using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Multimeter : MonoBehaviour { [Header("是否带电")] public bool electricity = false; [Header("电流")] public int activation; private void OnMouseDown() { if (GameManager.ins.BlackWanYon!=null) { GameManager.ins.BlackWanYon.transform.parent = transform; GameManager.ins.BlackWanYon.transform.DOLocalRotate(new Vector3(56, 0, 0), 0.25f); GameManager.ins.BlackWanYon.transform.DOScale(new Vector3(200,200,200), 0.25f); GameManager.ins.BlackWanYon.transform.DOLocalMove(new Vector3(0,0,-2), 0.25f); GameManager.ins.BlackWanYon.layer = 0; } if (GameManager.ins.RedWanYon != null) { GameManager.ins.RedWanYon.transform.parent = transform; GameManager.ins.RedWanYon.transform.DOLocalRotate(new Vector3(56, 0, 0), 0.25f); GameManager.ins.RedWanYon.transform.DOScale(new Vector3(200,200,200), 0.25f); GameManager.ins.RedWanYon.transform.DOLocalMove(new Vector3(0,0, -2f), 0.25f); GameManager.ins.RedWanYon.layer = 0; } Debug.Log("成功"); } }