分析
///
public Button RiskPointAnalysisBtn;
///
/// 安全措施
///
public Button SafetyMeasuresBtn;
// Use this for initialization
private void Start()
{
for (int i = 0; i < userIDs.Length; i++)
{
int index = i;
userIDs[index].onSubmit.AddListener((string numb) =>
{
GetValue(numb, index);
});
}
jobCardPanel.SetActive(false);
jobChoiceQuestionPanel.SetActive(false);
}
public async void GetValue(string numb, int _index)
{
Debug.Log(numb);
string _url = url + numb;
JobCardData jData = await AsyncWebReq.Get(_url);
userNames[_index].text = jData.data.name;
workSpace[_index].text = jData.data.adress;
}
///
/// 0- 风险点,1-安全措施
///
///
public void OnClick(int index)
{
jobChoiceQuestionPanel.SetActive(true);
if (index == 0)
{
}
else if (index == 1)
{
}
else
{
}
}
}
}