using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Multimeter : MonoBehaviour { [Header("是否带电")] public bool electricity = false; [Header("电流")] public string activation; public string name; public bool isBlack; public string VV; public bool isok = false; private void OnMouseDown() { if (GameManager.ins.BlackWanYon!=null&& isBlack) { GameManager.ins.BlackWanYon.transform.parent = transform; GameManager.ins.BlackWanYon.transform.DOLocalRotate(new Vector3(56, 0, 0), 0.25f); GameManager.ins.BlackWanYon.transform.DOScale(new Vector3(200,200,200), 0.25f); GameManager.ins.BlackWanYon.transform.DOLocalMove(new Vector3(-0.14f, -0.08f, 0.11f), 0.25f); GameManager.ins.BlackWanYon.layer = 0; GameManager.ins.MultimeterIm.gameObject.SetActive(true); isok = true; } if (GameManager.ins.RedWanYon != null&&!isBlack) { GameManager.ins.RedWanYon.transform.parent = transform; GameManager.ins.RedWanYon.transform.DOLocalRotate(new Vector3(56, 0, 0), 0.25f); GameManager.ins.RedWanYon.transform.DOScale(new Vector3(200,200,200), 0.25f); GameManager.ins.RedWanYon.transform.DOLocalMove(new Vector3(-0.08f,0.08f,0.11f), 0.25f); GameManager.ins.RedWanYon.layer = 0; GameManager.ins.MultimeterIm.gameObject.SetActive(true); } if (isok) { GameManager.ins.DianFuIm.gameObject.SetActive(true); GameManager.ins.DianFuTex.text = activation + VV; } Debug.Log("成功"); } }