using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
//============================================================
//支持中文,文件使用UTF-8编码
//@author #AUTHOR#
//@create #CREATEDATE#
//@company #COMPANY#
//
//@description:
//============================================================
public enum Attribute
{
///
/// 默认
///
defaultModel,
///
/// 安全工器具
///
SafetyToolsAndInstruments,
///
/// 工器具
///
ToolsAndInstruments
}
public enum RightAndWrong
{
///
/// 默认
///
defaultModel,
///
/// 对
///
right,
///
/// 错
///
wrong
}
public class ToolModelClick : MonoBehaviour
{
public Attribute attribute = Attribute.defaultModel;
public RightAndWrong rightAndWrong = RightAndWrong.defaultModel;
private void OnMouseEnter()
{
}
private void OnMouseDown()
{
if (EventSystem.current.IsPointerOverGameObject())
return;
ToolsItemManager.Instance.CreatToolItem(gameObject);
Destroy(gameObject);
}
private void OnMouseExit()
{
}
}