using System.Collections; using System.Collections.Generic; using UnityEngine; public class FractionManager : MonoBehaviour { [SerializeField] List fractions; [SerializeField] int Totalscore; // Start is called before the first frame update void Start() { } // Update is called once per frame public int over() { for(int i=0; i < fractions.Count; i++) { if(!fractions[i].CompletedorNot) { if (!fractions[i].Erroritem) { Totalscore -= fractions[i].scorercontinuer; continue; } //Totalscore -= fractions[i].score; } } Debug.Log("¼Æ·ÖÍê³É"); return Totalscore; } }