using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MultimeterRecovery : MonoBehaviour { Button btn; [SerializeField] Transform RedTrans; [SerializeField] Transform BlackTrans; [SerializeField] Transform trans; [SerializeField] Vector3 Redpos; [SerializeField] Vector3 Blackpos; public float Multimeter; public string MultimeterV; // Start is called before the first frame update void Start() { btn = GetComponent