using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //============================================================ //支持中文,文件使用UTF-8编码 //@author YangHua //@create 20230913 //@company Adam // //@description: //============================================================ namespace Adam { public class AssignmentController : MonoBehaviour { public GameObject RWPanel; public Button loadBtn; private void Start() { loadBtn.onClick.AddListener(OnLoad); SwitchPanel(false); } public void SwitchPanel(bool isActive) { RWPanel.SetActive(isActive); } public void OnLoad() { SceneLoad.Instance.SceneChange("工具间场景"); loadBtn.gameObject.SetActive(false); SwitchPanel(false); } } }