using Data; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Utility; //============================================================ //支持中文,文件使用UTF-8编码 //@author YangHua //@create 20230913 //@company QianHuo // //@description: //============================================================ namespace Adam { public class GoToSceneController : MonoBehaviour { public Button goToSceneBtn; public InputField userID; public GameObject GoToTheScenePlane; // Use this for initialization private void Start() { goToSceneBtn.onClick.AddListener(OnGo); } public void OnGo() { string sceneInfo = ExamusersController.Instance.GetSceneInfoByUseNo(userID.text); string[] tt = ToolUtility.GetInfo(sceneInfo, '_'); SceneInfoData sceneInfoData = new SceneInfoData(tt[0], tt[1], tt[2]); GlobalFlag.sceneData = sceneInfoData; GlobalFlag.pvw = ExamusersController.Instance.GetPVWByUseNo(userID.text); switch (tt[3]) { case "自建房场景": SceneLoad.Instance.SceneChange("居民自建"); break; case "农家乐场景": SceneLoad.Instance.SceneChange("农家乐"); break; case "小商户场景": SceneLoad.Instance.SceneChange("小商户"); break; case "农贸市场场景": SceneLoad.Instance.SceneChange("农贸市场"); break; } SwitchPanel(); UIManager.Instance.backToToolBtn.gameObject.SetActive(true); } public void SwitchPanel() { GoToTheScenePlane.SetActive(false); } } }