using System.Collections; using System.Collections.Generic; using UnityEngine; public class CheckCurrent : MonoBehaviour { public Raycast_control raycast_Control; public AudioSource audioSource; public Transform 验电笔; public Transform 拖拽起始位置; public GameObject 使用中模型; public GameObject 初始角度模型; public GameObject highlighter; private Vector3 startrot; private Vector3 startpos; public Vector3 originpos; public Vector3 originrot; // Start is called before the fir // st frame update void Start() { startrot = 验电笔.transform.localEulerAngles; startpos = 验电笔.transform.localPosition; originpos = transform.localPosition; originrot = transform.localEulerAngles; //parent = transform.parent; } private void OnEnable() { 拖拽起始位置.transform.localPosition = originpos; 拖拽起始位置.transform.localEulerAngles = originrot; } // Update is called once per frame void Update() { if (raycast_Control.hitgo != null) { if (raycast_Control.hitgo.GetComponent()) { if (raycast_Control.hitgo.GetComponent().是否带电 == true) { audioSource.gameObject.SetActive(true); highlighter.SetActive(true); } 初始角度模型.SetActive(false); 使用中模型.SetActive(true); 验电笔.transform.localEulerAngles = raycast_Control.hitgo.transform.forward; 验电笔.transform.position = raycast_Control.hitInfo.point; 验电笔.GetComponent().enabled = true; } } else { audioSource.gameObject.SetActive(false); highlighter.SetActive(false); 初始角度模型.SetActive(true); 使用中模型.SetActive(false); 验电笔.transform.localPosition = startpos; 验电笔.transform.localEulerAngles = startrot; 验电笔.GetComponent().enabled = false; } } //private void OnMouseDown() //{ // if (isOperation == true) // { // isOperation = false; // transform.parent = parent; // transform.localPosition = originpos; // transform.localEulerAngles = originrot; // transform.Find("Cube").gameObject.SetActive(false); // } //} /// /// 正在操作 /// //public bool isOperation = false; //Transform parent; ///// ///// 验电 ///// ///// //public void Inspection(bool hasEle) //{ // isOperation = true; // if (hasEle) // { // audioSource.gameObject.SetActive(true); // highlighter.constant = true; // transform.Find("Cube").gameObject.SetActive(true); // } //} }