using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //============================================================ //支持中文,文件使用UTF-8编码 //@author YangHua //@create 20230913 //@company QianHuo // //@description: //============================================================ namespace QianHuo { public class BottomController : MonoBehaviour { public Toggle[] toggles; public GameObject[] panels; // Use this for initialization private void Start() { for (int i = 0; i < panels.Length; i++) { panels[i].SetActive(false); } for (int i = 0; i < toggles.Length; i++) { int index = i; toggles[index].onValueChanged.AddListener((isOn) => { panels[index].SetActive(isOn); }); } } } }