using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; //============================================================ //支持中文,文件使用UTF-8编码 //@author YangHua //@create 20230914 //@company QianHuo // //@description:c常驻工具脚本 //============================================================ namespace Components { public enum ModeName { defaultName, Panel, WorkCard } public class PermanentToolItem : MonoBehaviour { public Button selfBtn; public GameObject panel; public ModeName modeName = ModeName.defaultName; // Use this for initialization private void Start() { if (modeName == ModeName.Panel) panel.SetActive(false); selfBtn.onClick.AddListener(() => { UIManager.Instance.ToolsItemManager.SwictchToolPanel(false); if (modeName == ModeName.Panel) OnMobielSelf(); else if (modeName == ModeName.WorkCard) OnWorkCard(); }); } public void OnMobielSelf() { panel.SetActive(true); } public void OnWorkCard() { SetWorkCardPos(); UIManager.Instance.ToolsItemManager.recoverBtn.gameObject.SetActive(true); UIManager.Instance.ToolsItemManager.bottomToolToggle.interactable = false; } private void SetWorkCardPos() { GameObject objPrefab = Resources.Load("New/Models/工作证"); GameObject player = GameObject.FindGameObjectWithTag("Player"); GameObject obj = Instantiate(objPrefab); UIManager.Instance.ToolsItemManager.currentTool = obj; obj.transform.SetParent(player.transform); obj.transform.localPosition = Vector3.zero; Vector3 pos = player.transform.position + player.transform.forward * 1f; obj.transform.DOMove(new Vector3(pos.x, pos.y + 0.4f, pos.z), 0.5f); obj.transform.DOLocalRotate(new Vector3(-30f, 0f, 0f), 0.5f); } } }