using UnityEngine; using System.Collections; using HighlightingSystem; namespace HighlightingSystem.Demo { public class BehaviourToggle : MonoBehaviour { public Behaviour target; public float delayMin = 1f; public float delayMax = 1f; // void Start() { StartCoroutine(ToggleRoutine()); } // void OnValidate() { if (delayMin < 0f) { delayMin = 0f; } if (delayMax < 0f) { delayMax = 0f; } if (delayMin > delayMax) { delayMin = delayMax; } } // IEnumerator ToggleRoutine() { while (true) { yield return new WaitForSeconds(Random.Range(delayMin, delayMax)); Toggle(); } } // void Toggle() { if (target != null) { target.enabled = !target.enabled; } } } }