using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShowNameplate : MonoBehaviour { private string myName; private float multiple; private void Start() { myName = gameObject.name; multiple = 1.0f; } private void OnMouseDown() { NameplateController.Instance.RefreshShown(); if (!NameplateController.Instance.DictextMeshPro.ContainsKey(myName)) { return; } Sprite sprite = Resources.Load("Texture/" + myName); NameplateController.Instance.NameplateImage.overrideSprite = sprite; NameplateController.Instance.NameplateImage.SetNativeSize(); switch (myName) { case "µÍѹ»¥¸ÐÆ÷ÃúÅÆ": multiple = 1.0f; break; case "¹â·ü²¢ÍøÄæ±äÆ÷_ÃúÅÆ": multiple = 3.0f; break; case "¹â·ü°å_ÃúÅÆ": multiple = 1.5f; break; } Vector2 bg = NameplateController.Instance.NameplateImage.rectTransform.sizeDelta; NameplateController.Instance.backTransform.sizeDelta = bg / multiple + new Vector2(40, 40); NameplateController.Instance.NameplateImage.rectTransform.sizeDelta = bg / multiple; Vector2 mt = NameplateController.Instance.mtTransform.sizeDelta; NameplateController.Instance.mtTransform.sizeDelta = new Vector2(NameplateController.Instance.backTransform.sizeDelta.x, mt.y); NameplateController.Instance.DictextMeshPro[myName].text = "300"; NameplateController.Instance.DictextMeshPro[myName].gameObject.SetActive(true); NameplateController.Instance.NameplatePanel.SetActive(true); } }