using System.Collections; using System.Collections.Generic; using UnityEngine; public class WavTest : MonoBehaviour { public AudioSource audioSource; // Use this for initialization void Start () { AudioClip clip = WavTool.ToAudioClip(Application.streamingAssetsPath + "/Audio/在冰块上操作.wav"); audioSource.clip = clip; audioSource.Play(); } // Update is called once per frame void Update () { } }