using Data; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Utility; //============================================================ //支持中文,文件使用UTF-8编码 //@author YangHua //@create 20230913 //@company QianHuo // //@description: //============================================================ namespace QianHuo { public class GoToSceneController : MonoBehaviour { public Button goToSceneBtn; public InputField userID; public string url = "http://111.229.30.246:10013/Handler/Taiqu.ashx?action=changjing&bianhao="; // Use this for initialization private void Start() { goToSceneBtn.onClick.AddListener(OnGo); } public async void OnGo() { string _url = url + userID.text; SceneInfoData sceneInfoData = await AsyncWebReq.Get(_url); GlobalFlag.sceneData = sceneInfoData; string[] tt = ToolUtility.GetInfo(sceneInfoData.message,'_'); foreach (var item in tt) { Debug.Log(item); } if (tt[tt.Length-1].Equals("小商户")) { SceneLoad.Instance.SceneChange("农家乐"); } Debug.Log(sceneInfoData.message); Debug.Log(GlobalFlag.sceneData.message); } } }