using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class interGameobjectcheck : FlowInterObjectBase { public GameObject[] 交互; // Start is called before the first frame update private void Start() { for (int i = 0; i < 交互.Length; i++) { EventTriggerListener.Get(交互[i]).onClick += g => { onclick(); }; } } public void onclick() { 交互完成 = true; } }