using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace MyFrameworkPure
{
    public class MathfTool
    {
        //public float MapTo01(float value, float min, float max)
        //{
        //    return (value - min) / (max - min);
        //}

        //public float MapTo01(int value, int min, int max)
        //{
        //    return (value - min)*1.0f / (max - min);
        //}
    }
}