using System.Collections; using System.Collections.Generic; using UnityEngine; public class tizi_area : MonoBehaviour { public int dianjicishu; public GameObject ÌÝ×Ó; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnTriggerEnter(Collider other) { if (other.name == "Player") { ÌÝ×Ó.SetActive(true); } } private void OnTriggerExit(Collider other) { if (other.name == "Player") { ÌÝ×Ó.SetActive(false); } } public void shouhui() { dianjicishu += 1; if (dianjicishu > 1) { dianjicishu = 0; } if (dianjicishu == 1) { gameObject.SetActive(true); } else { gameObject.SetActive(false); } } }