using System.Collections; using System.Collections.Generic; using UnityEngine; using System; //============================================================ //支持中文,文件使用UTF-8编码 //@author YangHua //@create 20230914 //@company QianHuo // //@description: //============================================================ namespace Data { [Serializable] public class SceneInfoData { public bool state; public string message; public string data; public SceneInfoData(bool state, string message, string data) { this.state = state; this.message = message; this.data = data; } } //public class Data //{ // public string Isguangfu;pu // public string jxfs; // public string zhbl; //} }