using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; using DG.Tweening; public class ClampAmmetersInteractive : MonoBehaviour { public bool isInteractive; public GameObject g1; private void Start() { transform.AddComponent(); } [ContextMenu("ÔËÐÐ")] void init() { g1 = transform.GetChild(0).GetComponent().gameObject; //Destroy(g1.GetComponent()); //Destroy(g1.GetComponent()); //Destroy(g1.GetComponent()); } private void OnMouseDown() { //Debug.Log("ok"); if (GameManager.ins.temp.transform!=null) { GameManager.ins.temp.transform.parent = g1.transform; GameManager.ins.temp.transform.DOLocalRotate(new Vector3(44.98f, 0, 0), 0.25f); GameManager.ins.temp.transform.DOScale(new Vector3(20, 20, 20), 0.25f); GameManager.ins.temp.transform.DOLocalMove(new Vector3(1.04f, -3.91f, 3.82f), 0.25f); } } }